lnd/routing/missioncontrol.go

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package routing
import (
"math"
"sync"
"time"
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"github.com/btcsuite/btcd/btcec"
"github.com/coreos/bbolt"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/lightningnetwork/lnd/routing/route"
"github.com/lightningnetwork/lnd/zpay32"
)
const (
// DefaultPenaltyHalfLife is the default half-life duration. The
// half-life duration defines after how much time a penalized node or
// channel is back at 50% probability.
DefaultPenaltyHalfLife = time.Hour
)
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// MissionControl contains state which summarizes the past attempts of HTLC
// routing by external callers when sending payments throughout the network. It
// acts as a shared memory during routing attempts with the goal to optimize the
// payment attempt success rate.
//
// Failed payment attempts are reported to mission control. These reports are
// used to track the time of the last node or channel level failure. The time
// since the last failure is used to estimate a success probability that is fed
// into the path finding process for subsequent payment attempts.
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type MissionControl struct {
history map[route.Vertex]*nodeHistory
graph *channeldb.ChannelGraph
selfNode *channeldb.LightningNode
queryBandwidth func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi
// now is expected to return the current time. It is supplied as an
// external function to enable deterministic unit tests.
now func() time.Time
cfg *MissionControlConfig
sync.Mutex
// TODO(roasbeef): further counters, if vertex continually unavailable,
// add to another generation
// TODO(roasbeef): also add favorable metrics for nodes
}
// A compile time assertion to ensure MissionControl meets the
// PaymentSessionSource interface.
var _ PaymentSessionSource = (*MissionControl)(nil)
// MissionControlConfig defines parameters that control mission control
// behaviour.
type MissionControlConfig struct {
// PenaltyHalfLife defines after how much time a penalized node or
// channel is back at 50% probability.
PenaltyHalfLife time.Duration
// PaymentAttemptPenalty is the virtual cost in path finding weight
// units of executing a payment attempt that fails. It is used to trade
// off potentially better routes against their probability of
// succeeding.
PaymentAttemptPenalty lnwire.MilliSatoshi
// MinProbability defines the minimum success probability of the
// returned route.
MinRouteProbability float64
// AprioriHopProbability is the assumed success probability of a hop in
// a route when no other information is available.
AprioriHopProbability float64
}
// nodeHistory contains a summary of payment attempt outcomes involving a
// particular node.
type nodeHistory struct {
// lastFail is the last time a node level failure occurred, if any.
lastFail *time.Time
// channelLastFail tracks history per channel, if available for that
// channel.
channelLastFail map[uint64]*channelHistory
}
// channelHistory contains a summary of payment attempt outcomes involving a
// particular channel.
type channelHistory struct {
// lastFail is the last time a channel level failure occurred.
lastFail time.Time
// minPenalizeAmt is the minimum amount for which to take this failure
// into account.
minPenalizeAmt lnwire.MilliSatoshi
}
// MissionControlSnapshot contains a snapshot of the current state of mission
// control.
type MissionControlSnapshot struct {
// Nodes contains the per node information of this snapshot.
Nodes []MissionControlNodeSnapshot
}
// MissionControlNodeSnapshot contains a snapshot of the current node state in
// mission control.
type MissionControlNodeSnapshot struct {
// Node pubkey.
Node route.Vertex
// Lastfail is the time of last failure, if any.
LastFail *time.Time
// Channels is a list of channels for which specific information is
// logged.
Channels []MissionControlChannelSnapshot
// OtherChanSuccessProb is the success probability for channels not in
// the Channels slice.
OtherChanSuccessProb float64
}
// MissionControlChannelSnapshot contains a snapshot of the current channel
// state in mission control.
type MissionControlChannelSnapshot struct {
// ChannelID is the short channel id of the snapshot.
ChannelID uint64
// LastFail is the time of last failure.
LastFail time.Time
// MinPenalizeAmt is the minimum amount for which the channel will be
// penalized.
MinPenalizeAmt lnwire.MilliSatoshi
// SuccessProb is the success probability estimation for this channel.
SuccessProb float64
}
// NewMissionControl returns a new instance of missionControl.
//
// TODO(roasbeef): persist memory
func NewMissionControl(g *channeldb.ChannelGraph, selfNode *channeldb.LightningNode,
qb func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi,
cfg *MissionControlConfig) *MissionControl {
log.Debugf("Instantiating mission control with config: "+
"PenaltyHalfLife=%v, PaymentAttemptPenalty=%v, "+
"MinRouteProbability=%v, AprioriHopProbability=%v",
cfg.PenaltyHalfLife,
int64(cfg.PaymentAttemptPenalty.ToSatoshis()),
cfg.MinRouteProbability, cfg.AprioriHopProbability)
return &MissionControl{
history: make(map[route.Vertex]*nodeHistory),
selfNode: selfNode,
queryBandwidth: qb,
graph: g,
now: time.Now,
cfg: cfg,
}
}
// NewPaymentSession creates a new payment session backed by the latest prune
// view from Mission Control. An optional set of routing hints can be provided
// in order to populate additional edges to explore when finding a path to the
// payment's destination.
