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refactor: Remove pointless and confusing shift in RelayAddress
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@ -1746,8 +1746,8 @@ void PeerManagerImpl::RelayAddress(NodeId originator,
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// Relay to a limited number of other nodes
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// Use deterministic randomness to send to the same nodes for 24 hours
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// at a time so the m_addr_knowns of the chosen nodes prevent repeats
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uint64_t hashAddr = addr.GetHash();
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const CSipHasher hasher = m_connman.GetDeterministicRandomizer(RANDOMIZER_ID_ADDRESS_RELAY).Write(hashAddr << 32).Write((GetTime() + hashAddr) / (24 * 60 * 60));
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const uint64_t hashAddr{addr.GetHash()};
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const CSipHasher hasher{m_connman.GetDeterministicRandomizer(RANDOMIZER_ID_ADDRESS_RELAY).Write(hashAddr).Write((GetTime() + hashAddr) / (24 * 60 * 60))};
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FastRandomContext insecure_rand;
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// Relay reachable addresses to 2 peers. Unreachable addresses are relayed randomly to 1 or 2 peers.
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@ -105,6 +105,5 @@ implicit-unsigned-integer-truncation:crypto/
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shift-base:arith_uint256.cpp
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shift-base:crypto/
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shift-base:hash.cpp
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shift-base:net_processing.cpp
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shift-base:streams.h
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shift-base:util/bip32.cpp
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