If we receive a Rapid Gossip Sync update for channels where we are
missing the existing channel data, we should ignore the missing
channel. This can happen in a number of cases, whether because we
received updated channel information via an onion error from an
HTLC failure or because we've partially synced the graph from a
peer over the standard lightning P2P protocol.
Forcing users to pass a genesis block hash has ended up being
error-prone largely due to byte-swapping questions for bindings
users. Further, our API is currently inconsistent - in
`ChannelManager` we take a `Bitcoin::Network` but in `NetworkGraph`
we take the genesis block hash.
Luckily `NetworkGraph` is the only remaining place where we require
users pass the genesis block hash, so swapping it for a `Network`
is a simple change.
While applying gossip info from RGS-server, number of harmless
errors might arise which should be ignored. E.g. client should not
fail if there is a duplicate gossip for same channel or duplicate
update.
While `rapid-gossip-sync` recently gained a `no-std` feature, it
didn't actually work, as there were still dangling references to
`std` and prelude assumptions. This makes `rapid-gossip-sync`
build (and test) properly in `no-std`.
Previously the `error` and `processing` modules have been `pub`, leading
to them being included in the docs, altough (almost) empty.
Instead, we now `pub use` the `GraphSyncError` directly, cleaning up the
docs.
P2PGossipSync logs before delegating to NetworkGraph in its
EventHandler. In order to share this handling with RapidGossipSync,
NetworkGraph needs to take a logger so that it can implement
EventHandler instead.
Create a wrapper struct for rapid gossip sync that can be passed to
BackgroundProcessor's start method, allowing it to only start pruning
the network graph upon rapid gossip sync's completion.