lnd/routing/missioncontrol.go

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package routing
import (
"math"
"sync"
"time"
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"github.com/coreos/bbolt"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/lightningnetwork/lnd/routing/route"
)
const (
// DefaultPenaltyHalfLife is the default half-life duration. The
// half-life duration defines after how much time a penalized node or
// channel is back at 50% probability.
DefaultPenaltyHalfLife = time.Hour
// minSecondChanceInterval is the minimum time required between
// second-chance failures.
//
// If nodes return a channel policy related failure, they may get a
// second chance to forward the payment. It could be that the channel
// policy that we are aware of is not up to date. This is especially
// important in case of mobile apps that are mostly offline.
//
// However, we don't want to give nodes the option to endlessly return
// new channel updates so that we are kept busy trying to route through
// that node until the payment loop times out.
//
// Therefore we only grant a second chance to a node if the previous
// second chance is sufficiently long ago. This is what
// minSecondChanceInterval defines. If a second policy failure comes in
// within that interval, we will apply a penalty.
//
// Second chances granted are tracked on the level of node pairs. This
// means that if a node has multiple channels to the same peer, they
// will only get a single second chance to route to that peer again.
// Nodes forward non-strict, so it isn't necessary to apply a less
// restrictive channel level tracking scheme here.
minSecondChanceInterval = time.Minute
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// DefaultMaxMcHistory is the default maximum history size.
DefaultMaxMcHistory = 1000
// prevSuccessProbability is the assumed probability for node pairs that
// successfully relayed the previous attempt.
prevSuccessProbability = 0.95
)
// NodeResults contains previous results from a node to its peers.
type NodeResults map[route.Vertex]timedPairResult
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// MissionControl contains state which summarizes the past attempts of HTLC
// routing by external callers when sending payments throughout the network. It
// acts as a shared memory during routing attempts with the goal to optimize the
// payment attempt success rate.
//
// Failed payment attempts are reported to mission control. These reports are
// used to track the time of the last node or channel level failure. The time
// since the last failure is used to estimate a success probability that is fed
// into the path finding process for subsequent payment attempts.
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type MissionControl struct {
// lastPairResult tracks the last payment result (on a pair basis) for
// each transited node. This is a multi-layer map that allows us to look
// up the failure history of all connected channels (node pairs) for a
// particular node.
lastPairResult map[route.Vertex]NodeResults
// lastNodeFailure tracks the last node level failure per node.
lastNodeFailure map[route.Vertex]time.Time
// lastSecondChance tracks the last time a second chance was granted for
// a directed node pair.
lastSecondChance map[DirectedNodePair]time.Time
// now is expected to return the current time. It is supplied as an
// external function to enable deterministic unit tests.
now func() time.Time
cfg *MissionControlConfig
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store *missionControlStore
sync.Mutex
// TODO(roasbeef): further counters, if vertex continually unavailable,
// add to another generation
// TODO(roasbeef): also add favorable metrics for nodes
}
// MissionControlConfig defines parameters that control mission control
// behaviour.
type MissionControlConfig struct {
// PenaltyHalfLife defines after how much time a penalized node or
// channel is back at 50% probability.
PenaltyHalfLife time.Duration
// AprioriHopProbability is the assumed success probability of a hop in
// a route when no other information is available.
AprioriHopProbability float64
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// MaxMcHistory defines the maximum number of payment results that are
// held on disk.
MaxMcHistory int
}
// timedPairResult describes a timestamped pair result.
type timedPairResult struct {
// timestamp is the time when this result was obtained.
timestamp time.Time
pairResult
}
// MissionControlSnapshot contains a snapshot of the current state of mission
// control.
type MissionControlSnapshot struct {
// Pairs is a list of channels for which specific information is
// logged.
Pairs []MissionControlPairSnapshot
}
// MissionControlPairSnapshot contains a snapshot of the current node pair
// state in mission control.
type MissionControlPairSnapshot struct {
// Pair is the node pair of which the state is described.
Pair DirectedNodePair
// Timestamp is the time of last result.
Timestamp time.Time
// MinPenalizeAmt is the minimum amount for which the channel will be
// penalized.
MinPenalizeAmt lnwire.MilliSatoshi
// LastAttemptSuccessful indicates whether the last payment attempt
// through this pair was successful.
LastAttemptSuccessful bool
}
// paymentResult is the information that becomes available when a payment
// attempt completes.
type paymentResult struct {
id uint64
timeFwd, timeReply time.Time
route *route.Route
success bool
failureSourceIdx *int
failure lnwire.FailureMessage
}
// NewMissionControl returns a new instance of missionControl.
