rust-lightning/lightning/src/util/events.rs
Matt Corallo 6c9180f972 Clean up documentation around spendable outputs significantly.
* Fixed a number of grammar issues
 * Clarified the docs for users who are intimately farmiliar with
   arbitrary lines of text copied from the BOLTs
 * Added a bit more text so that things are easier to read and less
   disjoint.
 * Clarified exactly how the witness stack should look since I had
   to go dig for it.
2020-01-25 15:11:12 -05:00

236 lines
11 KiB
Rust

//! Events are returned from various bits in the library which indicate some action must be taken
//! by the client.
//!
//! Because we don't have a built-in runtime, it's up to the client to call events at a time in the
//! future, as well as generate and broadcast funding transactions handle payment preimages and a
//! few other things.
//!
//! Note that many events are handled for you by PeerHandler, so in the common design of having a
//! PeerManager which marshalls messages to ChannelManager and Router you only need to call
//! process_events on the PeerHandler and then get_and_clear_pending_events and handle the events
//! that bubble up to the surface. If, however, you do not have a PeerHandler managing a
//! ChannelManager you need to handle all of the events which may be generated.
//TODO: We need better separation of event types ^
use ln::msgs;
use ln::channelmanager::{PaymentPreimage, PaymentHash};
use chain::transaction::OutPoint;
use chain::keysinterface::SpendableOutputDescriptor;
use bitcoin::blockdata::script::Script;
use secp256k1::key::PublicKey;
use std::time::Duration;
/// An Event which you should probably take some action in response to.
pub enum Event {
/// Used to indicate that the client should generate a funding transaction with the given
/// parameters and then call ChannelManager::funding_transaction_generated.
/// Generated in ChannelManager message handling.
/// Note that *all inputs* in the funding transaction must spend SegWit outputs or your
/// counterparty can steal your funds!
FundingGenerationReady {
/// The random channel_id we picked which you'll need to pass into
/// ChannelManager::funding_transaction_generated.
temporary_channel_id: [u8; 32],
/// The value, in satoshis, that the output should have.
channel_value_satoshis: u64,
/// The script which should be used in the transaction output.
output_script: Script,
/// The value passed in to ChannelManager::create_channel
user_channel_id: u64,
},
/// Used to indicate that the client may now broadcast the funding transaction it created for a
/// channel. Broadcasting such a transaction prior to this event may lead to our counterparty
/// trivially stealing all funds in the funding transaction!
FundingBroadcastSafe {
/// The output, which was passed to ChannelManager::funding_transaction_generated, which is
/// now safe to broadcast.
funding_txo: OutPoint,
/// The value passed in to ChannelManager::create_channel
user_channel_id: u64,
},
/// Indicates we've received money! Just gotta dig out that payment preimage and feed it to
/// ChannelManager::claim_funds to get it....
/// Note that if the preimage is not known or the amount paid is incorrect, you must call
/// ChannelManager::fail_htlc_backwards to free up resources for this HTLC.
/// The amount paid should be considered 'incorrect' when it is less than or more than twice
/// the amount expected.
PaymentReceived {
/// The hash for which the preimage should be handed to the ChannelManager.
payment_hash: PaymentHash,
/// The value, in thousandths of a satoshi, that this payment is for. Note that you must
/// compare this to the expected value before accepting the payment (as otherwise you are
/// providing proof-of-payment for less than the value you expected!).
amt: u64,
},
/// Indicates an outbound payment we made succeeded (ie it made it all the way to its target
/// and we got back the payment preimage for it).
/// Note that duplicative PaymentSent Events may be generated - it is your responsibility to
/// deduplicate them by payment_preimage (which MUST be unique)!
PaymentSent {
/// The preimage to the hash given to ChannelManager::send_payment.
/// Note that this serves as a payment receipt, if you wish to have such a thing, you must
/// store it somehow!
payment_preimage: PaymentPreimage,
},
/// Indicates an outbound payment we made failed. Probably some intermediary node dropped
/// something. You may wish to retry with a different route.
/// Note that duplicative PaymentFailed Events may be generated - it is your responsibility to
/// deduplicate them by payment_hash (which MUST be unique)!
PaymentFailed {
/// The hash which was given to ChannelManager::send_payment.
payment_hash: PaymentHash,
/// Indicates the payment was rejected for some reason by the recipient. This implies that
/// the payment has failed, not just the route in question. If this is not set, you may
/// retry the payment via a different route.
rejected_by_dest: bool,
#[cfg(test)]
error_code: Option<u16>,
},
/// Used to indicate that ChannelManager::process_pending_htlc_forwards should be called at a
/// time in the future.
