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257 lines
6.4 KiB
Markdown
257 lines
6.4 KiB
Markdown
# Building mobile libraries
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## Prerequisites
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### Go language
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- [Install](https://github.com/lightningnetwork/lnd/blob/master/docs/INSTALL.md#preliminaries-for-installing-from-source) `GO` language.
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- Provide `$GOPATH` to `.zshrc` or `.bash_profile` files.
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```shell
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export GOPATH=$HOME/go
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export PATH=$PATH:$GOPATH/bin
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```
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Or any path you want it to be in.
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### Docker
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- Install and run [Docker](https://www.docker.com/products/docker-desktop).
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### Make
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- Check that `make` is available by running the following command without errors:
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```shell
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⛰ make --version
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```
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### Go mobile
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- Install [gomobile](https://github.com/golang/go/wiki/Mobile):
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```shell
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⛰ go install golang.org/x/mobile/cmd/gomobile@latest
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```
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- Install `gobind`
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```shell
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⛰ go install golang.org/x/mobile/cmd/gobind@latest
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```
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## Building the libraries
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Note that `gomobile` only supports building projects from `GOPATH` at this point. So, before continuing, be sure to be in the `src` folder:
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```shell
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⛰ cd $GOPATH/src/github.com/lightningnetwork/lnd
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```
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To checkout the latest tagged release of lnd, run
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```shell
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⛰ git checkout $(git describe --tags --abbrev=0)
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```
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Or, the second option: just clone the project and checkout to any branch/tag (pay attention to the dot in the end).
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```shell
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⛰ git clone https://github.com/lightningnetwork/lnd .
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```
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#### For Android:
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Move to the folder or create one:
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```shell
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⛰ cd $GOPATH/src/golang.org/x
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```
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After that clone the goland mobile repo
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```shell
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⛰ git clone https://github.com/golang/mobile
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```
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### Building `lnd` for iOS
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```shell
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⛰ make ios
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```
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### Building `lnd` for Android
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Go to `$GOPATH/src/github.com/lightningnetwork/lnd` and run the command below (make sure that the Docker engine is running):
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```shell
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⛰ make android
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```
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`make mobile` will build both iOS and Android libraries.
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### Libraries
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After the build has succeeded, the libraries will be found in
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`mobile/build/ios/Lndmobile.xcframework` and
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`mobile/build/android/Lndmobile.aar`. Reference your platforms' SDK
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documentation for how to add the library to your project.
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## Generating proto definitions
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In order to call the methods in the generated library, the serialized proto for
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the given RPC call must be provided. Similarly, the response will be a
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serialized proto.
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### iOS
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In order to generate protobuf definitions for iOS, add `--swift_out=.` to the
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first `protoc` invocation found in [ `gen_protos.sh` ](../lnrpc/gen_protos.sh).
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Then, some changes to [Dockerfile](../lnrpc/Dockerfile) need to be done in
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order to use the [Swift protobuf](https://github.com/apple/swift-protobuf)
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plugin with protoc:
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1. Replace the base image with `FROM swift:focal` so that Swift can be used.
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2. `clang-format='1:7.0*'` is unavailable in Ubuntu Focal. Change that to
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`clang-format='1:10.0*`.
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3. On the next line, install Go and set the environment variables by adding the
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following commands:
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```
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RUN apt-get install -y wget \
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&& wget -c https://golang.org/dl/go1.17.3.linux-amd64.tar.gz -O - \
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| tar -xz -C /usr/local
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ENV GOPATH=/go
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ENV PATH=$PATH:/usr/local/go/bin:/go/bin
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```
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4. At the end of the file, just above `CMD`, add the following `RUN` command.
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This will download and compile the latest tagged release of Swift protobuf.
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```
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RUN git clone https://github.com/apple/swift-protobuf.git \
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&& cd swift-protobuf \
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&& git checkout $(git describe --tags --abbrev=0) \
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&& swift build -c release \
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&& mv .build/release/protoc-gen-swift /bin
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```
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Finally, run `make rpc`.
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Tip: The generated Swift files will be found in various folders. If you’d like
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to move them to the same folder as the framework file, run
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```shell
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⛰ `find . -name "*.swift" -print0 | xargs -0 -I {} mv {} mobile/build/ios`.
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```
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`Lndmobile.xcframework` and all Swift files should now be added to your Xcode
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project. You will also need to add [Swift Protobuf](https://github.com/apple/swift-protobuf)
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to your project to support the generated code.
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### Android
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#### First option:
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In order to generate protobuf definitions for Android, add `--java_out=.`
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to the first `protoc` invocation found in
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[ `gen_protos.sh` ](../lnrpc/gen_protos.sh). Then, run `make rpc`.
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#### Second option (preferable):
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- You have to install the profobuf plugin to your Android application.
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Please, follow this link https://github.com/google/protobuf-gradle-plugin.
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- Add this line to your `app build.gradle` file.
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```shell
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classpath "com.google.protobuf:protobuf-gradle-plugin:0.8.17"
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```
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- Create a `proto` folder under the `main` folder.
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- Add `aar` file to libs folder.
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- After that add these lines to your `module's` `build.gradle` file:
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```shell
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plugins {
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id "com.google.protobuf"
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}
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android {
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sourceSets {
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main {
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proto {
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}
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}
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}
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}
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dependencies {
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implementation fileTree(dir: "libs", include: ["*.jar"])
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implementation "com.google.protobuf:protobuf-javalite:${rootProject.ext.javalite_version}"
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}
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protobuf {
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protoc {
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artifact = "com.google.protobuf:protoc:${rootProject.ext.protoc_version}"
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}
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generateProtoTasks {
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all().each { task ->
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task.builtins {
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java {
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option "lite"
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}
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}
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}
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}
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}
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```
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- Then, copy all the proto files from `lnd/lnrpc` to your `proto` folder, saving the structure.
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- Build the project and wait until you see the generated Java proto files in the `build` folder.
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#### Note:
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If Android Studio tells you that the `aar` file cannot be included into the `app-bundle`, this is a workaround:
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1. Create a separate gradle module
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2. Remove everything from there and leave only `aar` and `build.gradle`.
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3. Gradle file should countain only these lines:
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```shell
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configurations.maybeCreate("default")
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artifacts.add("default", file('Lndmobile.aar'))
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```
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4. In `dependencies` add this line instead of depending on `libs` folder:
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```shell
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implementation project(":lndmobile", { "default" })
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```
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## Options
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Similar to lnd, subservers can be conditionally compiled with the build by setting the tags argument:
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```shell
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⛰ make ios
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```
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To support subservers that have APIs with name conflicts, pass the "prefix" flag. This will add the subserver name as a prefix to each method name:
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```shell
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⛰ make ios prefix=1
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```
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## API docs
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[LND gRPC API Reference](https://api.lightning.community)
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TODO(halseth)
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