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init: Signal-safe instant shutdown
Replace the 200ms polling loop with a faster and more efficient waiting operation. This was tried a few times before, but given up every time because solutions use a condition variable which is not safe for use in signals as they need to be reentrant. On UNIX-ish OSes, use a safe way: a pipe. When shutdown is requested write a dummy byte to the pipe. Waiting for shutdown is a matter of a blocking read from the pipe. On Windows, there are no signals so using a condition variable is safe.
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16b31cc4c5
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4 changed files with 112 additions and 14 deletions
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@ -28,15 +28,6 @@
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const std::function<std::string(const char*)> G_TRANSLATION_FUN = nullptr;
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const std::function<std::string(const char*)> G_TRANSLATION_FUN = nullptr;
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UrlDecodeFn* const URL_DECODE = urlDecode;
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UrlDecodeFn* const URL_DECODE = urlDecode;
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static void WaitForShutdown(NodeContext& node)
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{
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while (!ShutdownRequested())
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{
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UninterruptibleSleep(std::chrono::milliseconds{200});
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}
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Interrupt(node);
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}
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static bool AppInit(int argc, char* argv[])
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static bool AppInit(int argc, char* argv[])
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{
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{
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NodeContext node;
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NodeContext node;
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@ -147,12 +138,10 @@ static bool AppInit(int argc, char* argv[])
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PrintExceptionContinue(nullptr, "AppInit()");
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PrintExceptionContinue(nullptr, "AppInit()");
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}
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}
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if (!fRet)
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if (fRet) {
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{
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WaitForShutdown();
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Interrupt(node);
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} else {
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WaitForShutdown(node);
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}
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}
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Interrupt(node);
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Shutdown(node);
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Shutdown(node);
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return fRet;
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return fRet;
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@ -917,6 +917,9 @@ bool AppInitBasicSetup(const ArgsManager& args)
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// Enable heap terminate-on-corruption
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// Enable heap terminate-on-corruption
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HeapSetInformation(nullptr, HeapEnableTerminationOnCorruption, nullptr, 0);
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HeapSetInformation(nullptr, HeapEnableTerminationOnCorruption, nullptr, 0);
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#endif
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#endif
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if (!InitShutdownState()) {
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return InitError(Untranslated("Initializing wait-for-shutdown state failed."));
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}
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if (!SetupNetworking()) {
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if (!SetupNetworking()) {
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return InitError(Untranslated("Initializing networking failed."));
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return InitError(Untranslated("Initializing networking failed."));
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@ -5,19 +5,108 @@
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#include <shutdown.h>
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#include <shutdown.h>
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#include <config/bitcoin-config.h>
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#include <assert.h>
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#include <atomic>
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#include <atomic>
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#ifdef WIN32
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#include <condition_variable>
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#else
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#include <errno.h>
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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static std::atomic<bool> fRequestShutdown(false);
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static std::atomic<bool> fRequestShutdown(false);
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#ifdef WIN32
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/** On windows it is possible to simply use a condition variable. */
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std::mutex g_shutdown_mutex;
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std::condition_variable g_shutdown_cv;
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#else
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/** On UNIX-like operating systems use the self-pipe trick.
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* Index 0 will be the read end of the pipe, index 1 the write end.
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*/
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static int g_shutdown_pipe[2] = {-1, -1};
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#endif
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bool InitShutdownState()
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{
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#ifndef WIN32
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#if HAVE_O_CLOEXEC
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// If we can, make sure that the file descriptors are closed on exec()
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// to prevent interference.
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if (pipe2(g_shutdown_pipe, O_CLOEXEC) != 0) {
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return false;
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}
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#else
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if (pipe(g_shutdown_pipe) != 0) {
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return false;
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}
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#endif
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#endif
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return true;
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}
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void StartShutdown()
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void StartShutdown()
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{
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{
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#ifdef WIN32
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std::unique_lock<std::mutex> lk(g_shutdown_mutex);
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fRequestShutdown = true;
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fRequestShutdown = true;
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g_shutdown_cv.notify_one();
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#else
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// This must be reentrant and safe for calling in a signal handler, so using a condition variable is not safe.
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// Make sure that the token is only written once even if multiple threads call this concurrently or in
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// case of a reentrant signal.
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if (!fRequestShutdown.exchange(true)) {
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// Write an arbitrary byte to the write end of the shutdown pipe.
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const char token = 'x';
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while (true) {
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int result = write(g_shutdown_pipe[1], &token, 1);
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if (result < 0) {
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// Failure. It's possible that the write was interrupted by another signal.
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// Other errors are unexpected here.
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assert(errno == EINTR);
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} else {
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assert(result == 1);
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break;
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}
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}
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}
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#endif
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}
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}
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void AbortShutdown()
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void AbortShutdown()
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{
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{
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if (fRequestShutdown) {
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// Cancel existing shutdown by waiting for it, this will reset condition flags and remove
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// the shutdown token from the pipe.
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WaitForShutdown();
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}
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fRequestShutdown = false;
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fRequestShutdown = false;
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}
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}
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bool ShutdownRequested()
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bool ShutdownRequested()
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{
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{
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return fRequestShutdown;
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return fRequestShutdown;
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}
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}
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void WaitForShutdown()
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{
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#ifdef WIN32
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std::unique_lock<std::mutex> lk(g_shutdown_mutex);
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g_shutdown_cv.wait(lk, [] { return fRequestShutdown.load(); });
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#else
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char token;
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while (true) {
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int result = read(g_shutdown_pipe[0], &token, 1);
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if (result < 0) {
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// Failure. Check if the read was interrupted by a signal.
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// Other errors are unexpected here.
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assert(errno == EINTR);
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} else {
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assert(result == 1);
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break;
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}
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}
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#endif
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}
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@ -6,8 +6,25 @@
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#ifndef BITCOIN_SHUTDOWN_H
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#ifndef BITCOIN_SHUTDOWN_H
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#define BITCOIN_SHUTDOWN_H
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#define BITCOIN_SHUTDOWN_H
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/** Initialize shutdown state. This must be called before using either StartShutdown(),
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* AbortShutdown() or WaitForShutdown(). Calling ShutdownRequested() is always safe.
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*/
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bool InitShutdownState();
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/** Request shutdown of the application. */
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void StartShutdown();
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void StartShutdown();
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/** Clear shutdown flag. Only use this during init (before calling WaitForShutdown in any
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* thread), or in the unit tests. Calling it in other circumstances will cause a race condition.
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*/
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void AbortShutdown();
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void AbortShutdown();
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/** Returns true if a shutdown is requested, false otherwise. */
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bool ShutdownRequested();
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bool ShutdownRequested();
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/** Wait for StartShutdown to be called in any thread. This can only be used
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* from a single thread.
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*/
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void WaitForShutdown();
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#endif
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#endif
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