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refactor: Avoid &foo[0] on C-Style arrays
This is confusing at best when parts of a class use the redundant operators and other parts do not.
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parent
face961109
commit
faece47c47
5 changed files with 6 additions and 6 deletions
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@ -293,7 +293,7 @@ bool CKey::Derive(CKey& keyChild, ChainCode &ccChild, unsigned int nChild, const
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bool CExtKey::Derive(CExtKey &out, unsigned int _nChild) const {
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bool CExtKey::Derive(CExtKey &out, unsigned int _nChild) const {
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out.nDepth = nDepth + 1;
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out.nDepth = nDepth + 1;
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CKeyID id = key.GetPubKey().GetID();
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CKeyID id = key.GetPubKey().GetID();
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memcpy(&out.vchFingerprint[0], &id, 4);
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memcpy(out.vchFingerprint, &id, 4);
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out.nChild = _nChild;
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out.nChild = _nChild;
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return key.Derive(out.key, out.chaincode, _nChild, chaincode);
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return key.Derive(out.key, out.chaincode, _nChild, chaincode);
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}
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}
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@ -312,7 +312,7 @@ void CExtKey::SetSeed(const unsigned char *seed, unsigned int nSeedLen) {
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CExtPubKey CExtKey::Neuter() const {
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CExtPubKey CExtKey::Neuter() const {
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CExtPubKey ret;
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CExtPubKey ret;
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ret.nDepth = nDepth;
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ret.nDepth = nDepth;
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memcpy(&ret.vchFingerprint[0], &vchFingerprint[0], 4);
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memcpy(ret.vchFingerprint, vchFingerprint, 4);
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ret.nChild = nChild;
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ret.nChild = nChild;
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ret.pubkey = key.GetPubKey();
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ret.pubkey = key.GetPubKey();
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ret.chaincode = chaincode;
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ret.chaincode = chaincode;
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@ -151,7 +151,7 @@ struct CExtKey {
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friend bool operator==(const CExtKey& a, const CExtKey& b)
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friend bool operator==(const CExtKey& a, const CExtKey& b)
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{
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{
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return a.nDepth == b.nDepth &&
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return a.nDepth == b.nDepth &&
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memcmp(&a.vchFingerprint[0], &b.vchFingerprint[0], sizeof(vchFingerprint)) == 0 &&
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memcmp(a.vchFingerprint, b.vchFingerprint, sizeof(vchFingerprint)) == 0 &&
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a.nChild == b.nChild &&
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a.nChild == b.nChild &&
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a.chaincode == b.chaincode &&
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a.chaincode == b.chaincode &&
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a.key == b.key;
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a.key == b.key;
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@ -293,7 +293,7 @@ void CExtPubKey::Decode(const unsigned char code[BIP32_EXTKEY_SIZE]) {
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bool CExtPubKey::Derive(CExtPubKey &out, unsigned int _nChild) const {
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bool CExtPubKey::Derive(CExtPubKey &out, unsigned int _nChild) const {
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out.nDepth = nDepth + 1;
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out.nDepth = nDepth + 1;
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CKeyID id = pubkey.GetID();
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CKeyID id = pubkey.GetID();
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memcpy(&out.vchFingerprint[0], &id, 4);
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memcpy(out.vchFingerprint, &id, 4);
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out.nChild = _nChild;
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out.nChild = _nChild;
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return pubkey.Derive(out.pubkey, out.chaincode, _nChild, chaincode);
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return pubkey.Derive(out.pubkey, out.chaincode, _nChild, chaincode);
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}
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}
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@ -247,7 +247,7 @@ struct CExtPubKey {
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friend bool operator==(const CExtPubKey &a, const CExtPubKey &b)
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friend bool operator==(const CExtPubKey &a, const CExtPubKey &b)
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{
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{
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return a.nDepth == b.nDepth &&
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return a.nDepth == b.nDepth &&
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memcmp(&a.vchFingerprint[0], &b.vchFingerprint[0], sizeof(vchFingerprint)) == 0 &&
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memcmp(a.vchFingerprint, b.vchFingerprint, sizeof(vchFingerprint)) == 0 &&
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a.nChild == b.nChild &&
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a.nChild == b.nChild &&
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a.chaincode == b.chaincode &&
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a.chaincode == b.chaincode &&
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a.pubkey == b.pubkey;
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a.pubkey == b.pubkey;
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@ -168,7 +168,7 @@ bool CZMQAbstractPublishNotifier::SendZmqMessage(const char *command, const void
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/* send three parts, command & data & a LE 4byte sequence number */
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/* send three parts, command & data & a LE 4byte sequence number */
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unsigned char msgseq[sizeof(uint32_t)];
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unsigned char msgseq[sizeof(uint32_t)];
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WriteLE32(&msgseq[0], nSequence);
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WriteLE32(msgseq, nSequence);
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int rc = zmq_send_multipart(psocket, command, strlen(command), data, size, msgseq, (size_t)sizeof(uint32_t), nullptr);
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int rc = zmq_send_multipart(psocket, command, strlen(command), data, size, msgseq, (size_t)sizeof(uint32_t), nullptr);
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if (rc == -1)
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if (rc == -1)
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return false;
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return false;
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