When benchmarking our router, we previously only ever tested with
amounts under 1,000 sats, which is an incredibly small amount.
While this ensures we have the maximal number of available channels
to consider, it prevents our scorer from getting exercise across
its range. Further, we only score the immediate path we are
expecting to to send over, and not randomly but rather based on the
amount sent.
Here we try to make the benchmarks a bit more realistic by adding
a new benchmark which attempts to send around 100K sats, which is
a reasonable amount to send over a channel today. We also convert
the scoring data to be randomized based on the seed as well as
attempt to (possibly) find a new route for a much larger value and
score based on that. This potentially allows us to score multiple
potential paths between the source and destination as the large
route-find may return an MPP result.
There's a few route tests which do the same thing as the benchmarks
as they're also a good test. However, they didn't share code, which
is somewhat wasteful, so we fix that here.
This PR aims to create a "stateless" scorer. Instead of passing
in fee params at construction-time, we want to parametrize the
scorer with an associated "parameter" type, which is then
passed to the router function itself, and allows passing
different parameters per route-finding call.
This makes much clearer at sites generating such events that they
will be lost on restart, to reduce risk of bugs creeping in due to
lost monitor updates.
In d4810087c1 we added logic to apply `ChannelMonitorUpdate`s which
were a part of a channel closure async via a background queue to
address some startup issues. When we did that we persisted those
updates to ensure we replayed them when starting next time.
However, there was no reason to - if we persisted and then
restarted even without those monitor updates we'd find a monitor
without a channel, which we'd tell to broadcast the latest
commitment transaction to force-close.
Since adding that logic, we've used the same background queue for
several purposes.
As `lightning-transaction-sync` was introduced with 0.0.114 and depended
on prior changes in the same release cycle we deemed it reasonable to
omit the implicitly limited backwards compatibility.
It however turns out this might be confusing to users copy/pasting the
codebase. Here we therefore spell out the implicit dependency on 0.0.114
and above.
This was previously broken and would result in an invalid HMAC error, because
we had a hardcoded assumption that OM hop data would always be of size 1300.
This is the first of a set of PRs to enable the experimental dual-funded
channels feature using interactive transaction construction. This allows
both the channel initiator and channel acceptor to contribute funds
towards the channel.
The `payment_hash` field in `PaymentPathSuccessful` is always
`Some` as long as the pening payment tracker has a `payment_hash`,
which is true for all `Pending` payments as well as all `Fulfilled`
payments starting with the commit which added
`PaymentPathSuccessful` -
3b5c370b404e2f5a8f3c35093b97406f149a9340c177c05252574083d68df0da.
It's a bit confusing when we see only "Peer sent a garbage
channel_reestablish" when a peer uses lnd's SCB feature to ask us
to broadcast the latest state. This updates the error message to be
a bit clearer.
If we detected a spend for a channel onchain prior to handling its
`ChannelForceClosed` monitor update, we'd log a concerning error
message and return an error unnecessarily. The channel has already been
closed, so handling the `ChannelForceClosed` monitor update at this
point should be a no-op.
Minor changes in preparation for supporting route blinding in
PaymentParameters. In the next commit, we'll be moving more
unblinded-payee-specific fields from the top level parameters into the clear
enum variant.
A while back, in tests, we added a `AChannelManager` trait, which
is implemented for all `ChannelManager`s, and can be used as a
bound when we need a `ChannelManager`, rather than having to
duplicate all the bounds of `ChannelManager` everywhere.
Here we do the same thing for `PeerManager`, but make it public and
use it to clean up `lightning-net-tokio` and
`lightning-background-processor`.
We should likely do the same for `AChannelManager`, but that's left
as a followup.