When we send payment probes, we generate the [`PaymentHash`] based on a
probing cookie secret and a random [`PaymentId`]. This allows us to
discern probes from real payments, without keeping additional state.
Because downstream languages are often garbage-collected, having
the user directly allocate a `ReadOnlyNetworkGraph` and pass a
reference to it to `find_route` often results in holding a read
lock long in excess of the `find_route` call. Worse, some languages
(like JavaScript) tend to only garbage collect when other code is
not running, possibly leading to deadlocks.
In the near future, we plan to allow users to update their
`ChannelConfig` after the initial channel handshake. In order to reuse
the same struct and expose it to users, we opt to move out all static
fields that cannot be updated after the initial channel handshake.
P2PGossipSync logs before delegating to NetworkGraph in its
EventHandler. In order to share this handling with RapidGossipSync,
NetworkGraph needs to take a logger so that it can implement
EventHandler instead.
Scorers could benefit from having the channel's EffectiveCapacity rather
than a u64 msat value. For instance, ProbabilisticScorer can give a more
accurate penalty when given the ExactLiquidity variant. Pass a struct
wrapping the effective capacity, the proposed amount, and any in-flight
HTLC value.
Having public types in a private module is somewhat awkward from a
readability standpoint, but, more importantly, the bindings logic
has a relatively rough go of converting them - it doesn't implement
`pub use` as its "implement this function" logic is all within the
context of a module. We'd need to keep a set of re-exported things
to implement them when parsing modules...or we could just move two
enums from `de.rs` to `lib.rs` here, which is substantially less
work.
Filter the route hints in `create_phantom_invoice` based on the
following criteria:
* Only one channel for every counterparty node per phantom
payment-receiving node in the invoice
* Always select the channel with the highest inbound capacity
* For each payment-receiving node, filter out channels with a lower
inbound capacity than the invoice amount, if any channel exists with
enough capacity to cover the invoice amount
* If any public channels exists for a payment-receiving node, push a
single RouteHintHop with the phantom route and let the sender find the
path to the payment-receiving node through the public channels.
Filter the route hints in `create_invoice_from_channelmanager` based on
the following criteria:
* Only one channel per counterparty node
* Always select the channel with the highest inbound capacity
* Filter out channels with a lower inbound capacity than the invoice
amount, if any channel exists with enough capacity to cover the invoice
amount
* If any public channel exists, the invoice route_hints should be empty,
and the sender will need to find the path to the payment-receiving node
by looking at the public channels instead
New `funding_locked` messages can include SCID aliases which our
counterparty will recognize as "ours" for the purposes of relaying
transactions to us. This avoids telling the world about our
on-chain transactions every time we want to receive a payment, and
will allow for receiving payments before the funding transaction
appears on-chain.
Here we store the new SCID aliases and use them in invoices instead
of he "standard" SCIDs.
The take-self-return-Self idiom in Rust is substantially less
usable than it is in Java, where its more common. Because we have
to take self by move, it prevents using the update methods to
actually update features, something we occasionally want to do.
See, eg, the change in lightning-invoice where we previously had
to copy and re-create an entire vec of fields just to update the
features field, which is nuts.
There are a few places where this makes things a little less clean,
but the tradeoff to enable more effecient and broader uses of the
update methods seems worth it.