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func NewMissionControl(db *bbolt.DB, cfg *MissionControlConfig) (
*MissionControl, error) {
log.Debugf("Instantiating mission control with config: "+
"PenaltyHalfLife=%v, AprioriHopProbability=%v",
cfg.PenaltyHalfLife, cfg.AprioriHopProbability)
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store, err := newMissionControlStore(db, cfg.MaxMcHistory)
if err != nil {
return nil, err
}
mc := &MissionControl{
lastPairResult: make(map[route.Vertex]NodeResults),
lastNodeFailure: make(map[route.Vertex]time.Time),
lastSecondChance: make(map[DirectedNodePair]time.Time),
now: time.Now,
cfg: cfg,
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store: store,
}
if err := mc.init(); err != nil {
return nil, err
}
return mc, nil
}
// init initializes mission control with historical data.
func (m *MissionControl) init() error {
log.Debugf("Mission control state reconstruction started")
start := time.Now()
results, err := m.store.fetchAll()
if err != nil {
return err
}
for _, result := range results {
m.applyPaymentResult(result)
}
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log.Debugf("Mission control state reconstruction finished: "+
"n=%v, time=%v", len(results), time.Now().Sub(start))
return nil
}
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// ResetHistory resets the history of MissionControl returning it to a state as
// if no payment attempts have been made.
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func (m *MissionControl) ResetHistory() error {
m.Lock()
defer m.Unlock()
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if err := m.store.clear(); err != nil {
return err
}
m.lastPairResult = make(map[route.Vertex]NodeResults)
m.lastNodeFailure = make(map[route.Vertex]time.Time)
m.lastSecondChance = make(map[DirectedNodePair]time.Time)
log.Debugf("Mission control history cleared")
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return nil
}
// GetProbability is expected to return the success probability of a payment
// from fromNode along edge.
func (m *MissionControl) GetProbability(fromNode, toNode route.Vertex,
amt lnwire.MilliSatoshi) float64 {
m.Lock()
defer m.Unlock()
return m.getPairProbability(fromNode, toNode, amt)
}
// getProbAfterFail returns a probability estimate based on a last failure time.
func (m *MissionControl) getProbAfterFail(lastFailure time.Time) float64 {
if lastFailure.IsZero() {
return m.cfg.AprioriHopProbability
}
timeSinceLastFailure := m.now().Sub(lastFailure)
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// Calculate success probability based on the weight of the last
// failure. When the failure is fresh, its weight is 1 and we'll return
// probability 0. Over time the probability recovers to the a priori
// probability.
weight := m.getWeight(timeSinceLastFailure)
probability := m.cfg.AprioriHopProbability * (1 - weight)
return probability
}
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// getWeight calculates a weight in the range [0, 1] that should be assigned to
// a payment result. Weight follows an exponential curve that starts at 1 when
// the result is fresh and asymptotically approaches zero over time. The rate at
// which this happens is controlled by the penaltyHalfLife parameter.
func (m *MissionControl) getWeight(age time.Duration) float64 {
exp := -age.Hours() / m.cfg.PenaltyHalfLife.Hours()
return math.Pow(2, exp)
}
// getLastPairResult gets the last recorded result for a node pair.
func (m *MissionControl) getLastPairResult(fromNode,
toNode route.Vertex) *timedPairResult {
nodePairs, ok := m.lastPairResult[fromNode]
if !ok {
return nil
}
lastResult, ok := nodePairs[toNode]
if !ok {
return nil
}
return &lastResult
}
// setLastPairResult stores a result for a node pair.
func (m *MissionControl) setLastPairResult(fromNode,
toNode route.Vertex, result *timedPairResult) {
nodePairs, ok := m.lastPairResult[fromNode]
if !ok {
nodePairs = make(NodeResults)
m.lastPairResult[fromNode] = nodePairs
}
nodePairs[toNode] = *result
}
// getPairProbability estimates the probability of successfully
// traversing from fromNode to toNode based on historical payment outcomes.
func (m *MissionControl) getPairProbability(fromNode,
toNode route.Vertex, amt lnwire.MilliSatoshi) float64 {
// Start by getting the last node level failure. A node failure is
// considered a failure that would have affected every edge. Therefore
// we insert a node level failure into the history of every channel. If
// there is none, lastFail will be zero.
lastFail := m.lastNodeFailure[fromNode]
// Retrieve the last pair outcome.
lastPairResult := m.getLastPairResult(fromNode, toNode)
// Only look at the last pair outcome if it happened after the last node
// level failure. Otherwise the node level failure is the most recent
// and used as the basis for calculation of the probability.
if lastPairResult != nil && lastPairResult.timestamp.After(lastFail) {
if lastPairResult.success {
return prevSuccessProbability
}
// Take into account a minimum penalize amount. For balance
// errors, a failure may be reported with such a minimum to
// prevent too aggresive penalization. We only take into account
// a previous failure if the amount that we currently get the
// probability for is greater or equal than the minPenalizeAmt
// of the previous failure.
if amt >= lastPairResult.minPenalizeAmt {
lastFail = lastPairResult.timestamp
}
}
return m.getProbAfterFail(lastFail)
}
// requestSecondChance checks whether the node fromNode can have a second chance
// at providing a channel update for its channel with toNode.
