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Use PoolAllocator for CCoinsMap
In my benchmarks, using this pool allocator for CCoinsMap gives about 20% faster `-reindex-chainstate` with -dbcache=5000 with practically the same memory usage. The change in max RSS changed was 0.3%. The `validation_flush_tests` tests need to be updated because memory allocation is now done in large pools instead of one node at a time, so the limits need to be updated accordingly.
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@ -34,7 +34,7 @@ size_t CCoinsViewBacked::EstimateSize() const { return base->EstimateSize(); }
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CCoinsViewCache::CCoinsViewCache(CCoinsView* baseIn, bool deterministic) :
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CCoinsViewBacked(baseIn), m_deterministic(deterministic),
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cacheCoins(0, SaltedOutpointHasher(/*deterministic=*/deterministic))
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cacheCoins(0, SaltedOutpointHasher(/*deterministic=*/deterministic), CCoinsMap::key_equal{}, &m_cache_coins_memory_resource)
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{}
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size_t CCoinsViewCache::DynamicMemoryUsage() const {
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@ -317,7 +317,9 @@ void CCoinsViewCache::ReallocateCache()
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// Cache should be empty when we're calling this.
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assert(cacheCoins.size() == 0);
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cacheCoins.~CCoinsMap();
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::new (&cacheCoins) CCoinsMap(0, SaltedOutpointHasher(/*deterministic=*/m_deterministic));
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m_cache_coins_memory_resource.~CCoinsMapMemoryResource();
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::new (&m_cache_coins_memory_resource) CCoinsMapMemoryResource{};
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::new (&cacheCoins) CCoinsMap{0, SaltedOutpointHasher{/*deterministic=*/m_deterministic}, CCoinsMap::key_equal{}, &m_cache_coins_memory_resource};
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}
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void CCoinsViewCache::SanityCheck() const
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20
src/coins.h
20
src/coins.h
@ -11,6 +11,7 @@
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#include <memusage.h>
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#include <primitives/transaction.h>
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#include <serialize.h>
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#include <support/allocators/pool.h>
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#include <uint256.h>
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#include <util/hasher.h>
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@ -131,7 +132,23 @@ struct CCoinsCacheEntry
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CCoinsCacheEntry(Coin&& coin_, unsigned char flag) : coin(std::move(coin_)), flags(flag) {}
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};
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typedef std::unordered_map<COutPoint, CCoinsCacheEntry, SaltedOutpointHasher> CCoinsMap;
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/**
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* PoolAllocator's MAX_BLOCK_SIZE_BYTES parameter here uses sizeof the data, and adds the size
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* of 4 pointers. We do not know the exact node size used in the std::unordered_node implementation
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* because it is implementation defined. Most implementations have an overhead of 1 or 2 pointers,
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* so nodes can be connected in a linked list, and in some cases the hash value is stored as well.
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* Using an additional sizeof(void*)*4 for MAX_BLOCK_SIZE_BYTES should thus be sufficient so that
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* all implementations can allocate the nodes from the PoolAllocator.
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*/
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using CCoinsMap = std::unordered_map<COutPoint,
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CCoinsCacheEntry,
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SaltedOutpointHasher,
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std::equal_to<COutPoint>,
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PoolAllocator<std::pair<const COutPoint, CCoinsCacheEntry>,
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sizeof(std::pair<const COutPoint, CCoinsCacheEntry>) + sizeof(void*) * 4,
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alignof(void*)>>;
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using CCoinsMapMemoryResource = CCoinsMap::allocator_type::ResourceType;
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/** Cursor for iterating over CoinsView state */
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class CCoinsViewCursor
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@ -220,6 +237,7 @@ protected:
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* declared as "const".
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*/
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mutable uint256 hashBlock;
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mutable CCoinsMapMemoryResource m_cache_coins_memory_resource{};
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mutable CCoinsMap cacheCoins;
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/* Cached dynamic memory usage for the inner Coin objects. */
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@ -6,6 +6,7 @@
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#include <coins.h>
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#include <script/standard.h>
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#include <streams.h>
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#include <test/util/poolresourcetester.h>
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#include <test/util/random.h>
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#include <test/util/setup_common.h>
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#include <txdb.h>
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@ -612,7 +613,8 @@ void GetCoinsMapEntry(const CCoinsMap& map, CAmount& value, char& flags, const C
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void WriteCoinsViewEntry(CCoinsView& view, CAmount value, char flags)
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{
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CCoinsMap map;
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CCoinsMapMemoryResource resource;
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CCoinsMap map{0, CCoinsMap::hasher{}, CCoinsMap::key_equal{}, &resource};
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InsertCoinsMapEntry(map, value, flags);
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BOOST_CHECK(view.BatchWrite(map, {}));
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}
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@ -911,6 +913,7 @@ void TestFlushBehavior(
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CAmount value;
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char flags;
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size_t cache_usage;
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size_t cache_size;
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auto flush_all = [&all_caches](bool erase) {
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// Flush in reverse order to ensure that flushes happen from children up.
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@ -935,6 +938,8 @@ void TestFlushBehavior(
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view->AddCoin(outp, Coin(coin), false);
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cache_usage = view->DynamicMemoryUsage();
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cache_size = view->map().size();
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// `base` shouldn't have coin (no flush yet) but `view` should have cached it.
