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doc: Add and fix comments about never destroyed objects
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@ -22,8 +22,8 @@ BCLog::Logger& LogInstance()
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* access the logger. When the shutdown sequence is fully audited and tested,
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* explicit destruction of these objects can be implemented by changing this
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* from a raw pointer to a std::unique_ptr.
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* Since the destructor is never called, the logger and all its members must
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* have a trivial destructor.
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* Since the ~Logger() destructor is never called, the Logger class and all
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* its subclasses must have implicitly-defined destructors.
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*
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* This method of initialization was originally introduced in
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* ee3374234c60aba2cc4c5cd5cac1c0aefc2d817c.
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@ -95,6 +95,8 @@ struct LockData {
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LockData& GetLockData() {
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// This approach guarantees that the object is not destroyed until after its last use.
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// The operating system automatically reclaims all the memory in a program's heap when that program exits.
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// Since the ~LockData() destructor is never called, the LockData class and all
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// its subclasses must have implicitly-defined destructors.
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static LockData& lock_data = *new LockData();
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return lock_data;
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}
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