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49efbefb43
Since we no longer use payment sessions for send to route, we remove the prebuilt one.
584 lines
16 KiB
Go
584 lines
16 KiB
Go
package routing
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import (
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"fmt"
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"time"
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"github.com/davecgh/go-spew/spew"
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sphinx "github.com/lightningnetwork/lightning-onion"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/htlcswitch"
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"github.com/lightningnetwork/lnd/lntypes"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// paymentLifecycle holds all information about the current state of a payment
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// needed to resume if from any point.
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type paymentLifecycle struct {
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router *ChannelRouter
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totalAmount lnwire.MilliSatoshi
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feeLimit lnwire.MilliSatoshi
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paymentHash lntypes.Hash
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paySession PaymentSession
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timeoutChan <-chan time.Time
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currentHeight int32
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}
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// resumePayment resumes the paymentLifecycle from the current state.
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func (p *paymentLifecycle) resumePayment() ([32]byte, *route.Route, error) {
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shardHandler := &shardHandler{
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router: p.router,
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paymentHash: p.paymentHash,
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}
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// We'll continue until either our payment succeeds, or we encounter a
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// critical error during path finding.
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for {
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// We start every iteration by fetching the lastest state of
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// the payment from the ControlTower. This ensures that we will
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// act on the latest available information, whether we are
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// resuming an existing payment or just sent a new attempt.
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payment, err := p.router.cfg.Control.FetchPayment(
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p.paymentHash,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// Go through the HTLCs for this payment, determining if there
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// are any in flight or settled.
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var (
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attempt *channeldb.HTLCAttemptInfo
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settle *channeldb.HTLCAttempt
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)
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for _, a := range payment.HTLCs {
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a := a
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// We have a settled HTLC, and should return when all
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// shards are back.
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if a.Settle != nil {
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settle = &a
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continue
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}
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// This HTLC already failed, ignore.
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if a.Failure != nil {
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continue
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}
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// HTLC was neither setteld nor failed, it is still in
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// flight.
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attempt = &a.HTLCAttemptInfo
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break
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}
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// Terminal state, return the preimage and the route taken.
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if attempt == nil && settle != nil {
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return settle.Settle.Preimage, &settle.Route, nil
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}
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// If this payment had no existing payment attempt, we create
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// and send one now.
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if attempt == nil {
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// Before we attempt this next payment, we'll check to see if either
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// we've gone past the payment attempt timeout, or the router is
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// exiting. In either case, we'll stop this payment attempt short. If a
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// timeout is not applicable, timeoutChan will be nil.
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select {
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case <-p.timeoutChan:
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// Mark the payment as failed because of the
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// timeout.
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err := p.router.cfg.Control.Fail(
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p.paymentHash, channeldb.FailureReasonTimeout,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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errStr := fmt.Sprintf("payment attempt not completed " +
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"before timeout")
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return [32]byte{}, nil, newErr(ErrPaymentAttemptTimeout, errStr)
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// The payment will be resumed from the current state
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// after restart.
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case <-p.router.quit:
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return [32]byte{}, nil, ErrRouterShuttingDown
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// Fall through if we haven't hit our time limit or are
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// exiting.
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default:
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}
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// Create a new payment attempt from the given payment session.
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rt, err := p.paySession.RequestRoute(
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p.totalAmount, p.feeLimit, 0, uint32(p.currentHeight),
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)
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if err != nil {
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log.Warnf("Failed to find route for payment %x: %v",
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p.paymentHash, err)
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// Convert error to payment-level failure.
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failure := errorToPaymentFailure(err)
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// If we're unable to successfully make a payment using
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// any of the routes we've found, then mark the payment
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// as permanently failed.
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saveErr := p.router.cfg.Control.Fail(
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p.paymentHash, failure,
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)
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if saveErr != nil {
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return [32]byte{}, nil, saveErr
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}
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// Terminal state, return.
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return [32]byte{}, nil, err
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}
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// With the route in hand, launch a new shard.
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var outcome *launchOutcome
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attempt, outcome, err = shardHandler.launchShard(rt)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// We ew encountered a non-critical error when
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// launching the shard, handle it
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if outcome.err != nil {
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// We must inspect the error to know whether it
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// was critical or not, to decide whether we
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// should continue trying.
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err = shardHandler.handleSendError(
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attempt, outcome.err,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// Error was handled successfully, continue to
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// make a new attempt.
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continue
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}
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}
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// Whether this was an existing attempt or one we just sent,
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// we'll now collect its result. We ignore the result for now
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// if it is a success, as we will look it up in the control
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// tower on the next loop iteration.
