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refactor: Use EnsureAnyNodeContext
node_context is never null, but if it was, it would lead to a nullptr dereference in node_context->scheduler. Just use EnsureAnyNodeContext everywhere for more robust, consistent, and correct code.
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1 changed files with 5 additions and 9 deletions
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@ -57,11 +57,9 @@ static RPCHelpMan setmocktime()
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throw JSONRPCError(RPC_INVALID_PARAMETER, strprintf("Mocktime cannot be negative: %s.", time));
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}
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SetMockTime(time);
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auto node_context = util::AnyPtr<NodeContext>(request.context);
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if (node_context) {
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for (const auto& chain_client : node_context->chain_clients) {
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chain_client->setMockTime(time);
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}
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const NodeContext& node_context{EnsureAnyNodeContext(request.context)};
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for (const auto& chain_client : node_context.chain_clients) {
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chain_client->setMockTime(time);
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}
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return UniValue::VNULL;
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@ -89,10 +87,8 @@ static RPCHelpMan mockscheduler()
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throw std::runtime_error("delta_time must be between 1 and 3600 seconds (1 hr)");
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}
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auto node_context = CHECK_NONFATAL(util::AnyPtr<NodeContext>(request.context));
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// protect against null pointer dereference
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CHECK_NONFATAL(node_context->scheduler);
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node_context->scheduler->MockForward(std::chrono::seconds(delta_seconds));
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const NodeContext& node_context{EnsureAnyNodeContext(request.context)};
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CHECK_NONFATAL(node_context.scheduler)->MockForward(std::chrono::seconds{delta_seconds});
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SyncWithValidationInterfaceQueue();
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return UniValue::VNULL;
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