core-lightning/lightningd/connect_control.h
Rusty Russell a2fa699e0e Use node_id everywhere for nodes.
I tried to just do gossipd, but it was uncontainable, so this ended up being
a complete sweep.

We didn't get much space saving in gossipd, even though we should save
24 bytes per node.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
2019-04-09 12:37:16 -07:00

19 lines
631 B
C

#ifndef LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
#define LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
#include "config.h"
struct lightningd;
struct pubkey;
struct wireaddr_internal;
/* Returns fd for gossipd to talk to connectd */
int connectd_init(struct lightningd *ld);
void connectd_activate(struct lightningd *ld);
void delay_then_reconnect(struct channel *channel, u32 seconds_delay,
const struct wireaddr_internal *addrhint TAKES);
void connect_succeeded(struct lightningd *ld, const struct node_id *id);
void gossip_connect_result(struct lightningd *ld, const u8 *msg);
#endif /* LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H */