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Add missing locking annotations
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600b85bb41
commit
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15
src/net.cpp
15
src/net.cpp
@ -82,8 +82,8 @@ bool fDiscover = true;
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bool fListen = true;
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bool fRelayTxes = true;
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CCriticalSection cs_mapLocalHost;
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std::map<CNetAddr, LocalServiceInfo> mapLocalHost;
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static bool vfLimited[NET_MAX] = {};
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std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(cs_mapLocalHost);
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static bool vfLimited[NET_MAX] GUARDED_BY(cs_mapLocalHost) = {};
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std::string strSubVersion;
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limitedmap<uint256, int64_t> mapAlreadyAskedFor(MAX_INV_SZ);
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@ -874,16 +874,7 @@ const uint256& CNetMessage::GetMessageHash() const
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return data_hash;
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}
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// requires LOCK(cs_vSend)
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size_t CConnman::SocketSendData(CNode *pnode) const
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size_t CConnman::SocketSendData(CNode *pnode) const EXCLUSIVE_LOCKS_REQUIRED(pnode->cs_vSend)
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{
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auto it = pnode->vSendMsg.begin();
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size_t nSentSize = 0;
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38
src/net.h
38
src/net.h
@ -400,12 +400,12 @@ private:
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std::vector<ListenSocket> vhListenSocket;
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std::atomic<bool> fNetworkActive;
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banmap_t setBanned;
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banmap_t setBanned GUARDED_BY(cs_setBanned);
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CCriticalSection cs_setBanned;
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bool setBannedIsDirty;
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bool setBannedIsDirty GUARDED_BY(cs_setBanned);
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bool fAddressesInitialized;
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CAddrMan addrman;
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std::deque<std::string> vOneShots;
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std::deque<std::string> vOneShots GUARDED_BY(cs_vOneShots);
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CCriticalSection cs_vOneShots;
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std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);
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CCriticalSection cs_vAddedNodes;
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@ -540,7 +540,7 @@ struct LocalServiceInfo {
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};
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extern CCriticalSection cs_mapLocalHost;
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extern std::map<CNetAddr, LocalServiceInfo> mapLocalHost;
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extern std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(cs_mapLocalHost);
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typedef std::map<std::string, uint64_t> mapMsgCmdSize; //command, total bytes
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class CNodeStats
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@ -630,23 +630,23 @@ class CNode
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public:
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// socket
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std::atomic<ServiceFlags> nServices;
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SOCKET hSocket;
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SOCKET hSocket GUARDED_BY(cs_hSocket);
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size_t nSendSize; // total size of all vSendMsg entries
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size_t nSendOffset; // offset inside the first vSendMsg already sent
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uint64_t nSendBytes;
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std::deque<std::vector<unsigned char>> vSendMsg;
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uint64_t nSendBytes GUARDED_BY(cs_vSend);
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std::deque<std::vector<unsigned char>> vSendMsg GUARDED_BY(cs_vSend);
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CCriticalSection cs_vSend;
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CCriticalSection cs_hSocket;
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CCriticalSection cs_vRecv;
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CCriticalSection cs_vProcessMsg;
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std::list<CNetMessage> vProcessMsg;
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std::list<CNetMessage> vProcessMsg GUARDED_BY(cs_vProcessMsg);
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size_t nProcessQueueSize;
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CCriticalSection cs_sendProcessing;
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std::deque<CInv> vRecvGetData;
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uint64_t nRecvBytes;
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uint64_t nRecvBytes GUARDED_BY(cs_vRecv);
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std::atomic<int> nRecvVersion;
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std::atomic<int64_t> nLastSend;
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@ -662,7 +662,7 @@ public:
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// to be printed out, displayed to humans in various forms and so on. So we sanitize it and
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// store the sanitized version in cleanSubVer. The original should be used when dealing with
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// the network or wire types and the cleaned string used when displayed or logged.
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std::string strSubVer, cleanSubVer;
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std::string strSubVer GUARDED_BY(cs_SubVer), cleanSubVer GUARDED_BY(cs_SubVer);
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CCriticalSection cs_SubVer; // used for both cleanSubVer and strSubVer
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bool fWhitelisted; // This peer can bypass DoS banning.
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bool fFeeler; // If true this node is being used as a short lived feeler.
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@ -681,7 +681,7 @@ public:
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bool fSentAddr;
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CSemaphoreGrant grantOutbound;
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mutable CCriticalSection cs_filter;
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std::unique_ptr<CBloomFilter> pfilter;
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std::unique_ptr<CBloomFilter> pfilter PT_GUARDED_BY(cs_filter);
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std::atomic<int> nRefCount;
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const uint64_t nKeyedNetGroup;
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@ -690,7 +690,7 @@ public:
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protected:
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mapMsgCmdSize mapSendBytesPerMsgCmd;
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mapMsgCmdSize mapRecvBytesPerMsgCmd;
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mapMsgCmdSize mapRecvBytesPerMsgCmd GUARDED_BY(cs_vRecv);
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public:
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uint256 hashContinue;
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@ -701,18 +701,18 @@ public:
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CRollingBloomFilter addrKnown;
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bool fGetAddr;
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std::set<uint256> setKnown;
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int64_t nNextAddrSend;
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int64_t nNextLocalAddrSend;
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int64_t nNextAddrSend GUARDED_BY(cs_sendProcessing);
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int64_t nNextLocalAddrSend GUARDED_BY(cs_sendProcessing);
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// inventory based relay
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CRollingBloomFilter filterInventoryKnown;
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CRollingBloomFilter filterInventoryKnown GUARDED_BY(cs_inventory);
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// Set of transaction ids we still have to announce.
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// They are sorted by the mempool before relay, so the order is not important.
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std::set<uint256> setInventoryTxToSend;
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// List of block ids we still have announce.
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// There is no final sorting before sending, as they are always sent immediately
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// and in the order requested.
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std::vector<uint256> vInventoryBlockToSend;
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std::vector<uint256> vInventoryBlockToSend GUARDED_BY(cs_inventory);
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CCriticalSection cs_inventory;
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std::set<uint256> setAskFor;
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std::multimap<int64_t, CInv> mapAskFor;
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@ -741,7 +741,7 @@ public:
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// Whether a ping is requested.
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std::atomic<bool> fPingQueued;
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// Minimum fee rate with which to filter inv's to this node
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CAmount minFeeFilter;
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CAmount minFeeFilter GUARDED_BY(cs_feeFilter);
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CCriticalSection cs_feeFilter;
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CAmount lastSentFeeFilter;
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int64_t nextSendTimeFeeFilter;
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@ -761,10 +761,10 @@ private:
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std::list<CNetMessage> vRecvMsg; // Used only by SocketHandler thread
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mutable CCriticalSection cs_addrName;
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std::string addrName;
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std::string addrName GUARDED_BY(cs_addrName);
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// Our address, as reported by the peer
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CService addrLocal;
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CService addrLocal GUARDED_BY(cs_addrLocal);
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mutable CCriticalSection cs_addrLocal;
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public:
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@ -26,9 +26,9 @@
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#endif
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// Settings
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static proxyType proxyInfo[NET_MAX];
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static proxyType nameProxy;
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static CCriticalSection cs_proxyInfos;
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static proxyType proxyInfo[NET_MAX] GUARDED_BY(cs_proxyInfos);
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static proxyType nameProxy GUARDED_BY(cs_proxyInfos);
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int nConnectTimeout = DEFAULT_CONNECT_TIMEOUT;
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bool fNameLookup = DEFAULT_NAME_LOOKUP;
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