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result, err := shardHandler.collectResult(attempt)
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if err != nil {
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return [32]byte{}, nil, err
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}
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if result.err != nil {
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// We must inspect the error to know whether it was
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// critical or not, to decide whether we should
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// continue trying.
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err = shardHandler.handleSendError(attempt, result.err)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// Error was handled successfully, continue to make a
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// new attempt.
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continue
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}
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}
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}
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// shardHandler holds what is necessary to send and collect the result of
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// shards.
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type shardHandler struct {
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paymentHash lntypes.Hash
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router *ChannelRouter
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}
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// launchOutcome is a type returned from launchShard that indicates whether the
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// shard was successfully send onto the network.
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type launchOutcome struct {
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// err is non-nil if a non-critical error was encountered when trying
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// to send the shard, and we successfully updated the control tower to
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// reflect this error. This can be errors like not enough local
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// balance for the given route etc.
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err error
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}
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// launchShard creates and sends an HTLC attempt along the given route,
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// registering it with the control tower before sending it. It returns the
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// HTLCAttemptInfo that was created for the shard, along with a launchOutcome.
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// The launchOutcome is used to indicate whether the attempt was successfully
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// sent. If the launchOutcome wraps a non-nil error, it means that the attempt
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// was not sent onto the network, so no result will be available in the future
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// for it.
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func (p *shardHandler) launchShard(rt *route.Route) (*channeldb.HTLCAttemptInfo,
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*launchOutcome, error) {
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// Using the route received from the payment session, create a new
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// shard to send.
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firstHop, htlcAdd, attempt, err := p.createNewPaymentAttempt(
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rt,
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)
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if err != nil {
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return nil, nil, err
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}
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// Before sending this HTLC to the switch, we checkpoint the fresh
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// paymentID and route to the DB. This lets us know on startup the ID
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// of the payment that we attempted to send, such that we can query the
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// Switch for its whereabouts. The route is needed to handle the result
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// when it eventually comes back.
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err = p.router.cfg.Control.RegisterAttempt(p.paymentHash, attempt)
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if err != nil {
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return nil, nil, err
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}
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// Now that the attempt is created and checkpointed to the DB, we send
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// it.
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sendErr := p.sendPaymentAttempt(attempt, firstHop, htlcAdd)
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if sendErr != nil {
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// TODO(joostjager): Distinguish unexpected internal errors
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// from real send errors.
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err := p.failAttempt(attempt, sendErr)
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if err != nil {
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return nil, nil, err
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}
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// Return a launchOutcome indicating the shard failed.
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return attempt, &launchOutcome{
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err: sendErr,
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}, nil
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}
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return attempt, &launchOutcome{}, nil
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}
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// shardResult holds the resulting outcome of a shard sent.
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type shardResult struct {
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// preimage is the payment preimage in case of a settled HTLC. Only set
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// if err is non-nil.
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preimage lntypes.Preimage
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// err indicates that the shard failed.
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err error
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}
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// collectResult waits for the result for the given attempt to be available
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// from the Switch, then records the attempt outcome with the control tower. A
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// shardResult is returned, indicating the final outcome of this HTLC attempt.
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func (p *shardHandler) collectResult(attempt *channeldb.HTLCAttemptInfo) (
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*shardResult, error) {
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// Regenerate the circuit for this attempt.
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_, circuit, err := generateSphinxPacket(
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&attempt.Route, p.paymentHash[:],
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attempt.SessionKey,
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)
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if err != nil {
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return nil, err
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}
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// Using the created circuit, initialize the error decrypter so we can
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// parse+decode any failures incurred by this payment within the
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// switch.
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errorDecryptor := &htlcswitch.SphinxErrorDecrypter{
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OnionErrorDecrypter: sphinx.NewOnionErrorDecrypter(circuit),
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}
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// Now ask the switch to return the result of the payment when
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// available.
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resultChan, err := p.router.cfg.Payer.GetPaymentResult(
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attempt.AttemptID, p.paymentHash, errorDecryptor,
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)
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switch {
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// If this attempt ID is unknown to the Switch, it means it was never
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// checkpointed and forwarded by the switch before a restart. In this
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// case we can safely send a new payment attempt, and wait for its
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// result to be available.
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case err == htlcswitch.ErrPaymentIDNotFound:
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log.Debugf("Payment ID %v for hash %x not found in "+
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"the Switch, retrying.", attempt.AttemptID,
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p.paymentHash)
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cErr := p.failAttempt(attempt, err)
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if cErr != nil {
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return nil, cErr
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}
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return &shardResult{
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err: err,
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}, nil
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// A critical, unexpected error was encountered.