func (m *MissionControl) requestSecondChance(timestamp time.Time,
fromNode, toNode route.Vertex) bool {
// Look up previous second chance time.
pair := DirectedNodePair{
From: fromNode,
To: toNode,
}
lastSecondChance, ok := m.lastSecondChance[pair]
// If the channel hasn't already be given a second chance or its last
// second chance was long ago, we give it another chance.
if !ok || timestamp.Sub(lastSecondChance) > minSecondChanceInterval {
m.lastSecondChance[pair] = timestamp
log.Debugf("Second chance granted for %v->%v", fromNode, toNode)
return true
}
// Otherwise penalize the channel, because we don't allow channel
// updates that are that frequent. This is to prevent nodes from keeping
// us busy by continuously sending new channel updates.
log.Debugf("Second chance denied for %v->%v, remaining interval: %v",
fromNode, toNode, timestamp.Sub(lastSecondChance))
return false
}
// GetHistorySnapshot takes a snapshot from the current mission control state
// and actual probability estimates.
func (m *MissionControl) GetHistorySnapshot() *MissionControlSnapshot {
m.Lock()
defer m.Unlock()
log.Debugf("Requesting history snapshot from mission control: "+
"node_failure_count=%v, pair_result_count=%v",
len(m.lastNodeFailure), len(m.lastPairResult))
pairs := make([]MissionControlPairSnapshot, 0, len(m.lastPairResult))
for fromNode, fromPairs := range m.lastPairResult {
for toNode, result := range fromPairs {
pair := NewDirectedNodePair(fromNode, toNode)
pairSnapshot := MissionControlPairSnapshot{
Pair: pair,
MinPenalizeAmt: result.minPenalizeAmt,
Timestamp: result.timestamp,
LastAttemptSuccessful: result.success,
}
pairs = append(pairs, pairSnapshot)
}
}
snapshot := MissionControlSnapshot{
Pairs: pairs,
}
return &snapshot
}
// ReportPaymentFail reports a failed payment to mission control as input for
// future probability estimates. The failureSourceIdx argument indicates the
// failure source. If it is nil, the failure source is unknown. This function
// returns a reason if this failure is a final failure. In that case no further
// payment attempts need to be made.
func (m *MissionControl) ReportPaymentFail(paymentID uint64, rt *route.Route,
failureSourceIdx *int, failure lnwire.FailureMessage) (
*channeldb.FailureReason, error) {
timestamp := m.now()
result := &paymentResult{
success: false,
timeFwd: timestamp,
timeReply: timestamp,
id: paymentID,
failureSourceIdx: failureSourceIdx,
failure: failure,
route: rt,
}
return m.processPaymentResult(result)
}
// ReportPaymentSuccess reports a successful payment to mission control as input
// for future probability estimates.
func (m *MissionControl) ReportPaymentSuccess(paymentID uint64,
rt *route.Route) error {
timestamp := m.now()
result := &paymentResult{
timeFwd: timestamp,
timeReply: timestamp,
id: paymentID,
success: true,
route: rt,
}
_, err := m.processPaymentResult(result)
return err
}
// processPaymentResult stores a payment result in the mission control store and
// updates mission control's in-memory state.
func (m *MissionControl) processPaymentResult(result *paymentResult) (
*channeldb.FailureReason, error) {
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// Store complete result in database.
if err := m.store.AddResult(result); err != nil {
return nil, err
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}
// Apply result to update mission control state.
reason := m.applyPaymentResult(result)
return reason, nil
}
// applyPaymentResult applies a payment result as input for future probability
// estimates. It returns a bool indicating whether this error is a final error
// and no further payment attempts need to be made.
func (m *MissionControl) applyPaymentResult(
result *paymentResult) *channeldb.FailureReason {
// Interpret result.
i := interpretResult(
result.route, result.success, result.failureSourceIdx,
result.failure,
)
// Update mission control state using the interpretation.
m.Lock()
defer m.Unlock()
if i.policyFailure != nil {
if m.requestSecondChance(
result.timeReply,
i.policyFailure.From, i.policyFailure.To,
) {
return nil
}
}
if i.nodeFailure != nil {
log.Debugf("Reporting node failure to Mission Control: "+
"node=%v", *i.nodeFailure)
m.lastNodeFailure[*i.nodeFailure] = result.timeReply
}
for pair, pairResult := range i.pairResults {
if pairResult.success {
log.Debugf("Reporting pair success to Mission "+
"Control: pair=%v", pair)
} else {
log.Debugf("Reporting pair failure to Mission "+
"Control: pair=%v, minPenalizeAmt=%v",
pair, pairResult.minPenalizeAmt)
}
m.setLastPairResult(pair.From, pair.To, &timedPairResult{
timestamp: result.timeReply,
pairResult: pairResult,
})
}
return i.finalFailureReason
}