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Reduce bandwidth during initial headers sync when a block is found
If our headers chain is behind on startup, then if a block is found we'll try to catch up from all peers announcing the block, in addition to our initial headers-sync peer. This commit changes behavior so that in this situation, we'll choose at most one peer announcing a block to additionally sync headers from.
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5671217477
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05f7f31598
@ -369,6 +369,9 @@ struct Peer {
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/** Set of txids to reconsider once their parent transactions have been accepted **/
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std::set<uint256> m_orphan_work_set GUARDED_BY(g_cs_orphans);
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/** Whether we've sent this peer a getheaders in response to an inv prior to initial-headers-sync completing */
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bool m_inv_triggered_getheaders_before_sync{false};
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/** Protects m_getdata_requests **/
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Mutex m_getdata_requests_mutex;
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/** Work queue of items requested by this peer **/
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@ -681,6 +684,9 @@ private:
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/** Number of nodes with fSyncStarted. */
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int nSyncStarted GUARDED_BY(cs_main) = 0;
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/** Hash of the last block we received via INV */
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uint256 m_last_block_inv_triggering_headers_sync{};
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/**
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* Sources of received blocks, saved to be able punish them when processing
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* happens afterwards.
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@ -3239,8 +3245,9 @@ void PeerManagerImpl::ProcessMessage(CNode& pfrom, const std::string& msg_type,
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UpdateBlockAvailability(pfrom.GetId(), inv.hash);
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if (!fAlreadyHave && !fImporting && !fReindex && !IsBlockRequested(inv.hash)) {
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// Headers-first is the primary method of announcement on
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// the network. If a node fell back to sending blocks by inv,
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// it's probably for a re-org. The final block hash
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// the network. If a node fell back to sending blocks by
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// inv, it may be for a re-org, or because we haven't
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// completed initial headers sync. The final block hash
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// provided should be the highest, so send a getheaders and
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// then fetch the blocks we need to catch up.
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best_block = &inv.hash;
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@ -3265,11 +3272,31 @@ void PeerManagerImpl::ProcessMessage(CNode& pfrom, const std::string& msg_type,
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}
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if (best_block != nullptr) {
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// If we haven't started initial headers-sync with this peer, then
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// consider sending a getheaders now. On initial startup, there's a
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// reliability vs bandwidth tradeoff, where we are only trying to do
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// initial headers sync with one peer at a time, with a long
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// timeout (at which point, if the sync hasn't completed, we will
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// disconnect the peer and then choose another). In the meantime,
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// as new blocks are found, we are willing to add one new peer per
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// block to sync with as well, to sync quicker in the case where
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// our initial peer is unresponsive (but less bandwidth than we'd
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// use if we turned on sync with all peers).
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CNodeState& state{*Assert(State(pfrom.GetId()))};
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if (state.fSyncStarted || (!peer->m_inv_triggered_getheaders_before_sync && *best_block != m_last_block_inv_triggering_headers_sync)) {
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if (MaybeSendGetHeaders(pfrom, m_chainman.ActiveChain().GetLocator(m_chainman.m_best_header), *peer)) {
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LogPrint(BCLog::NET, "getheaders (%d) %s to peer=%d\n",
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m_chainman.m_best_header->nHeight, best_block->ToString(),
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pfrom.GetId());
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}
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if (!state.fSyncStarted) {
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peer->m_inv_triggered_getheaders_before_sync = true;
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// Update the last block hash that triggered a new headers
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// sync, so that we don't turn on headers sync with more
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// than 1 new peer every new block.
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m_last_block_inv_triggering_headers_sync = *best_block;
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}
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}
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}
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return;
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