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case err != nil:
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log.Errorf("Failed getting result for attemptID %d "+
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"from switch: %v", attempt.AttemptID, err)
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return nil, err
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}
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// The switch knows about this payment, we'll wait for a result to be
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// available.
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var (
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result *htlcswitch.PaymentResult
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ok bool
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)
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select {
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case result, ok = <-resultChan:
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if !ok {
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return nil, htlcswitch.ErrSwitchExiting
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}
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case <-p.router.quit:
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return nil, ErrRouterShuttingDown
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}
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// In case of a payment failure, fail the attempt with the control
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// tower and return.
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if result.Error != nil {
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log.Errorf("Attempt to send payment %x failed: %v",
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p.paymentHash, result.Error)
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err := p.failAttempt(attempt, result.Error)
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if err != nil {
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return nil, err
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}
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return &shardResult{
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err: result.Error,
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}, nil
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}
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// We successfully got a payment result back from the switch.
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log.Debugf("Payment %x succeeded with pid=%v",
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p.paymentHash, attempt.AttemptID)
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// Report success to mission control.
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err = p.router.cfg.MissionControl.ReportPaymentSuccess(
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attempt.AttemptID, &attempt.Route,
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)
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if err != nil {
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log.Errorf("Error reporting payment success to mc: %v",
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err)
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}
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// In case of success we atomically store settle result to the DB move
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// the shard to the settled state.
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err = p.router.cfg.Control.SettleAttempt(
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p.paymentHash, attempt.AttemptID,
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&channeldb.HTLCSettleInfo{
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Preimage: result.Preimage,
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SettleTime: p.router.cfg.Clock.Now(),
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},
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)
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if err != nil {
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log.Errorf("Unable to succeed payment attempt: %v", err)
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return nil, err
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}
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return &shardResult{
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preimage: result.Preimage,
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}, nil
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}
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// errorToPaymentFailure takes a path finding error and converts it into a
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// payment-level failure.
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func errorToPaymentFailure(err error) channeldb.FailureReason {
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switch err {
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case
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errNoTlvPayload,
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errNoPaymentAddr,
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errNoPathFound,
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errEmptyPaySession:
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return channeldb.FailureReasonNoRoute
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case errInsufficientBalance:
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return channeldb.FailureReasonInsufficientBalance
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}
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return channeldb.FailureReasonError
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}
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// createNewPaymentAttempt creates a new payment attempt from the given route.
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func (p *shardHandler) createNewPaymentAttempt(rt *route.Route) (
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lnwire.ShortChannelID, *lnwire.UpdateAddHTLC,
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*channeldb.HTLCAttemptInfo, error) {
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// Generate a new key to be used for this attempt.
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sessionKey, err := generateNewSessionKey()
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if err != nil {
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return lnwire.ShortChannelID{}, nil, nil, err
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}
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// Generate the raw encoded sphinx packet to be included along
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// with the htlcAdd message that we send directly to the
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// switch.
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onionBlob, _, err := generateSphinxPacket(
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rt, p.paymentHash[:], sessionKey,
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)
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if err != nil {
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return lnwire.ShortChannelID{}, nil, nil, err
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}
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// Craft an HTLC packet to send to the layer 2 switch. The
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// metadata within this packet will be used to route the
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// payment through the network, starting with the first-hop.
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htlcAdd := &lnwire.UpdateAddHTLC{
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Amount: rt.TotalAmount,
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Expiry: rt.TotalTimeLock,
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PaymentHash: p.paymentHash,
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}
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copy(htlcAdd.OnionBlob[:], onionBlob)
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// Attempt to send this payment through the network to complete
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// the payment. If this attempt fails, then we'll continue on
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// to the next available route.
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firstHop := lnwire.NewShortChanIDFromInt(
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rt.Hops[0].ChannelID,
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)
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// We generate a new, unique payment ID that we will use for
|
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// this HTLC.
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attemptID, err := p.router.cfg.NextPaymentID()
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if err != nil {
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return lnwire.ShortChannelID{}, nil, nil, err
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}
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|
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// We now have all the information needed to populate
|
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// the current attempt information.
