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mempoolaccept: Use limits from mempool in constructor
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1 changed files with 4 additions and 4 deletions
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@ -425,10 +425,10 @@ class MemPoolAccept
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{
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{
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public:
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public:
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explicit MemPoolAccept(CTxMemPool& mempool, CChainState& active_chainstate) : m_pool(mempool), m_view(&m_dummy), m_viewmempool(&active_chainstate.CoinsTip(), m_pool), m_active_chainstate(active_chainstate),
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explicit MemPoolAccept(CTxMemPool& mempool, CChainState& active_chainstate) : m_pool(mempool), m_view(&m_dummy), m_viewmempool(&active_chainstate.CoinsTip(), m_pool), m_active_chainstate(active_chainstate),
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m_limit_ancestors(gArgs.GetIntArg("-limitancestorcount", DEFAULT_ANCESTOR_LIMIT)),
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m_limit_ancestors(m_pool.m_limits.ancestor_count),
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m_limit_ancestor_size(gArgs.GetIntArg("-limitancestorsize", DEFAULT_ANCESTOR_SIZE_LIMIT_KVB)*1000),
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m_limit_ancestor_size(m_pool.m_limits.ancestor_size_vbytes),
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m_limit_descendants(gArgs.GetIntArg("-limitdescendantcount", DEFAULT_DESCENDANT_LIMIT)),
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m_limit_descendants(m_pool.m_limits.descendant_count),
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m_limit_descendant_size(gArgs.GetIntArg("-limitdescendantsize", DEFAULT_DESCENDANT_SIZE_LIMIT_KVB)*1000) {
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m_limit_descendant_size(m_pool.m_limits.descendant_size_vbytes) {
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}
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}
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// We put the arguments we're handed into a struct, so we can pass them
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// We put the arguments we're handed into a struct, so we can pass them
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