This commit refactors the params used in lifecycle to prefer
`HTLCAttempt` over `HTLCAttemptInfo`. This change is needed as
`HTLCAttempt` also wraps settled and failure info, which is useful in
the following commits.
This commit turns `MPPayment` into an interface inside `routing`. Having
this interface gives us the benefit to write more granular unit tests
inside payment lifecycle. As seen from the modified unit tests, several
hacky ways of testing the `SendPayment` method is now replaced by a mock
over `MPPayment`.
This commit adds a new method, `NeedWaitAttempts`, to properly decide
whether we need to wait for the outcome of htlc attempts based on the
payment's current state.
This commit moves the struct `paymentState` used in `routing` into
`channeldb` and replaces it with `MPPaymentState`. In the following
commit we'd see the benefit, that we don't need to pass variables back
and forth between the two packages. More importantly, this state is put
closer to its origin, and is strictly updated whenever a payment is read
from disk. This approach is less error-prone comparing to the previous
one, which both the `payment` and `paymentState` need to be updated at
the same time to make sure the data stay consistant in a parallel
environment.
This commit moves the creations of hop and htlcAdd message from
`createNewPaymentAttempt` to `sendPaymentAttempt` to clean up the code
and further pave the way to decomposite the lifecycle.
This commit renames the method `GetPaymentResult` to be
`GetAttemptResult` to avoid potential confusion and to address the
one-to-many relationship between a payment and its attempts.
This commit fixes a formatting issue in the router. The commit is in
this PR to demonstrate how the .editorconfig settings also affect the
way GitHub displays the code diff.
In case of a multi shard payment with more than one in-flight shards,
one shard quitting with a terminal failure will stop the payment
lifecycle and close the `shardHandler`'s `quit` channel. In the
`collectResult` function we're waiting for the `Switch` to
asynchronously return a result for each shard. This may have been
interrupted by the aformentioned `quit` channel's closing skipping
attempt failure (or success) notification towards the control tower
and therefore skipping proper settle/fail info fill in the channel db.
Since payments have a composite state of a global failure reason and
settle/fail info for all attempts, any attempt with an unfilled
settle/fail info keeps a payment in-flight even if the payment itself
isn't in-flight anymore.
This commit was previously split into the following parts to ease
review:
- 2d746f68: replace imports
- 4008f0fd: use ecdsa.Signature
- 849e33d1: remove btcec.S256()
- b8f6ebbd: use v2 library correctly
- fa80bca9: bump go modules
In this commit, we fix a regression introduced by a recent bug fix in
this area. Before this change, we'd inspect the error returned by
`processSendError`, and then fail the payment from the PoV of mission
control using the returned error.
A recent refactoring removed `processSendError` and combined the logic
with `tryApplyChannelUpdate` in order to introduce a new
`handleSendError` method that consolidates the logic within the
`shardHandler`. Along the way, the behavior of the prior check was
replicated in the form of a new internal `failPayment` closure. However,
the new function closure ends up returning a `channeldb.FailureReason`
instance, which is actually an `error`.
In the wild, when `SendToRoute` fails due to an error at the
destination, then this new logic caused the `handleSendErorr` method to
fail with an error, returning an unstructured error back to the caller,
instead of the usual payment failure details.
We fix this by no longer checking the `handleSendErorr` for an error as
normal. The `handleSendErorr` function as is will always return an error
of type `*channeldb.FailureReason`, therefore we don't need to treat it
as a normal error. Instead, we check for the type of error returned, and
update the control tower state accordingly.
With this commit, the test added in the prior commit now passes.
Fixes#5477.
A followup commit for PR#5332. In this commit we add more docs, rename
function updatePaymentState to fetchePaymentState, and add back the
check for channeldb.ErrPaymentTerminal after we launch shard.
This commit refactors the resumePayment to extract some logics back to
paymentState so that the code is more testable. It also adds unit tests
for paymentState, and breaks the original MPPayment tests into independent tests
so that it's easier to maintain and debug. All the new tests are built
using mock so that the control flow is eaiser to setup and change.
This commit adds payment session to shardHandler to enable private edge
policies being updated in shardHandler. The relevant interface and mock
are updated. From now on, upon seeing a ChannelUpdate message,
shardHandler will first try to find the target policy in additionalEdges
and update it. If nothing found, it will then check the database for
edge policy to update.
This commit moves the handleSendError method from ChannelRouter to
shardHandler. In doing so, shardHandler can now apply updates to the
in-memory paymentSession if they are found in the error message.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
We'll let the payment's lifecycle register each shard it's sending with
the ShardTracker, canceling failed shards. This will be the foundation
for correct AMP derivation for each shard we'll send.
If we have processed a terminal state while we're pathfinding
for another shard, the payment loop should not error out on
ErrPaymentTerminal. Instead, it would wait for our shards to
complete then cleanly exit.
We whitelist a set of "expected" errors that can be returned from
RequestRoute, by converting them into a new type noRouteError. For any
other error returned by RequestRoute, we'll now exit immediately.
This commit finally enables MP payments within the payment lifecycle
(used for SendPayment). This is done by letting the loop launch shards
as long as there is value remaining to send, inspecting the outcomes for
the sent shards when the full payment amount has been filled.
The method channeldb.MPPayment.SentAmt() is added to easily look up how
much value we have sent for the payment.
In preparation for MPP we return the terminal errors recorded with the
control tower. The reason is that we cannot return immediately when a
shard fails for MPP, since there might be more shards in flight that we
must wait for. For that reason we instead mark the payment failed in the
control tower, then return this error when we inspect the payment,
seeing it has been failed and there are no shards in flight.
To move towards how we will handle existing attempt in case of MPP
(collecting their outcome will be done in separate goroutines separate
from the payment loop), we move to collect their outcome first.
To easily fetch HTLCs that are still not resolved, we add the utility
method InFlightHTLCs to channeldb.MPPayment.
Now that SendToRoute is no longer using the payment lifecycle, we move
the max hop check out of the payment shard's launch() method, and return
the error directly, such that it can be handled in SendToRoute.
Now that SendToRoute is no longer using the payment lifecycle, we
remove the error structs and vars used to cache the last encountered
error. For SendToRoute this will now be returned directly after a shard
has failed.
For SendPayment this means that the last error encountered durinng
pathfinding no longer will be returned. All errors encounterd can
instead be inspected from the HTLC list.