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attempt := &channeldb.HTLCAttemptInfo{
|
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AttemptID: attemptID,
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AttemptTime: p.router.cfg.Clock.Now(),
|
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SessionKey: sessionKey,
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Route: *rt,
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}
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return firstHop, htlcAdd, attempt, nil
|
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}
|
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|
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// sendPaymentAttempt attempts to send the current attempt to the switch.
|
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func (p *shardHandler) sendPaymentAttempt(
|
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attempt *channeldb.HTLCAttemptInfo, firstHop lnwire.ShortChannelID,
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htlcAdd *lnwire.UpdateAddHTLC) error {
|
|
|
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log.Tracef("Attempting to send payment %x (pid=%v), "+
|
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"using route: %v", p.paymentHash, attempt.AttemptID,
|
|
newLogClosure(func() string {
|
|
return spew.Sdump(attempt.Route)
|
|
}),
|
|
)
|
|
|
|
// Send it to the Switch. When this method returns we assume
|
|
// the Switch successfully has persisted the payment attempt,
|
|
// such that we can resume waiting for the result after a
|
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// restart.
|
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err := p.router.cfg.Payer.SendHTLC(
|
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firstHop, attempt.AttemptID, htlcAdd,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Failed sending attempt %d for payment "+
|
|
"%x to switch: %v", attempt.AttemptID,
|
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p.paymentHash, err)
|
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return err
|
|
}
|
|
|
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log.Debugf("Payment %x (pid=%v) successfully sent to switch, route: %v",
|
|
p.paymentHash, attempt.AttemptID, &attempt.Route)
|
|
|
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return nil
|
|
}
|
|
|
|
// handleSendError inspects the given error from the Switch and determines
|
|
// whether we should make another payment attempt.
|
|
func (p *shardHandler) handleSendError(attempt *channeldb.HTLCAttemptInfo,
|
|
sendErr error) error {
|
|
|
|
reason := p.router.processSendError(
|
|
attempt.AttemptID, &attempt.Route, sendErr,
|
|
)
|
|
if reason == nil {
|
|
return nil
|
|
}
|
|
|
|
log.Debugf("Payment %x failed: final_outcome=%v, raw_err=%v",
|
|
p.paymentHash, *reason, sendErr)
|
|
|
|
// Mark the payment failed with no route.
|
|
//
|
|
// TODO(halseth): make payment codes for the actual reason we don't
|
|
// continue path finding.
|
|
err := p.router.cfg.Control.Fail(
|
|
p.paymentHash, *reason,
|
|
)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Terminal state, return the error we encountered.
|
|
return sendErr
|
|
}
|
|
|
|
// failAttempt calls control tower to fail the current payment attempt.
|
|
func (p *shardHandler) failAttempt(attempt *channeldb.HTLCAttemptInfo,
|
|
sendError error) error {
|
|
|
|
failInfo := marshallError(
|
|
sendError,
|
|
p.router.cfg.Clock.Now(),
|
|
)
|
|
|
|
return p.router.cfg.Control.FailAttempt(
|
|
p.paymentHash, attempt.AttemptID,
|
|
failInfo,
|
|
)
|
|
}
|
|
|
|
// marshallError marshall an error as received from the switch to a structure
|
|
// that is suitable for database storage.
|
|
func marshallError(sendError error, time time.Time) *channeldb.HTLCFailInfo {
|
|
response := &channeldb.HTLCFailInfo{
|
|
FailTime: time,
|
|
}
|
|
|
|
switch sendError {
|
|
|
|
case htlcswitch.ErrPaymentIDNotFound:
|
|
response.Reason = channeldb.HTLCFailInternal
|
|
return response
|
|
|
|
case htlcswitch.ErrUnreadableFailureMessage:
|
|
response.Reason = channeldb.HTLCFailUnreadable
|
|
return response
|
|
}
|
|
|
|
rtErr, ok := sendError.(htlcswitch.ClearTextError)
|
|
if !ok {
|
|
response.Reason = channeldb.HTLCFailInternal
|
|
return response
|
|
}
|
|
|
|
message := rtErr.WireMessage()
|
|
if message != nil {
|
|
response.Reason = channeldb.HTLCFailMessage
|
|
response.Message = message
|
|
} else {
|
|
response.Reason = channeldb.HTLCFailUnknown
|
|
}
|
|
|
|
// If the ClearTextError received is a ForwardingError, the error
|
|
// originated from a node along the route, not locally on our outgoing
|
|
// link. We set failureSourceIdx to the index of the node where the
|
|
// failure occurred. If the error is not a ForwardingError, the failure
|
|
// occurred at our node, so we leave the index as 0 to indicate that
|
|
// we failed locally.
|
|
fErr, ok := rtErr.(*htlcswitch.ForwardingError)
|
|
if ok {
|
|
response.FailureSourceIndex = uint32(fErr.FailureSourceIdx)
|
|
}
|
|
|
|
return response
|
|
}
|