To avoid exposing a node's identity in a blinded path, only create
one-hop blinded paths if the node has been announced, and thus has
public channels. Otherwise, there is no way to route a payment to the
node, exposing its identity needlessly.
The MessageRouter trait is used to find an OnionMessagePath to a
Destination (e.g., to a BlindedPath). Expand the interface with a
create_blinded_paths method for creating such paths to a recipient.
Provide a default implementation creating two-hop blinded paths where
the recipient's peers serve as introduction nodes.
When a peer is connected, OnionMessenger tracks it only if it supports
onion messages. On disconnect, we debug_assert that the peer was in a
state ConnectedPeer, failing when it is in the PendingConnection state.
However, we were mistakenly asserting for peers that we were not
tracking (i.e., that don't support onion messages). Relax the check to
not fail on the latter.
When enqueuing a message for a node already awaiting a connection,
BufferedAwaitingConnection should be returned when a node is not yet
connected as a peer. However, it was only returned when the first
message was enqueued. Any messages enqueued after but before a
connection was established incorrectly returned Buffered.
Add tests for onion message buffering checking that messages are cleared
upon disconnection and timed out after MAX_TIMER_TICKS. Also, checks
that ConnectionNeeded events are generated.
OnionMessenger buffers onion messages for nodes that are pending a
connection. To prevent DoS concerns, add a timer_tick_occurred method to
OnionMessageHandler so that buffered messages can be dropped. This will
be called in lightning-background-processor every 10 seconds.
An OnionMessageHandler may buffer messages that can't be sent because
the recipient is not a peer. Have the trait extend EventsProvider so
that implementation so that an Event::ConnectionNeeded can be generated
for any nodes that fall into this category. Also, implement
EventsProvider for OnionMessenger and IgnoringMessageHandler.
When there isn't a direct connection with the Destination of an
OnionMessage, look up socket addresses from the NetworkGraph. This is
used to signal to OnionMessenger that a direct connection is needed to
send the message.
MessageRouter::find_path is given a Destination to reach via a set of
peers. If a path cannot be found, it may return a partial path such that
OnionMessenger can signal a direct connection to the first node in the
path is needed. Include a list of socket addresses in the returned
OnionMessagePath to allow OnionMessenger to know how to connect to the
node.
This allows DefaultMessageRouter to use its NetworkGraph to return
socket addresses for gossiped nodes.
When buffering onion messages for a node that is not connected as a
peer, it's possible that the node does not exist. Include a NetworkGraph
reference in DefaultMessageRouter so that it can be used to check if the
node actually exists. Otherwise, an malicious node may send an onion
message where the reply path's introduction node doesn't exist. This
would result in buffering messages that may never be delivered.
MessageRouter::find_path returns a path to use when sending an onion
message. If the first node on the path is not connected or does not
support onion messages, sending will fail with InvalidFirstHop. Instead
of failing outright, buffer the message for later sending once the first
node is a connected peer.
OnionMessenger::send_onion_message takes an OnionMessagePath. This isn't
very useful as it requires finding a path manually. Instead, have the
method take a Destination and use OnionMessenger's MessageRouter to
construct the path. Later, this will allow for buffering messages where
the first node in the path isn't a direct connection.
Onion messages are buffered for sending to the next node. Since the
network has limited adoption, connecting directly to a peer may be
necessary. Add an OnionMessageBuffer abstraction that can differentiate
between connected peers and those are pending a connection. This allows
for buffering messages before a connection is established and applying
different buffer policies for peers yet to be connected.
In other languages (Java and C#, notably), overriding `Eq` without
overriding `Hash` can lead to surprising or broken behavior. Even
in Rust, its usually the case that you actually want both. Here we
add missing `Hash` derivations for P2P messages, to at least
address the first pile of warnings the C# compiler dumps.
Bindings aren't currently able to handle a struct with a generic
which is actually exposed - we map all structs concretely to a
single type, whereas having fluctuating types on a struct requires
mapping the inner field to a trait first.
Since this isn't super practical, we make `PendingOnionMessage` a
tuple in bindings, rather than a struct.
Because the bindings changes now require further changes to our
type definitions, avoiding building the `Simple*` type aliases
entirely makes the patchset there simpler.
When constructing onion messages to send initially (opposed to replying
to one from a handler), the user must construct an OnionMessagePath first
before calling OnionMessener::send_onion_message. Additionally, having a
reference to OnionMessener isn't always desirable. For instance, in an
upcoming commit, ChannelManager will implement OffersMessageHandler,
which OnionMessenger needs a reference to. If ChannelManager had a
reference to OnionMessenger, too, there would be a dependency cycle.
Instead, modify OffersMessageHandler and CustomOnionMessageHandler's
interfaces to include a method for releasing pending onion messages.
That way, ChannelManager may, for instance, construct and enqueue an
InvoiceRequest for sending without needing a reference to
OnionMessenger.
Additionally, OnionMessenger has responsibility for path finding just as
it does when replying to messages from a handler. It performs this when
extracting messages from the handlers before returning the next message
to send to a peer.
Rename CustomOnionMessageContents to OnionMessageContents and use it as
a trait bound on messages passed to OnionMessenger methods. This allows
using the trait in an upcoming commit as a bound on the contents of
PendingOnionMessage.
Also, make ParsedOnionMessageContent implement OnionMessageContents so
that Payload can be bounded by OnionMessageContents directly, but used
when either reading a ParsedOnionMessageContent or writing a specific
type of OnionMessageContents (e.g., OffersMessage).
In preparation for needing the name OnionMessageContents for a trait to
bound methods, rename it to ParsedOnionMessageContents. In the next
commit, it's use will be limited to reading only, and the new trait will
be a bound on method parameters instead.
OnionMessenger can send onion message responses from its handlers using
respond_with_onion_message, which finds a path to the destination and
enqueues the response for sending. Generalize this as it can be used not
only for responses but for initial sends as well.
OnionMessageProvider is a super-trait of OnionMessageHandler, but they
don't need to be used separately. Additionally, the former is misplaced
in the events module. Remove OnionMessageProvider and add it's only
method, next_onion_message_for_peer, into OnionMessageHandler.
The new `create_onion_message` function in `OnionMessenger` is hard
to handle - it has various generic requirements indirectly via the
struct, but they're not bounded by any of the method parameters.
Thus, you can't simply call `OnionMessenger::create_onion_message`,
as various bounds are not specified.
Instead, we move it to a freestanding function so that it can be
called directly without explicitly setting bounds.