PendingHTLCsForwardable {
/// The minimum amount of time that should be waited prior to calling
/// process_pending_htlc_forwards. To increase the effort required to correlate payments,
/// you should wait a random amount of time in roughly the range (now + time_forwardable,
/// now + 5*time_forwardable).
time_forwardable: Duration,
},
/// Used to indicate that an output was generated on-chain which you should know how to spend.
/// Such an output will *not* ever be spent by rust-lightning, and are not at risk of your
/// counterparty spending them due to some kind of timeout. Thus, you need to store them
/// somewhere and spend them when you create on-chain transactions.
SpendableOutputs {
/// The outputs which you should store as spendable by you.
outputs: Vec<SpendableOutputDescriptor>,
},
}
/// An event generated by ChannelManager which indicates a message should be sent to a peer (or
/// broadcast to most peers).
/// These events are handled by PeerManager::process_events if you are using a PeerManager.
#[derive(Clone)]
pub enum MessageSendEvent {
/// Used to indicate that we've accepted a channel open and should send the accept_channel
/// message provided to the given peer.
SendAcceptChannel {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::AcceptChannel,
},
/// Used to indicate that we've initiated a channel open and should send the open_channel
/// message provided to the given peer.
SendOpenChannel {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::OpenChannel,
},
/// Used to indicate that a funding_created message should be sent to the peer with the given node_id.
SendFundingCreated {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::FundingCreated,
},
/// Used to indicate that a funding_signed message should be sent to the peer with the given node_id.
SendFundingSigned {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::FundingSigned,
},
/// Used to indicate that a funding_locked message should be sent to the peer with the given node_id.
SendFundingLocked {
/// The node_id of the node which should receive these message(s)
node_id: PublicKey,
/// The funding_locked message which should be sent.
msg: msgs::FundingLocked,
},
/// Used to indicate that an announcement_signatures message should be sent to the peer with the given node_id.
SendAnnouncementSignatures {
/// The node_id of the node which should receive these message(s)
node_id: PublicKey,
/// The announcement_signatures message which should be sent.
msg: msgs::AnnouncementSignatures,
},
/// Used to indicate that a series of HTLC update messages, as well as a commitment_signed
/// message should be sent to the peer with the given node_id.
UpdateHTLCs {
/// The node_id of the node which should receive these message(s)
node_id: PublicKey,
/// The update messages which should be sent. ALL messages in the struct should be sent!
updates: msgs::CommitmentUpdate,
},
/// Used to indicate that a revoke_and_ack message should be sent to the peer with the given node_id.
SendRevokeAndACK {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::RevokeAndACK,
},
/// Used to indicate that a closing_signed message should be sent to the peer with the given node_id.
SendClosingSigned {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::ClosingSigned,
},
/// Used to indicate that a shutdown message should be sent to the peer with the given node_id.
SendShutdown {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::Shutdown,
},
/// Used to indicate that a channel_reestablish message should be sent to the peer with the given node_id.
SendChannelReestablish {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The message which should be sent.
msg: msgs::ChannelReestablish,
},
/// Used to indicate that a channel_announcement and channel_update should be broadcast to all
/// peers (except the peer with node_id either msg.contents.node_id_1 or msg.contents.node_id_2).
BroadcastChannelAnnouncement {
/// The channel_announcement which should be sent.
msg: msgs::ChannelAnnouncement,
/// The followup channel_update which should be sent.
update_msg: msgs::ChannelUpdate,
},
/// Used to indicate that a channel_update should be broadcast to all peers.
BroadcastChannelUpdate {
/// The channel_update which should be sent.
msg: msgs::ChannelUpdate,
},
/// Broadcast an error downstream to be handled
HandleError {
/// The node_id of the node which should receive this message
node_id: PublicKey,
/// The action which should be taken.
action: msgs::ErrorAction
},
/// When a payment fails we may receive updates back from the hop where it failed. In such
/// cases this event is generated so that we can inform the router of this information.
PaymentFailureNetworkUpdate {
/// The channel/node update which should be sent to router
update: msgs::HTLCFailChannelUpdate,
}
}
/// A trait indicating an object may generate message send events
pub trait MessageSendEventsProvider {
/// Gets the list of pending events which were generated by previous actions, clearing the list
/// in the process.
fn get_and_clear_pending_msg_events(&self) -> Vec<MessageSendEvent>;
}
/// A trait indicating an object may generate events
pub trait EventsProvider {
/// Gets the list of pending events which were generated by previous actions, clearing the list
/// in the process.
fn get_and_clear_pending_events(&self) -> Vec<Event>;
}