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Remove the virtual specifier for functions with the override specifier
`override` guarantees that the function is virtual (in addition to that the function is overriding a virtual function from a base class).
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929fd7276c
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@ -19,7 +19,7 @@ class CBitcoinLevelDBLogger : public leveldb::Logger {
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public:
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// This code is adapted from posix_logger.h, which is why it is using vsprintf.
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// Please do not do this in normal code
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virtual void Logv(const char * format, va_list ap) override {
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void Logv(const char * format, va_list ap) override {
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if (!LogAcceptCategory(BCLog::LEVELDB)) {
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return;
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}
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@ -97,14 +97,14 @@ public:
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}
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return false;
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}
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virtual bool AddCScript(const CScript& redeemScript) override;
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virtual bool HaveCScript(const CScriptID &hash) const override;
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virtual bool GetCScript(const CScriptID &hash, CScript& redeemScriptOut) const override;
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bool AddCScript(const CScript& redeemScript) override;
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bool HaveCScript(const CScriptID &hash) const override;
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bool GetCScript(const CScriptID &hash, CScript& redeemScriptOut) const override;
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virtual bool AddWatchOnly(const CScript &dest) override;
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virtual bool RemoveWatchOnly(const CScript &dest) override;
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virtual bool HaveWatchOnly(const CScript &dest) const override;
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virtual bool HaveWatchOnly() const override;
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bool AddWatchOnly(const CScript &dest) override;
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bool RemoveWatchOnly(const CScript &dest) override;
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bool HaveWatchOnly(const CScript &dest) const override;
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bool HaveWatchOnly() const override;
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};
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typedef std::vector<unsigned char, secure_allocator<unsigned char> > CKeyingMaterial;
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