While we already provide a `list_channels` method, it could result in
quite a large `Vec<ChannelDetails>`. Here, we provide the means to query
our channels by `counterparty_node_id` and DRY up the code.
`FaliureCode` is a trivial enum with no body, so we shouldn't be
passing it by reference. Its sufficiently strange that the Java
bindings aren't happy with it, which is fine, we should just fix it
here.
When we receive an update_fulfill_htlc message, we immediately try
to "claim" the HTLC against the HTLCSource. If there is one, this
works great, we immediately generate a `ChannelMonitorUpdate` for
the corresponding inbound HTLC and persist that before we ever get
to processing our counterparty's `commitment_signed` and persisting
the corresponding `ChannelMonitorUpdate`.
However, if there isn't one (and this is the first successful HTLC
for a payment we sent), we immediately generate a `PaymentSent`
event and queue it up for the user. Then, a millisecond later, we
receive the `commitment_signed` from our peer, removing the HTLC
from the latest local commitment transaction as a side-effect of
the `ChannelMonitorUpdate` applied.
If the user has processed the `PaymentSent` event by that point,
great, we're done. However, if they have not, and we crash prior to
persisting the `ChannelManager`, on startup we get confused about
the state of the payment. We'll force-close the channel for being
stale, and see an HTLC which was removed and is no longer present
in the latest commitment transaction (which we're broadcasting).
Because we claim corresponding inbound HTLCs before updating a
`ChannelMonitor`, we assume such HTLCs have failed - attempting to
fail after having claimed should be a noop. However, in the
sent-payment case we now generate a `PaymentFailed` event for the
user, allowing an HTLC to complete without giving the user a
preimage.
Here we address this issue by storing the payment preimages for
claimed outbound HTLCs in the `ChannelMonitor`, in addition to the
existing inbound HTLC preimages already stored there. This allows
us to fix the specific issue described by checking for a preimage
and switching the type of event generated in response. In addition,
it reduces the risk of future confusion by ensuring we don't fail
HTLCs which were claimed but not fully committed to before a crash.
It does not, however, full fix the issue here - because the
preimages are removed after the HTLC has been fully removed from
available commitment transactions if we are substantially delayed
in persisting the `ChannelManager` from the time we receive the
`update_fulfill_htlc` until after a full commitment signed dance
completes we may still hit this issue. The full fix for this issue
is to delay the persistence of the `ChannelMonitorUpdate` until
after the `PaymentSent` event has been processed. This avoids the
issue entirely, ensuring we process the event before updating the
`ChannelMonitor`, the same as we ensure the upstream HTLC has been
claimed before updating the `ChannelMonitor` for forwarded
payments.
The full solution will be implemented in a later work, however this
change still makes sense at that point as well - if we were to
delay the initial `commitment_signed` `ChannelMonitorUpdate` util
after the `PaymentSent` event has been processed (which likely
requires a database update on the users' end), we'd hold our
`commitment_signed` + `revoke_and_ack` response for two DB writes
(i.e. `fsync()` calls), making our commitment transaction
processing a full `fsync` slower. By making this change first, we
can instead delay the `ChannelMonitorUpdate` from the
counterparty's final `revoke_and_ack` message until the event has
been processed, giving us a full network roundtrip to do so and
avoiding delaying our response as long as an `fsync` is faster than
a network roundtrip.
The `get_err_msg!()` macro has no reason to be a macro so here we
move its logic to a function and leave the macro in place to avoid
touching every line of code in the tests.
This reduces the `--profile=test --lib` `Zpretty=expanded` code
size from 322,183 LoC to 321,985 LoC.
The `get_revoke_commit_msgs!()` macro has no reason to be a macro
so here we move its logic to a function and leave the macro in
place to avoid touching every line of code in the tests.
This reduces the `--profile=test --lib` `Zpretty=expanded` code
size from 324,763 LoC to 322,183 LoC.
Our lockdep logic (on Windows) identifies a mutex based on which
line it was constructed on. Thus, if we have two mutexes
constructed on the same line it will generate false positives.
