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validation, log: extract FlushSnapshotToDisk() function
This moves the flushing and logging into one method and adds logging of time duration and memory for the snapshot chainstate flushing.
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@ -4840,6 +4840,20 @@ bool ChainstateManager::ActivateSnapshot(
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return true;
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}
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static void FlushSnapshotToDisk(CCoinsViewCache& coins_cache, bool snapshot_loaded)
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{
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LogPrintf("[snapshot] flushing %s (%.2f MB)... ", /* Continued */
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snapshot_loaded ? "snapshot chainstate to disk" : "coins cache",
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coins_cache.DynamicMemoryUsage() / (1000 * 1000));
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const int64_t flush_now{GetTimeMillis()};
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// TODO: if #17487 is merged, add erase=false here if snapshot is loaded, for better performance.
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coins_cache.Flush();
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LogPrintf("done (%.2fms)\n", GetTimeMillis() - flush_now);
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}
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bool ChainstateManager::PopulateAndValidateSnapshot(
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CChainState& snapshot_chainstate,
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CAutoFile& coins_file,
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@ -4877,7 +4891,6 @@ bool ChainstateManager::PopulateAndValidateSnapshot(
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uint64_t coins_left = metadata.m_coins_count;
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LogPrintf("[snapshot] loading coins from snapshot %s\n", base_blockhash.ToString());
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int64_t flush_now{0};
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int64_t coins_processed{0};
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while (coins_left > 0) {
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@ -4921,19 +4934,14 @@ bool ChainstateManager::PopulateAndValidateSnapshot(
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const auto snapshot_cache_state = WITH_LOCK(::cs_main,
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return snapshot_chainstate.GetCoinsCacheSizeState());
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if (snapshot_cache_state >=
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CoinsCacheSizeState::CRITICAL) {
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LogPrintf("[snapshot] flushing coins cache (%.2f MB)... ", /* Continued */
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coins_cache.DynamicMemoryUsage() / (1000 * 1000));
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flush_now = GetTimeMillis();
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if (snapshot_cache_state >= CoinsCacheSizeState::CRITICAL) {
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// This is a hack - we don't know what the actual best block is, but that
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// doesn't matter for the purposes of flushing the cache here. We'll set this
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// to its correct value (`base_blockhash`) below after the coins are loaded.
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coins_cache.SetBestBlock(GetRandHash());
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coins_cache.Flush();
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LogPrintf("done (%.2fms)\n", GetTimeMillis() - flush_now);
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// No need to acquire cs_main since this chainstate isn't being used yet.
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FlushSnapshotToDisk(coins_cache, /*snapshot_loaded=*/false);
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}
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}
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}
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@ -4963,9 +4971,8 @@ bool ChainstateManager::PopulateAndValidateSnapshot(
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coins_cache.DynamicMemoryUsage() / (1000 * 1000),
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base_blockhash.ToString());
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LogPrintf("[snapshot] flushing snapshot chainstate to disk\n");
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// No need to acquire cs_main since this chainstate isn't being used yet.
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coins_cache.Flush(); // TODO: if #17487 is merged, add erase=false here for better performance.
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FlushSnapshotToDisk(coins_cache, /*snapshot_loaded=*/true);
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assert(coins_cache.GetBestBlock() == base_blockhash);
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