// This file is Copyright its original authors, visible in version control // history. // // This file is licensed under the Apache License, Version 2.0 or the MIT license // , at your option. // You may not use this file except in accordance with one or both of these // licenses. //! Utilities which allow users to block on some future notification from LDK. These are //! specifically used by [`ChannelManager`] to allow waiting until the [`ChannelManager`] needs to //! be re-persisted. //! //! [`ChannelManager`]: crate::ln::channelmanager::ChannelManager use alloc::sync::Arc; use core::mem; use core::time::Duration; use sync::{Condvar, Mutex}; use prelude::*; #[cfg(any(test, feature = "std"))] use std::time::Instant; use core::future::Future as StdFuture; use core::task::{Context, Poll}; use core::pin::Pin; /// Used to signal to one of many waiters that the condition they're waiting on has happened. pub(crate) struct Notifier { notify_pending: Mutex<(bool, Option>>)>, condvar: Condvar, } impl Notifier { pub(crate) fn new() -> Self { Self { notify_pending: Mutex::new((false, None)), condvar: Condvar::new(), } } pub(crate) fn wait(&self) { loop { let mut guard = self.notify_pending.lock().unwrap(); if guard.0 { guard.0 = false; return; } guard = self.condvar.wait(guard).unwrap(); let result = guard.0; if result { guard.0 = false; return } } } #[cfg(any(test, feature = "std"))] pub(crate) fn wait_timeout(&self, max_wait: Duration) -> bool { let current_time = Instant::now(); loop { let mut guard = self.notify_pending.lock().unwrap(); if guard.0 { guard.0 = false; return true; } guard = self.condvar.wait_timeout(guard, max_wait).unwrap().0; // Due to spurious wakeups that can happen on `wait_timeout`, here we need to check if the // desired wait time has actually passed, and if not then restart the loop with a reduced wait // time. Note that this logic can be highly simplified through the use of // `Condvar::wait_while` and `Condvar::wait_timeout_while`, if and when our MSRV is raised to // 1.42.0. let elapsed = current_time.elapsed(); let result = guard.0; if result || elapsed >= max_wait { guard.0 = false; return result; } match max_wait.checked_sub(elapsed) { None => return result, Some(_) => continue } } } /// Wake waiters, tracking that wake needs to occur even if there are currently no waiters. pub(crate) fn notify(&self) { let mut lock = self.notify_pending.lock().unwrap(); lock.0 = true; if let Some(future_state) = lock.1.take() { future_state.lock().unwrap().complete(); } mem::drop(lock); self.condvar.notify_all(); } /// Gets a [`Future`] that will get woken up with any waiters pub(crate) fn get_future(&self) -> Future { let mut lock = self.notify_pending.lock().unwrap(); if lock.0 { Future { state: Arc::new(Mutex::new(FutureState { callbacks: Vec::new(), complete: false, })) } } else if let Some(existing_state) = &lock.1 { Future { state: Arc::clone(&existing_state) } } else { let state = Arc::new(Mutex::new(FutureState { callbacks: Vec::new(), complete: false, })); lock.1 = Some(Arc::clone(&state)); Future { state } } } #[cfg(any(test, feature = "_test_utils"))] pub fn notify_pending(&self) -> bool { self.notify_pending.lock().unwrap().0 } } /// A callback which is called when a [`Future`] completes. /// /// Note that this MUST NOT call back into LDK directly, it must instead schedule actions to be /// taken later. Rust users should use the [`std::future::Future`] implementation for [`Future`] /// instead. /// /// Note that the [`std::future::Future`] implementation may only work for runtimes which schedule /// futures when they receive a wake, rather than immediately executing them. pub trait FutureCallback : Send { /// The method which is called. fn call(&self); } impl FutureCallback for F { fn call(&self) { (self)(); } } pub(crate) struct FutureState { callbacks: Vec>, complete: bool, } impl FutureState { fn complete(&mut self) { for callback in self.callbacks.drain(..) { callback.call(); } self.complete = true; } } /// A simple future which can complete once, and calls some callback(s) when it does so. pub struct Future { state: Arc>, } impl Future { /// Registers a callback to be called upon completion of this future. If the future has already /// completed, the callback will be called immediately. pub fn register_callback(&self, callback: Box) { let mut state = self.state.lock().unwrap(); if state.complete { mem::drop(state); callback.call(); } else { state.callbacks.push(callback); } } } mod std_future { use core::task::Waker; pub struct