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[net/refactor] Rework ThreadOpenConnections logic
Make the connection counts explicit and extract into interface functions around m_conn_type. Using explicit counting and switch statements where possible should help prevent counting bugs in the future.
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30
src/net.cpp
30
src/net.cpp
@ -1829,21 +1829,27 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
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int nOutboundFullRelay = 0;
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int nOutboundBlockRelay = 0;
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std::set<std::vector<unsigned char> > setConnected;
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{
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LOCK(cs_vNodes);
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for (const CNode* pnode : vNodes) {
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if (!pnode->IsInboundConn() && (pnode->m_conn_type != ConnectionType::MANUAL)) {
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// Netgroups for inbound and addnode peers are not excluded because our goal here
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// is to not use multiple of our limited outbound slots on a single netgroup
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// but inbound and addnode peers do not use our outbound slots. Inbound peers
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// also have the added issue that they're attacker controlled and could be used
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// to prevent us from connecting to particular hosts if we used them here.
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setConnected.insert(pnode->addr.GetGroup(addrman.m_asmap));
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if (pnode->m_tx_relay == nullptr) {
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nOutboundBlockRelay++;
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} else if (pnode->m_conn_type == ConnectionType::OUTBOUND) {
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nOutboundFullRelay++;
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}
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if (pnode->IsFullOutboundConn()) nOutboundFullRelay++;
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if (pnode->IsBlockOnlyConn()) nOutboundBlockRelay++;
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// Netgroups for inbound and manual peers are not excluded because our goal here
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// is to not use multiple of our limited outbound slots on a single netgroup
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// but inbound and manual peers do not use our outbound slots. Inbound peers
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// also have the added issue that they could be attacker controlled and used
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// to prevent us from connecting to particular hosts if we used them here.
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switch(pnode->m_conn_type){
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case ConnectionType::INBOUND:
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case ConnectionType::MANUAL:
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break;
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case ConnectionType::OUTBOUND:
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case ConnectionType::BLOCK_RELAY:
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case ConnectionType::ADDR_FETCH:
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case ConnectionType::FEELER:
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setConnected.insert(pnode->addr.GetGroup(addrman.m_asmap));
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}
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}
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}
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23
src/net.h
23
src/net.h
@ -789,10 +789,18 @@ public:
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std::atomic_bool fPauseRecv{false};
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std::atomic_bool fPauseSend{false};
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bool IsFullOutboundConn() const {
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return m_conn_type == ConnectionType::OUTBOUND;
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}
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bool IsManualConn() const {
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return m_conn_type == ConnectionType::MANUAL;
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}
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bool IsBlockOnlyConn() const {
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return m_conn_type == ConnectionType::BLOCK_RELAY;
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}
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bool IsFeelerConn() const {
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return m_conn_type == ConnectionType::FEELER;
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}
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@ -805,6 +813,21 @@ public:
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return m_conn_type == ConnectionType::INBOUND;
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}
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bool ExpectServicesFromConn() const {
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switch(m_conn_type) {
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case ConnectionType::INBOUND:
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case ConnectionType::MANUAL:
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case ConnectionType::FEELER:
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return false;
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case ConnectionType::OUTBOUND:
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case ConnectionType::BLOCK_RELAY:
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case ConnectionType::ADDR_FETCH:
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return true;
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}
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assert(false);
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}
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protected:
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mapMsgCmdSize mapSendBytesPerMsgCmd;
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mapMsgCmdSize mapRecvBytesPerMsgCmd GUARDED_BY(cs_vRecv);
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