[Refactor] Remove unused fQuit var from checkqueue.h

This commit is contained in:
donaloconnor 2018-01-07 20:44:21 +00:00
parent 45173fa6fc
commit 30ded3e3d8

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@ -59,9 +59,6 @@ private:
*/ */
unsigned int nTodo; unsigned int nTodo;
//! Whether we're shutting down.
bool fQuit;
//! The maximum number of elements to be processed in one batch //! The maximum number of elements to be processed in one batch
unsigned int nBatchSize; unsigned int nBatchSize;
@ -89,7 +86,7 @@ private:
} }
// logically, the do loop starts here // logically, the do loop starts here
while (queue.empty()) { while (queue.empty()) {
if ((fMaster || fQuit) && nTodo == 0) { if (fMaster && nTodo == 0) {
nTotal--; nTotal--;
bool fRet = fAllOk; bool fRet = fAllOk;
// reset the status for new work later // reset the status for new work later
@ -131,7 +128,7 @@ public:
boost::mutex ControlMutex; boost::mutex ControlMutex;
//! Create a new check queue //! Create a new check queue
explicit CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {} explicit CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), nBatchSize(nBatchSizeIn) {}
//! Worker thread //! Worker thread
void Thread() void Thread()