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versionbits: Expose StateName function
Rather than essentially duplicating StateName in the unit tests, expose it via the impl header.
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3 changed files with 4 additions and 13 deletions
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@ -16,18 +16,6 @@
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/* Define a virtual block time, one block per 10 minutes after Nov 14 2014, 0:55:36am */
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/* Define a virtual block time, one block per 10 minutes after Nov 14 2014, 0:55:36am */
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static int32_t TestTime(int nHeight) { return 1415926536 + 600 * nHeight; }
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static int32_t TestTime(int nHeight) { return 1415926536 + 600 * nHeight; }
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static std::string StateName(ThresholdState state)
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{
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switch (state) {
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case ThresholdState::DEFINED: return "DEFINED";
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case ThresholdState::STARTED: return "STARTED";
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case ThresholdState::LOCKED_IN: return "LOCKED_IN";
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case ThresholdState::ACTIVE: return "ACTIVE";
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case ThresholdState::FAILED: return "FAILED";
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} // no default case, so the compiler can warn about missing cases
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return "";
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}
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class TestConditionChecker : public AbstractThresholdConditionChecker
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class TestConditionChecker : public AbstractThresholdConditionChecker
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{
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{
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private:
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private:
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@ -11,7 +11,7 @@
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using enum ThresholdState;
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using enum ThresholdState;
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static std::string StateName(ThresholdState state)
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std::string StateName(ThresholdState state)
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{
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{
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switch (state) {
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switch (state) {
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case DEFINED: return "defined";
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case DEFINED: return "defined";
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@ -22,6 +22,9 @@ enum class ThresholdState : uint8_t {
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FAILED, // For all blocks once the first retarget period after the timeout time is hit, if LOCKED_IN wasn't already reached (final state)
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FAILED, // For all blocks once the first retarget period after the timeout time is hit, if LOCKED_IN wasn't already reached (final state)
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};
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};
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/** Get a string with the state name */
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std::string StateName(ThresholdState state);
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/**
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/**
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* Abstract class that implements BIP9-style threshold logic, and caches results.
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* Abstract class that implements BIP9-style threshold logic, and caches results.
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*/
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*/
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