.. we simply check that the `OutputSweeper` generates a spending tx and
that the `TrackedSpendableOutput` is pruned once it reaches
`ANTI_REORG_DELAY`.
Replace instance of ChannelManager in BackgroundProcessor and in
Persister with AChannelManager. This reduces the number of type
parameters need in those types, which would need to be repeated in an
async version of Persister.
When an `std::future::Future` is `poll()`ed, we're only supposed to
use the latest `Waker` provided. However, we currently push an
`StdWaker` onto our callback list every time `poll` is called,
waking every `Waker` but also using more and more memory until the
`Future` itself is woken.
Here we fix this by removing any `StdWaker`s stored for a given
`Future` when it is `drop`ped or prior to pushing a new `StdWaker`
onto the list when `poll`ed.
Sadly, the introduction of a `Drop` impl for `Future` means we
can't trivially destructure the struct any longer, causing a few
methods to need to take `Future`s by reference rather than
ownership and `clone` a few `Arc`s.
Fixes#2874
...as an arg to `Router`. Passing an `EntropySource` around all
the time is a bit strange as the `Router` may or may not actually
use it, and the `DefaultRouter` can just as easily store it.
To avoid confusion and for accuracy going forward, we remove this method
as it is inconsistent with channel IDs generated during V2 channel
establishment. If one wants to create a V1, funding outpoint-based
channel ID, then `ChannelId::v1_from_funding_outpoint` should be used
instead.
A large portion of the library has always made the assumption that having
the funding outpoint will always allow us to generate the channel ID.
This will not be the case anymore and we need to pass the channel ID along
where appropriate. All channels that could have been persisted up to this
point could only have used V1 establishment, so if some structures don't
store a channel ID for them they can safely fall back to the funding
outpoint-based version.
There's some edge cases in our scoring when the information really
should be decayed but hasn't yet been prior to an update. Rather
than try to fix them exactly, we instead decay the scorer a bit
more often, which largely solves them but also gives us a bit more
accurate bounds on our channels, allowing us to reuse channels at
a similar amount to what just failed immediately, but at a
substantial penalty.
Rather than relying on fetching the current time during
routefinding, here we introduce a new trait method to `ScoreUpdate`
to do so. This largely mirrors what we do with the `NetworkGraph`,
and allows us to take on much more expensive operations (floating
point exponentiation) in our decaying.
In the coming commits, we'll stop relying on fetching the time
during routefetching, preferring to decay score data in the
background instead.
The first step towards this - passing the current time through into
the scorer when updating.
lightning-background-processor processes events provided by the
PeerManager's OnionMessageHandler for when a connection is needed. If a
connection is not established in a reasonable amount of time, drop any
buffered onion messages by calling timer_tick_occurred.
OnionMessageHandler implementations now also implement EventsProvider.
Update lightning-background-processor to also process any events the
PeerManager's OnionMessageHandler provides.
973636bd2a introduced a new `HashMap`
in the `TestLogger` but then did lookups by iterating the entire
map. This fixes that, and also takes this opportunity to stop
allocating new `String`s for the module to store each log entry in
the `TestLogger`
By default, LDK will generate the initial temporary channel ID for you.
However, in certain cases, it's desirable to have a temporary channel ID
specified by the caller in case of any pre-negotiation that needs to
happen between peers prior to the channel open message. For example, LND
has a `FundingShim` API that allows for advanced funding flows based on
the temporary channel ID of the channel.
This patch adds support for optionally specifying the temporary channel
ID of the channel through the `create_channel` API.
In 6b0d94a302 we switched most tests
to `Default::default()` for scoring parameters passed to
route-fetching. Here we do the same for the scoring parameters when
passed to score-updating.
`UtxoLookup` doesn't strictly need to be referenced from the
`PeerManager`, and in fact the new `GossipVerifier` in
`lightning-block-sync` requires itself to be owned by the
`PeerManager` (for circular type reasons).
This allows us to use `lightning-block-sync`'s `GossipVerifier`
with `SimpleArcPeerManager` in ldk-sample.
When sending preflight probes, we want to exclude last hops that are
possibly announced. To this end, we here include a new field in
`RouteHop` that will be `true` when we either def. know the hop to be
announced, or, if there exist public channels between the hop's
counterparties that this hop might refer to (i.e., be an alias for).
Currently, when a ChannelManager generates a notification for the
background processor, any pending events are handled and the
ChannelManager is always re-persisted.
Many channel related messages don't actually change the channel
state in a way that changes the persisted channel. For example,
an `update_add_htlc` or `update_fail_htlc` message simply adds the
change to a queue, changing the channel state when we receive a
`commitment_signed` message.
In these cases we shouldn't be re-persisting the ChannelManager as
it hasn't changed (persisted) state at all. In anticipation of
doing so in the next few commits, here we make the public API
handle the two concepts (somewhat) separately. The notification
still goes out via a single waker, however whether or not to
persist is now handled via a separate atomic bool.
In the next commit, we separate `ChannelManager`'s concept of
waking a listener to both be persisted and to allow the user to
handle events. Here we rename the future-fetching method in
anticipation of this split.
Firstly, we switch our BP over to use `FilesystemStore`, which also gives us test
coverage and ensures the compatibility.
Then, we remove the superseded `KVStorePersister` trait and
the `FilesystemPersister` code.
- Split Score from LockableScore to ScoreLookUp to handle read
operations and ScoreUpdate to handle write operations
- Change all struct that implemented Score to implement ScoreLookUp
and/or ScoreUpdate
- Change Mutex's to RwLocks to allow multiple data readers
- Change LockableScore to Deref in ScorerAccountingForInFlightHtlcs
as we only need to read
- Add ScoreLookUp and ScoreUpdate docs
- Remove reference(&'a) and Sized from Score in ScorerAccountingForInFlightHtlcs
as Score implements Deref
- Split MultiThreadedScoreLock into MultiThreadedScoreLockWrite and MultiThreadedScoreLockRead.
After splitting LockableScore, we split MultiThreadedScoreLock following
the same way, splitting a single score into two srtucts, one for read and
other for write.
MultiThreadedScoreLock is used in c_bindings.