This fixes bug 10402, where the rdrand engine would use the rdrand
instruction, not as an additional entropy source, but as a replacement
for the entire userspace PRNG. That's obviously stupid: even if you
don't think that RDRAND is a likely security risk, the right response
to an alleged new alleged entropy source is never to throw away all
previously used entropy sources.
Thanks to coderman and rl1987 for diagnosing and tracking this down.
Conflicts:
src/or/or.h
src/or/relay.c
Conflicts were simple to resolve. More fixes were needed for
compilation, including: reinstating the tv_to_msec function, and renaming
*_conn_cells to *_chan_cells.
According to the manpage, bridges use P256 for conformity and relays
use P224 for speed. But skruffy points out that we've gotten it
backwards in the code.
In this patch, we make the default P256 for everybody.
Fixes bug 9780; bugfix on 0.2.4.8-alpha.
This is probably not an exploitable bug, since you would need to have
errno be a large negative value in the unix pluggable-transport launcher
case. Still, best avoided.
Fixes bug 9928; bugfix on 0.2.3.18-rc.
To fix#6033, we disabled TLS 1.1 and 1.2. Eventually, OpenSSL fixed
the bug behind #6033.
I've considered alternate implementations that do more testing to see
if there's secretly an OpenSSL 1.0.1c or something that secretly has a
backport of the OpenSSL 1.0.1e fix, and decided against it on the
grounds of complexity.
This implements "algorithm 1" from my discussion of bug #9072: on OOM,
find the circuits with the longest queues, and kill them. It's also a
fix for #9063 -- without the side-effects of bug #9072.
The memory bounds aren't perfect here, and you need to be sure to
allow some slack for the rest of Tor's usage.
This isn't a perfect fix; the rest of the solutions I describe on
codeable.
This reverts commit 884a0e269c.
I'm reverting this because it doesn't actually make the problem go
away. It appears that instead we need to do unmap-then-replace.
A comment by rransom on #8795 taken together with a comment by doorss
recorded on #2077 suggest that *every* attempt to replace the md cache
will fail on Vista/Win7 if we don't have the FILE_SHARE_DELETE flag
passed to CreateFile, and if we try to replace the file ourselves
before unmapping it. I'm adding the FILE_SHARE_DELETE, since that's
this simplest fix. Broken indexers (the favored #2077 hypothesis)
could still cause trouble here, but at least this patch should make us
stop stepping on our own feet.
Likely fix for #2077 and its numerous duplicates. Bugfix on
0.2.2.6-alpha, which first had a microdescriptor cache that would get
replaced before remapping it.
Now we can compute the hash and signature of a dirobj before
concatenating the smartlist, and we don't need to play silly games
with sigbuf and realloc any more.
Without this patch, there's no way to know what went wrong when we
fail to parse a torrc line entirely (that is, we can't turn it into
a K,V pair.) This patch introduces a new function that yields an
error message on failure, so we can at least tell the user what to
look for in their nonfunctional torrc.
(Actually, it's the same function as before with a new name:
parse_config_line_from_str is now a wrapper macro that the unit
tests use.)
Fixes bug 7950; fix on 0.2.0.16-alpha (58de695f90) which first
introduced the possibility of a torrc value not parsing correctly.
There are two ways to use sysconf to ask about the number of
CPUs. When we're on a VM, we would sometimes get it wrong by asking
for the number of total CPUs (say, 64) when we should have been asking
for the number of CPUs online (say, 1 or 2).
Fix for bug 8002.
We need a weak RNG in a couple of places where the strong RNG is
both needless and too slow. We had been using the weak RNG from our
platform's libc implementation, but that was problematic (because
many platforms have exceptionally horrible weak RNGs -- like, ones
that only return values between 0 and SHORT_MAX) and because we were
using it in a way that was wrong for LCG-based weak RNGs. (We were
counting on the low bits of the LCG output to be as random as the
high ones, which isn't true.)
This patch adds a separate type for a weak RNG, adds an LCG
implementation for it, and uses that exclusively where we had been
using the platform weak RNG.