In this commit, we add a model for the linear fee function we use in lnd
for fee bumping. This models can be used to reproduce the issue reported
in https://github.com/lightningnetwork/lnd/issues/8741, and can also be
shown that that bug fix resolves a counter example found by the model
checker.
This commit extends our healtcheck with an optional leader check. This
is to ensure that given network partition or other cluster wide failure
we act as soon as possible to avoid a split-brain situation where a new
leader is elected but we still hold onto our etcd client.
Previously our RPC calls to etcd would hang even in the case of properly
set dial timeouts and even if there was a network partition. To ensure
liveness we need to make sure that calls fail correctly in case of
system failure. To fix this we add a default timeout of 30 seconds to
each etcd RPC call.
This commit introduces a ChannelParty type to LND. It is useful for
consolidating all references to the duality between the local and
remote nodes. This is currently handled by having named struct rows
or named boolean parameters, named either "local" or "remote". This
change alleviates the programmer from having to decide which node
should be bound to `true` or `false`. In an upcoming commit we will
change callsites to use this.
In this commit we opt to make the internal response channel fully
private and instead expose methods for doing resolution. This
prevents internal implementation details from leaking a little bit
better than the previous iteration.
It is common throughout the codebase to send data to a remote
goroutine for processing. Typically, along with the data we are
processing, we also send a one-shot channel where we intend to
listen for the response. This type encapsulates that pattern.
With this PR we might call the stop method even when the start
method of a subsystem did not successfully finish therefore we
need to make sure we guard the stop methods for potential panics
if some variables are not initialized in the contructors of the
subsystems.
This commit does two things. It starts up the server in a way that
it can be interrupted and shutdown gracefully.
Moreover it makes sure that subsystems clean themselves up when
they fail to start. This makes sure that depending subsytems can
shutdown gracefully as well and the shutdown process is not stuck.
Continue adding some complexity behind the BlindedPaymentPathSet. What
we do here is add a new IntroNodeOnlyPath method. The assumption we
make here is: If multiple blinded paths are provided to us in an invoice
but one of those paths only includes an intro node, then there is no
point in looking at any other path since we know that the intro node is
the destination node. So in such a case, we would have discarded any
other path in the `NewBlindedPaymentPathSet` constructor. So then we
would only have a single blinded path made up of an introduction node
only. In this specific case, in the `newRoute` function, no edge passed
to the function would have a blindedPayment associated with it (since
there are no blinded hops in this case). So we will have a case where
`blindedPathSet` passed to `newRoute` is not nil but `blindedPayment` is
nil since nonce was extacted from any edge. If this happens then we can
assume that this is the Intro-Node-Only situation described above. And
so we grabe the associated payment from the path set.
Instead of needing to remember how to handle the FinalCLTV value of a
blinded payment path at various points in the code base, we hide the
logic behind a unified FinalCLTVDelta method on the blinded path.