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func (m *MissionControl) NewPaymentSession(routeHints [][]zpay32.HopHint,
target route.Vertex) (PaymentSession, error) {
edges := make(map[route.Vertex][]*channeldb.ChannelEdgePolicy)
// Traverse through all of the available hop hints and include them in
// our edges map, indexed by the public key of the channel's starting
// node.
for _, routeHint := range routeHints {
// If multiple hop hints are provided within a single route
// hint, we'll assume they must be chained together and sorted
// in forward order in order to reach the target successfully.
for i, hopHint := range routeHint {
// In order to determine the end node of this hint,
// we'll need to look at the next hint's start node. If
// we've reached the end of the hints list, we can
// assume we've reached the destination.
endNode := &channeldb.LightningNode{}
if i != len(routeHint)-1 {
endNode.AddPubKey(routeHint[i+1].NodeID)
} else {
targetPubKey, err := btcec.ParsePubKey(
target[:], btcec.S256(),
)
if err != nil {
return nil, err
}
endNode.AddPubKey(targetPubKey)
}
// Finally, create the channel edge from the hop hint
// and add it to list of edges corresponding to the node
// at the start of the channel.
edge := &channeldb.ChannelEdgePolicy{
Node: endNode,
ChannelID: hopHint.ChannelID,
FeeBaseMSat: lnwire.MilliSatoshi(
hopHint.FeeBaseMSat,
),
FeeProportionalMillionths: lnwire.MilliSatoshi(
hopHint.FeeProportionalMillionths,
),
TimeLockDelta: hopHint.CLTVExpiryDelta,
}
v := route.NewVertex(hopHint.NodeID)
edges[v] = append(edges[v], edge)
}
}
// We'll also obtain a set of bandwidthHints from the lower layer for
// each of our outbound channels. This will allow the path finding to
// skip any links that aren't active or just don't have enough
// bandwidth to carry the payment.
sourceNode, err := m.graph.SourceNode()
if err != nil {
return nil, err
}
bandwidthHints, err := generateBandwidthHints(
sourceNode, m.queryBandwidth,
)
if err != nil {
return nil, err
}
return &paymentSession{
additionalEdges: edges,
bandwidthHints: bandwidthHints,
errFailedPolicyChans: make(map[nodeChannel]struct{}),
mc: m,
pathFinder: findPath,
}, nil
}
// NewPaymentSessionForRoute creates a new paymentSession instance that is just
// used for failure reporting to missioncontrol.
func (m *MissionControl) NewPaymentSessionForRoute(preBuiltRoute *route.Route) PaymentSession {
return &paymentSession{
errFailedPolicyChans: make(map[nodeChannel]struct{}),
mc: m,
preBuiltRoute: preBuiltRoute,
}
}
// NewPaymentSessionEmpty creates a new paymentSession instance that is empty,
// and will be exhausted immediately. Used for failure reporting to
// missioncontrol for resumed payment we don't want to make more attempts for.
func (m *MissionControl) NewPaymentSessionEmpty() PaymentSession {
return &paymentSession{
errFailedPolicyChans: make(map[nodeChannel]struct{}),
mc: m,
preBuiltRoute: &route.Route{},
preBuiltRouteTried: true,
}
}
// generateBandwidthHints is a helper function that's utilized the main
// findPath function in order to obtain hints from the lower layer w.r.t to the
// available bandwidth of edges on the network. Currently, we'll only obtain
// bandwidth hints for the edges we directly have open ourselves. Obtaining
// these hints allows us to reduce the number of extraneous attempts as we can
// skip channels that are inactive, or just don't have enough bandwidth to
// carry the payment.
func generateBandwidthHints(sourceNode *channeldb.LightningNode,
queryBandwidth func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi) (map[uint64]lnwire.MilliSatoshi, error) {
// First, we'll collect the set of outbound edges from the target
// source node.
var localChans []*channeldb.ChannelEdgeInfo
err := sourceNode.ForEachChannel(nil, func(tx *bbolt.Tx,
edgeInfo *channeldb.ChannelEdgeInfo,
_, _ *channeldb.ChannelEdgePolicy) error {
localChans = append(localChans, edgeInfo)
return nil
})
if err != nil {
return nil, err
}
// Now that we have all of our outbound edges, we'll populate the set
// of bandwidth hints, querying the lower switch layer for the most up
// to date values.
bandwidthHints := make(map[uint64]lnwire.MilliSatoshi)
for _, localChan := range localChans {
bandwidthHints[localChan.ChannelID] = queryBandwidth(localChan)
}
return bandwidthHints, nil
}
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// ResetHistory resets the history of MissionControl returning it to a state as
// if no payment attempts have been made.
