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validation: use std::chrono in CChainState::FlushStateToDisk()
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1 changed files with 11 additions and 11 deletions
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@ -71,10 +71,10 @@ static const unsigned int MAX_DISCONNECTED_TX_POOL_SIZE = 20000;
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static const unsigned int BLOCKFILE_CHUNK_SIZE = 0x1000000; // 16 MiB
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/** The pre-allocation chunk size for rev?????.dat files (since 0.8) */
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static const unsigned int UNDOFILE_CHUNK_SIZE = 0x100000; // 1 MiB
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/** Time to wait (in seconds) between writing blocks/block index to disk. */
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static const unsigned int DATABASE_WRITE_INTERVAL = 60 * 60;
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/** Time to wait (in seconds) between flushing chainstate to disk. */
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static const unsigned int DATABASE_FLUSH_INTERVAL = 24 * 60 * 60;
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/** Time to wait between writing blocks/block index to disk. */
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static constexpr std::chrono::hours DATABASE_WRITE_INTERVAL{1};
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/** Time to wait between flushing chainstate to disk. */
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static constexpr std::chrono::hours DATABASE_FLUSH_INTERVAL{24};
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/** Maximum age of our tip in seconds for us to be considered current for fee estimation */
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static const int64_t MAX_FEE_ESTIMATION_TIP_AGE = 3 * 60 * 60;
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@ -2264,8 +2264,8 @@ bool CChainState::FlushStateToDisk(
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{
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LOCK(cs_main);
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assert(this->CanFlushToDisk());
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static int64_t nLastWrite = 0;
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static int64_t nLastFlush = 0;
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static std::chrono::microseconds nLastWrite{0};
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static std::chrono::microseconds nLastFlush{0};
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std::set<int> setFilesToPrune;
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bool full_flush_completed = false;
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@ -2297,12 +2297,12 @@ bool CChainState::FlushStateToDisk(
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}
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}
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}
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int64_t nNow = GetTimeMicros();
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const auto nNow = GetTime<std::chrono::microseconds>();
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// Avoid writing/flushing immediately after startup.
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if (nLastWrite == 0) {
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if (nLastWrite.count() == 0) {
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nLastWrite = nNow;
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}
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if (nLastFlush == 0) {
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if (nLastFlush.count() == 0) {
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nLastFlush = nNow;
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}
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// The cache is large and we're within 10% and 10 MiB of the limit, but we have time now (not in the middle of a block processing).
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@ -2310,9 +2310,9 @@ bool CChainState::FlushStateToDisk(
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// The cache is over the limit, we have to write now.
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bool fCacheCritical = mode == FlushStateMode::IF_NEEDED && cache_state >= CoinsCacheSizeState::CRITICAL;
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// It's been a while since we wrote the block index to disk. Do this frequently, so we don't need to redownload after a crash.
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bool fPeriodicWrite = mode == FlushStateMode::PERIODIC && nNow > nLastWrite + (int64_t)DATABASE_WRITE_INTERVAL * 1000000;
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bool fPeriodicWrite = mode == FlushStateMode::PERIODIC && nNow > nLastWrite + DATABASE_WRITE_INTERVAL;
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// It's been very long since we flushed the cache. Do this infrequently, to optimize cache usage.
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bool fPeriodicFlush = mode == FlushStateMode::PERIODIC && nNow > nLastFlush + (int64_t)DATABASE_FLUSH_INTERVAL * 1000000;
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bool fPeriodicFlush = mode == FlushStateMode::PERIODIC && nNow > nLastFlush + DATABASE_FLUSH_INTERVAL;
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// Combine all conditions that result in a full cache flush.
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fDoFullFlush = (mode == FlushStateMode::ALWAYS) || fCacheLarge || fCacheCritical || fPeriodicFlush || fFlushForPrune;
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// Write blocks and block index to disk.
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