StdWaker(pub Waker); impl super::FutureCallback for StdWaker { fn call(&self) { self.0.wake_by_ref() } } } /// (C-not exported) as Rust Futures aren't usable in language bindings. impl<'a> StdFuture for Future { type Output = (); fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll { let mut state = self.state.lock().unwrap(); if state.complete { Poll::Ready(()) } else { let waker = cx.waker().clone(); state.callbacks.push(Box::new(std_future::StdWaker(waker))); Poll::Pending } } } #[cfg(test)] mod tests { use super::*; use core::sync::atomic::{AtomicBool, Ordering}; use core::future::Future as FutureTrait; use core::task::{Context, Poll, RawWaker, RawWakerVTable, Waker}; #[cfg(feature = "std")] #[test] fn test_wait_timeout() { use sync::Arc; use std::thread; let persistence_notifier = Arc::new(Notifier::new()); let thread_notifier = Arc::clone(&persistence_notifier); let exit_thread = Arc::new(AtomicBool::new(false)); let exit_thread_clone = exit_thread.clone(); thread::spawn(move || { loop { let mut lock = thread_notifier.notify_pending.lock().unwrap(); lock.0 = true; thread_notifier.condvar.notify_all(); if exit_thread_clone.load(Ordering::SeqCst) { break } } }); // Check that we can block indefinitely until updates are available. let _ = persistence_notifier.wait(); // Check that the Notifier will return after the given duration if updates are // available. loop { if persistence_notifier.wait_timeout(Duration::from_millis(100)) { break } } exit_thread.store(true, Ordering::SeqCst); // Check that the Notifier will return after the given duration even if no updates // are available. loop { if !persistence_notifier.wait_timeout(Duration::from_millis(100)) { break } } } #[test] fn test_future_callbacks() { let future = Future { state: Arc::new(Mutex::new(FutureState { callbacks: Vec::new(), complete: false, })) }; let callback = Arc::new(AtomicBool::new(false)); let callback_ref = Arc::clone(&callback); future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst)))); assert!(!callback.load(Ordering::SeqCst)); future.state.lock().unwrap().complete(); assert!(callback.load(Ordering::SeqCst)); future.state.lock().unwrap().complete(); } #[test] fn test_pre_completed_future_callbacks() { let future = Future { state: Arc::new(Mutex::new(FutureState { callbacks: Vec::new(), complete: false, })) }; future.state.lock().unwrap().complete(); let callback = Arc::new(AtomicBool::new(false)); let callback_ref = Arc::clone(&callback); future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst)))); assert!(callback.load(Ordering::SeqCst)); assert!(future.state.lock().unwrap().callbacks.is_empty()); } // Rather annoyingly, there's no safe way in Rust std to construct a Waker despite it being // totally possible to construct from a trait implementation (though somewhat less effecient // compared to a raw VTable). Instead, we have to write out a lot of boilerplate to build a // waker, which we do here with a trivial Arc data element to track woke-ness. const WAKER_V_TABLE: RawWakerVTable = RawWakerVTable::new(waker_clone, wake, wake_by_ref, drop); unsafe fn wake_by_ref(ptr: *const ()) { let p = ptr as *const Arc; assert!(!(*p).fetch_or(true, Ordering::SeqCst)); } unsafe fn drop(ptr: *const ()) { let p = ptr as *mut Arc; Box::from_raw(p); } unsafe fn wake(ptr: *const ()) { wake_by_ref(ptr); drop(ptr); } unsafe fn waker_clone(ptr: *const ()) -> RawWaker { let p = ptr as *const Arc; RawWaker::new(Box::into_raw(Box::new(Arc::clone(&*p))) as *const (), &WAKER_V_TABLE) } fn create_waker() -> (Arc, Waker) { let a = Arc::new(AtomicBool::new(false)); let waker = unsafe { Waker::from_raw(waker_clone((&a as *const Arc) as *const ())) }; (a, waker) } #[test] fn test_future() { let mut future = Future { state: Arc::new(Mutex::new(FutureState { callbacks: Vec::new(), complete: false, })) }; let mut second_future = Future { state: Arc::clone(&future.state) }; let (woken, waker) = create_waker(); assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending); assert!(!woken.load(Ordering::SeqCst)); let (second_woken, second_waker) = create_waker(); assert_eq!(Pin::new(&mut second_future).poll(&mut Context::from_waker(&second_waker)), Poll::Pending); assert!(!second_woken.load(Ordering::SeqCst)); future.state.lock().unwrap().complete(); assert!(woken.load(Ordering::SeqCst)); assert!(second_woken.load(Ordering::SeqCst)); assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(())); assert_eq!(Pin::new(&mut second_future).poll(&mut Context::from_waker(&second_waker)), Poll::Ready(())); } }