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r12353@catbus: nickm | 2007-04-11 15:58:46 -0400
Apparently some compilers think that anonymous unions are bad C. Technically, they're right, so let's name the union in mempool.c. svn:r9946
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@ -116,7 +116,7 @@ struct mp_allocated_t {
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char mem[1];
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/** An extra element to the union to insure correct alignment. */
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ALIGNMENT_TYPE _dummy;
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};
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} u;
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};
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/** 'Magic' value used to detect memory corruption. */
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@ -146,10 +146,10 @@ struct mp_chunk_t {
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/** Given a pointer to a mp_allocated_t, return a pointer to the memory
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* item it holds. */
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#define A2M(a) (&(a)->mem[0])
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#define A2M(a) (&(a)->u.mem)
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/** Given a pointer to a memory_item_t, return a pointer to its enclosing
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* mp_allocated_t. */
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#define M2A(p) ( ((char*)p) - STRUCT_OFFSET(mp_allocated_t, mem) )
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#define M2A(p) ( ((char*)p) - STRUCT_OFFSET(mp_allocated_t, u.mem) )
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#ifdef ALLOC_CAN_RETURN_NULL
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/** If our ALLOC() macro can return NULL, check whether <b>x</b> is NULL,
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@ -230,8 +230,8 @@ mp_pool_get(mp_pool_t *pool)
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if (chunk->first_free) {
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/* If there's anything on the chunk's freelist, unlink it and use it. */
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allocated = chunk->first_free;
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chunk->first_free = allocated->next_free;
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allocated->next_free = NULL; /* For debugging; not really needed. */
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chunk->first_free = allocated->u.next_free;
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allocated->u.next_free = NULL; /* For debugging; not really needed. */
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ASSERT(allocated->in_chunk == chunk);
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} else {
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/* Otherwise, the chunk had better have some free space left on it. */
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@ -243,7 +243,7 @@ mp_pool_get(mp_pool_t *pool)
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allocated = (void*)chunk->next_mem;
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chunk->next_mem += pool->item_alloc_size;
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allocated->in_chunk = chunk;
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allocated->next_free = NULL; /* For debugging; not really needed. */
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allocated->u.next_free = NULL; /* For debugging; not really needed. */
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}
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++chunk->n_allocated;
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@ -280,7 +280,7 @@ mp_pool_release(void *item)
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ASSERT(chunk->magic == MP_CHUNK_MAGIC);
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ASSERT(chunk->n_allocated > 0);
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allocated->next_free = chunk->first_free;
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allocated->u.next_free = chunk->first_free;
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chunk->first_free = allocated;
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if (PREDICT_UNLIKELY(chunk->n_allocated == chunk->capacity)) {
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@ -344,7 +344,7 @@ mp_pool_new(size_t item_size, size_t chunk_capacity)
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/* First, we figure out how much space to allow per item. We'll want to
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* use make sure we have enough for the overhead plus the item size. */
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alloc_size = STRUCT_OFFSET(mp_allocated_t, mem) + item_size;
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alloc_size = STRUCT_OFFSET(mp_allocated_t, u.mem) + item_size;
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/* If the item_size is less than sizeof(next_free), we need to make
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* the allocation bigger. */
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if (alloc_size < sizeof(mp_allocated_t))
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@ -450,7 +450,7 @@ assert_chunks_ok(mp_pool_t *pool, mp_chunk_t *chunk, int empty, int full)
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ASSERT(chunk->magic == MP_CHUNK_MAGIC);
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ASSERT(chunk->pool == pool);
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for (allocated = chunk->first_free; allocated;
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allocated = allocated->next_free) {
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allocated = allocated->u.next_free) {
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ASSERT(allocated->in_chunk == chunk);
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}
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if (empty)
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