When an `std::future::Future` is `poll()`ed, we're only supposed to
use the latest `Waker` provided. However, we currently push an
`StdWaker` onto our callback list every time `poll` is called,
waking every `Waker` but also using more and more memory until the
`Future` itself is woken.
Here we fix this by removing any `StdWaker`s stored for a given
`Future` when it is `drop`ped or prior to pushing a new `StdWaker`
onto the list when `poll`ed.
Sadly, the introduction of a `Drop` impl for `Future` means we
can't trivially destructure the struct any longer, causing a few
methods to need to take `Future`s by reference rather than
ownership and `clone` a few `Arc`s.
Fixes#2874
When an `std::future::Future` is `poll()`ed, we're only supposed to
use the latest `Waker` provided. However, we currently push an
`StdWaker` onto our callback list every time `poll` is called,
waking every `Waker` but also using more and more memory until the
`Future` itself is woken.
Here we take a step towards fixing this by giving each `Future` a
unique index and storing which `Future` an `StdWaker` came from in
the callback list. This sets us up to deduplicate `StdWaker`s by
`Future`s in the next commit.
In the next commit we'll fix a memory leak due to keeping too many
`std::task::Waker` callbacks in `FutureState` from redundant `poll`
calls, but first we need to split handling of `StdWaker`-based
future wake callbacks from normal ones, which we do here.
If a `Notifier` has an internal `FutureState` which gathers some
sleeper callbacks, but is never actaully woken, those callbacks
will leak due to a circular `Arc` reference when the `Notifier` is
`drop`'d.
Because `Notifier`s are rarely `drop`'d in production this isn't a
huge deal, but shows up materially in bindings tests as they spawn
many nodes over the course of a short test.
Fixes#2232
In `no-std`, we exposed `wait` functions which rely on a dummy
`Condvar` which never actually sleeps. This is somwhat nonsensical,
not to mention confusing to users. Instead, we simply remove the
`wait` methods in `no-std` builds.
Rather than having three ways to await a `ChannelManager` being
persistable, this moves to just exposing the awaitable `Future` and
having sleep functions on that.
In the next commits we'll be adding a second notify pipeline - from
the `ChainMonitor` back to the background processor. This will
cause the `background-processor` to need to await multiple wakers
at once, which we cannot do in the current scheme without taking on
a full async runtime.
Building a multi-future waiter isn't so bad, and notably will allow
us to remove the existing sleep pipeline entirely, reducing the
complexity of our wakers implementation by only having one notify
path to consider.
`Send` is rather useless on a `no-std` target - we don't have
threads and are just needlessly restricting ourselves, so here we
skip it for the wakers callback.
In our `wakers`, if we first `notify` a future, which is then
`poll`ed complete, and then `notify` the same waker again before a
new future is fetched, that new future will be marked as
non-complete initially and wait for a third `notify`.
The fix is luckily rather trivial, when we `notify` a future, if it
is completed immediately, simply wipe the future state so that we
look at the pending-notify flag when we generate the next future.
When we mark a future as complete, if the user is using the
`std::future::Future` impl to get notified, we shouldn't just
assume we have completed the `Future` when we call the `Waker`. A
`Future` may have been `drop`'d at that point (or may not be
`poll`'d again) even though we wake the `Waker`.
Because we now have a `callbacks_made` flag, we can fix this rather
trivially, simply not setting the flag until the `Future` is
`poll`'d `Complete`.
When we return from one of the wait functions in `Notifier`, we
should also ensure that the next `Future` doesn't start in the
`complete` state, as we have already notified the user, as far as
we're concerned.
This is technically a regression from the previous commit, but as
it is a logically separate change it is in its own commit.
If a `Notifier` gets `notify()`ed and the a `Future` is fetched,
even though the `Future` is marked completed from the start and
the user may pass callbacks which are called, we'll never wipe the
needs-notify bit in the `Notifier`.
The solution is to keep track of the `FutureState` in the returned
`Future` even though its `complete` from the start, adding a new
flag in the `FutureState` which indicates callbacks have been made
and checking that flag when waiting or returning a second `Future`.
After the first persistence-required `Future` wakeup, we'll always
complete additional futures instantly as we don't clear the
"need wake" bit. Instead, we need to just assume that if a future
was generated (and not immediately drop'd) that its sufficient to
notify the user.
After a `Notifier` has been `notify`'d, attempts to `get_future`
should return a `Future` which is pre-completed, however this was
not the case.
This commit simply fixes the behavior, adding a test to demonstrate
the issue.
While we could, in theory, add support to the bindings logic to map
`Box<dyn Trait>`, there isn't a whole lot of use doing so when its
incredibly trivial to do directly.
This adds a trivial wrapper around `Future::register_callback` that
is only built in bindings and which is linked in the
`register_callback` docs for visibility.
This allows users who don't wish to block a full thread to receive
persistence events.
The `Future` added here is really just a trivial list of callbacks,
but from that we can build a (somewhat ineffecient)
std::future::Future implementation and can (at least once a mapping
for Box<dyn Trait> is added) include the future in no-std bindings
as well.
Fixes#1595
It was always somewhat strange to have a bunch of notification
logic in `channelmanager`, and with the next commit adding a bunch
more, its moved here first.