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BOOST_CHECK(!base.HaveCoin(outp));
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BOOST_CHECK(view->HaveCoin(outp));
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@ -949,6 +954,7 @@ void TestFlushBehavior(
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// CoinsMap usage should be unchanged since we didn't erase anything.
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BOOST_CHECK_EQUAL(cache_usage, view->DynamicMemoryUsage());
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BOOST_CHECK_EQUAL(cache_size, view->map().size());
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// --- 3. Ensuring the entry still exists in the cache and has been written to parent
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//
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@ -965,8 +971,10 @@ void TestFlushBehavior(
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//
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flush_all(/*erase=*/ true);
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// Memory usage should have gone down.
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BOOST_CHECK(view->DynamicMemoryUsage() < cache_usage);
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// Memory does not necessarily go down due to the map using a memory pool
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BOOST_TEST(view->DynamicMemoryUsage() <= cache_usage);
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// Size of the cache must go down though
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BOOST_TEST(view->map().size() < cache_size);
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// --- 5. Ensuring the entry is no longer in the cache
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//
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@ -1076,4 +1084,29 @@ BOOST_AUTO_TEST_CASE(ccoins_flush_behavior)
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}
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}
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BOOST_AUTO_TEST_CASE(coins_resource_is_used)
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{
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CCoinsMapMemoryResource resource;
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PoolResourceTester::CheckAllDataAccountedFor(resource);
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{
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CCoinsMap map{0, CCoinsMap::hasher{}, CCoinsMap::key_equal{}, &resource};
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BOOST_TEST(memusage::DynamicUsage(map) >= resource.ChunkSizeBytes());
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map.reserve(1000);
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// The resource has preallocated a chunk, so we should have space for at several nodes without the need to allocate anything else.
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const auto usage_before = memusage::DynamicUsage(map);
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COutPoint out_point{};
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for (size_t i = 0; i < 1000; ++i) {
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out_point.n = i;
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map[out_point];
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}
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BOOST_TEST(usage_before == memusage::DynamicUsage(map));
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}
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PoolResourceTester::CheckAllDataAccountedFor(resource);
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}
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BOOST_AUTO_TEST_SUITE_END()
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@ -115,7 +115,8 @@ FUZZ_TARGET_INIT(coins_view, initialize_coins_view)
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random_mutable_transaction = *opt_mutable_transaction;
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},
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[&] {
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CCoinsMap coins_map;
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CCoinsMapMemoryResource resource;
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CCoinsMap coins_map{0, SaltedOutpointHasher{/*deterministic=*/true}, CCoinsMap::key_equal{}, &resource};
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LIMITED_WHILE(fuzzed_data_provider.ConsumeBool(), 10000) {
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CCoinsCacheEntry coins_cache_entry;
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coins_cache_entry.flags = fuzzed_data_provider.ConsumeIntegral<unsigned char>();
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@ -36,12 +36,12 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
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BOOST_TEST_MESSAGE("CCoinsViewCache memory usage: " << view.DynamicMemoryUsage());
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};
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constexpr size_t MAX_COINS_CACHE_BYTES = 1024;
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// PoolResource defaults to 256 KiB that will be allocated, so we'll take that and make it a bit larger.
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constexpr size_t MAX_COINS_CACHE_BYTES = 262144 + 512;
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// Without any coins in the cache, we shouldn't need to flush.
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/0),
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CoinsCacheSizeState::OK);
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BOOST_TEST(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 0) != CoinsCacheSizeState::CRITICAL);
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// If the initial memory allocations of cacheCoins don't match these common
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// cases, we can't really continue to make assertions about memory usage.
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@ -71,13 +71,21 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
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// cacheCoins (unordered_map) preallocates.
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constexpr int COINS_UNTIL_CRITICAL{3};
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// no coin added, so we have plenty of space left.
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes*/ 0),
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CoinsCacheSizeState::OK);
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for (int i{0}; i < COINS_UNTIL_CRITICAL; ++i) {
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const COutPoint res = AddTestCoin(view);
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print_view_mem_usage(view);
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BOOST_CHECK_EQUAL(view.AccessCoin(res).DynamicMemoryUsage(), COIN_SIZE);
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// adding first coin causes the MemoryResource to allocate one 256 KiB chunk of memory,
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// pushing us immediately over to LARGE
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 0),
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CoinsCacheSizeState::OK);
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CoinsCacheSizeState::LARGE);
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}
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// Adding some additional coins will push us over the edge to CRITICAL.
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@ -94,16 +102,16 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/0),
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CoinsCacheSizeState::CRITICAL);
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// Passing non-zero max mempool usage should allow us more headroom.
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// Passing non-zero max mempool usage (512 KiB) should allow us more headroom.
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/1 << 10),
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 1 << 19),
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CoinsCacheSizeState::OK);
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for (int i{0}; i < 3; ++i) {
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AddTestCoin(view);
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print_view_mem_usage(view);
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/1 << 10),
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 1 << 19),
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CoinsCacheSizeState::OK);
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}
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@ -119,7 +127,7 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
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BOOST_CHECK(usage_percentage >= 0.9);
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BOOST_CHECK(usage_percentage < 1);
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BOOST_CHECK_EQUAL(
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, 1 << 10),
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chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes*/ 1 << 10), // 1024
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CoinsCacheSizeState::LARGE);
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}
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