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func (m *MissionControl) ResetHistory() {
m.Lock()
defer m.Unlock()
m.history = make(map[route.Vertex]*nodeHistory)
log.Debugf("Mission control history cleared")
}
// getEdgeProbability is expected to return the success probability of a payment
// from fromNode along edge.
func (m *MissionControl) getEdgeProbability(fromNode route.Vertex,
edge EdgeLocator, amt lnwire.MilliSatoshi) float64 {
m.Lock()
defer m.Unlock()
// Get the history for this node. If there is no history available,
// assume that it's success probability is a constant a priori
// probability. After the attempt new information becomes available to
// adjust this probability.
nodeHistory, ok := m.history[fromNode]
if !ok {
return m.cfg.AprioriHopProbability
}
return m.getEdgeProbabilityForNode(nodeHistory, edge.ChannelID, amt)
}
// getEdgeProbabilityForNode estimates the probability of successfully
// traversing a channel based on the node history.
func (m *MissionControl) getEdgeProbabilityForNode(nodeHistory *nodeHistory,
channelID uint64, amt lnwire.MilliSatoshi) float64 {
// Calculate the last failure of the given edge. A node failure is
// considered a failure that would have affected every edge. Therefore
// we insert a node level failure into the history of every channel.
lastFailure := nodeHistory.lastFail
// Take into account a minimum penalize amount. For balance errors, a
// failure may be reported with such a minimum to prevent too aggresive
// penalization. We only take into account a previous failure if the
// amount that we currently get the probability for is greater or equal
// than the minPenalizeAmt of the previous failure.
channelHistory, ok := nodeHistory.channelLastFail[channelID]
if ok && channelHistory.minPenalizeAmt <= amt {
// If there is both a node level failure recorded and a channel
// level failure is applicable too, we take the most recent of
// the two.
if lastFailure == nil ||
channelHistory.lastFail.After(*lastFailure) {
lastFailure = &channelHistory.lastFail
}
}
if lastFailure == nil {
return m.cfg.AprioriHopProbability
}
timeSinceLastFailure := m.now().Sub(*lastFailure)
// Calculate success probability. It is an exponential curve that brings
// the probability down to zero when a failure occurs. From there it
// recovers asymptotically back to the a priori probability. The rate at
// which this happens is controlled by the penaltyHalfLife parameter.
exp := -timeSinceLastFailure.Hours() / m.cfg.PenaltyHalfLife.Hours()
probability := m.cfg.AprioriHopProbability * (1 - math.Pow(2, exp))
return probability
}
// createHistoryIfNotExists returns the history for the given node. If the node
// is yet unknown, it will create an empty history structure.
func (m *MissionControl) createHistoryIfNotExists(vertex route.Vertex) *nodeHistory {
if node, ok := m.history[vertex]; ok {
return node
}
node := &nodeHistory{
channelLastFail: make(map[uint64]*channelHistory),
}
m.history[vertex] = node
return node
}
// reportVertexFailure reports a node level failure.
func (m *MissionControl) reportVertexFailure(v route.Vertex) {
log.Debugf("Reporting vertex %v failure to Mission Control", v)
now := m.now()
m.Lock()
defer m.Unlock()
history := m.createHistoryIfNotExists(v)
history.lastFail = &now
}
// reportEdgeFailure reports a channel level failure.
//
// TODO(roasbeef): also add value attempted to send and capacity of channel
func (m *MissionControl) reportEdgeFailure(failedEdge edge,
minPenalizeAmt lnwire.MilliSatoshi) {
log.Debugf("Reporting channel %v failure to Mission Control",
failedEdge.channel)
now := m.now()
m.Lock()
defer m.Unlock()
history := m.createHistoryIfNotExists(failedEdge.from)
history.channelLastFail[failedEdge.channel] = &channelHistory{
lastFail: now,
minPenalizeAmt: minPenalizeAmt,
}
}
// GetHistorySnapshot takes a snapshot from the current mission control state
// and actual probability estimates.
func (m *MissionControl) GetHistorySnapshot() *MissionControlSnapshot {
m.Lock()
defer m.Unlock()
log.Debugf("Requesting history snapshot from mission control: "+
"node_count=%v", len(m.history))
nodes := make([]MissionControlNodeSnapshot, 0, len(m.history))
for v, h := range m.history {
channelSnapshot := make([]MissionControlChannelSnapshot, 0,
len(h.channelLastFail),
)
for id, lastFail := range h.channelLastFail {
// Show probability assuming amount meets min
// penalization amount.
prob := m.getEdgeProbabilityForNode(
h, id, lastFail.minPenalizeAmt,
)
channelSnapshot = append(channelSnapshot,
MissionControlChannelSnapshot{
ChannelID: id,
LastFail: lastFail.lastFail,
MinPenalizeAmt: lastFail.minPenalizeAmt,
SuccessProb: prob,
},
)
}
otherProb := m.getEdgeProbabilityForNode(h, 0, 0)
nodes = append(nodes,
MissionControlNodeSnapshot{
Node: v,
LastFail: h.lastFail,
OtherChanSuccessProb: otherProb,
Channels: channelSnapshot,
},
)
}
snapshot := MissionControlSnapshot{
Nodes: nodes,
}
return &snapshot
}