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[net] remove CConnman::MarkAddressGood
It just forwards calls to CAddrMan::Good.
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8073673dbc
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bcd7f30b79
@ -2635,11 +2635,6 @@ CConnman::~CConnman()
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Stop();
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}
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void CConnman::MarkAddressGood(const CAddress& addr)
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{
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addrman.Good(addr);
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}
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bool CConnman::AddNewAddresses(const std::vector<CAddress>& vAddr, const CAddress& addrFrom, int64_t nTimePenalty)
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{
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return addrman.Add(vAddr, addrFrom, nTimePenalty);
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@ -921,7 +921,6 @@ public:
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};
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// Addrman functions
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void MarkAddressGood(const CAddress& addr);
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bool AddNewAddresses(const std::vector<CAddress>& vAddr, const CAddress& addrFrom, int64_t nTimePenalty = 0);
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std::vector<CAddress> GetAddresses(size_t max_addresses, size_t max_pct);
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/**
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@ -2476,7 +2476,7 @@ void PeerManagerImpl::ProcessMessage(CNode& pfrom, const std::string& msg_type,
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//
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// This moves an address from New to Tried table in Addrman,
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// resolves tried-table collisions, etc.
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m_connman.MarkAddressGood(pfrom.addr);
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m_addrman.Good(pfrom.addr);
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}
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std::string remoteAddr;
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@ -27,7 +27,6 @@ FUZZ_TARGET_INIT(connman, initialize_connman)
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SetMockTime(ConsumeTime(fuzzed_data_provider));
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CAddrMan addrman;
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CConnman connman{fuzzed_data_provider.ConsumeIntegral<uint64_t>(), fuzzed_data_provider.ConsumeIntegral<uint64_t>(), addrman, fuzzed_data_provider.ConsumeBool()};
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CAddress random_address;
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CNetAddr random_netaddr;
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CNode random_node = ConsumeNode(fuzzed_data_provider);
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CSubNet random_subnet;
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@ -35,9 +34,6 @@ FUZZ_TARGET_INIT(connman, initialize_connman)
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while (fuzzed_data_provider.ConsumeBool()) {
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CallOneOf(
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fuzzed_data_provider,
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[&] {
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random_address = ConsumeAddress(fuzzed_data_provider);
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},
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[&] {
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random_netaddr = ConsumeNetAddr(fuzzed_data_provider);
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},
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@ -94,9 +90,6 @@ FUZZ_TARGET_INIT(connman, initialize_connman)
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[&] {
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(void)connman.GetNodeCount(fuzzed_data_provider.PickValueInArray({ConnectionDirection::None, ConnectionDirection::In, ConnectionDirection::Out, ConnectionDirection::Both}));
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},
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[&] {
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connman.MarkAddressGood(random_address);
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},
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[&] {
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(void)connman.OutboundTargetReached(fuzzed_data_provider.ConsumeBool());
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},
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