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We've been seeing problems with destroy cells queues taking up a huge amount of RAM. We can mitigate this, since while a full packed destroy cell takes 514 bytes, we only need 5 bytes to remember a circuit ID and a reason. Fixes bug 24666. Bugfix on 0.2.5.1-alpha, when destroy cell queues were introduced.
8 lines
335 B
Plaintext
8 lines
335 B
Plaintext
o Minor bugfixes (memory usage):
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- When queuing DESTROY cells on a channel, only queue the
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circuit-id and reason fields: not the entire 514-byte
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cell. This fix should help mitigate any bugs or attacks that
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fill up these queues, and free more RAM for other uses. Fixes
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bug 24666; bugfix on 0.2.5.1-alpha.
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