Taking two instances of the same mutex may be totally fine, but it
requires a total lockorder that we cannot (trivially) check. Thus,
its generally unsafe to do if we can avoid it.
To discourage doing this, here we default to panicing on such locks
in our lockorder tests, with a separate lock function added that is
clearly labeled "unsafe" to allow doing so when we can guarantee a
total lockorder.
This requires adapting a number of sites to the new API, including
fixing a bug this turned up in `ChannelMonitor`'s `PartialEq` where
no lockorder was guaranteed.
When handling a `ChannelMonitor` update via the new
`handle_new_monitor_update` macro, we always call the macro with
the `per_peer_state` read lock held and have the macro drop the
per-peer state lock. Then, when handling the resulting updates, we
may take the `per_peer_state` read lock again in another function.
In a coming commit, recursive read locks will be disallowed, so we
have to drop the `per_peer_state` read lock before calling
additional functions in `handle_new_monitor_update`, which we do
here.
Our existing lockorder tests assume that a read lock on a thread
that is already holding the same read lock is totally fine. This
isn't at all true. The `std` `RwLock` behavior is
platform-dependent - on most platforms readers can starve writers
as readers will never block for a pending writer. However, on
platforms where this is not the case, one thread trying to take a
write lock may deadlock with another thread that both already has,
and is attempting to take again, a read lock.
Worse, our in-tree `FairRwLock` exhibits this behavior explicitly
on all platforms to avoid the starvation issue.
Sadly, a user ended up hitting this deadlock in production in the
form of a call to `get_and_clear_pending_msg_events` which holds
the `ChannelManager::total_consistency_lock` before calling
`process_pending_monitor_events` and eventually
`channel_monitor_updated`, which tries to take the same read lock
again.
Luckily, the fix is trivial, simply remove the redundand read lock
in `channel_monitor_updated`.
Fixes#2000
We previously avoided holding the `total_consistency_lock` while
doing crypto operations to build onions. However, now that we've
abstracted out the outbound payment logic into a utility module,
ensuring the state is consistent at all times is now abstracted
away from code authors and reviewers, making it likely to break.
Further, because we now call `send_payment_along_path` both with,
and without, the `total_consistency_lock`, and because recursive
read locks may deadlock, it would now be quite difficult to figure
out which paths through `outbound_payment` need the lock and which
don't.
While it may slow writes somewhat, it's not really worth trying to
figure out this mess, instead we just hold the
`total_consistency_lock` before going into `outbound_payment`
functions.
fbc08477e8 purported to "move" the
`final_cltv_expiry_delta` field to `PaymentParamters` from
`RouteParameters`. However, for naive backwards-compatibility
reasons it left the existing on in place and only added a new,
redundant field in `PaymentParameters`.
It turns out there's really no reason for this - if we take a more
critical eye towards backwards compatibility we can figure out the
correct value in every `PaymentParameters` while deserializing.
We do this here - making `PaymentParameters` a `ReadableArgs`
taking a "default" `cltv_expiry_delta` when it goes to read. This
allows existing `RouteParameters` objects to pass the read
`final_cltv_expiry_delta` field in to be used if the new field
wasn't present.
When we read a `Route` (or a list of `RouteHop`s), we should never
have zero paths or zero `RouteHop`s in a path. As such, its fine to
simply reject these at deserialization-time. Technically this could
lead to something which we can generate not round-trip'ing
serialization, but that seems okay here.
Forcing users to pass a genesis block hash has ended up being
error-prone largely due to byte-swapping questions for bindings
users. Further, our API is currently inconsistent - in
`ChannelManager` we take a `Bitcoin::Network` but in `NetworkGraph`
we take the genesis block hash.
Luckily `NetworkGraph` is the only remaining place where we require
users pass the genesis block hash, so swapping it for a `Network`
is a simple change.
Prior to this, we returned PaymentSendFailure from auto retry send payment
methods. This implied that we might return a PartialFailure from them, which
has never been the case. So it makes sense to rework the errors to be a better
fit for the methods.
We're taking error handling in a totally different direction now to make it
more asynchronous, see send_payment_internal for more information.
Building on the previous commits, this finishes our transition to
doing all message-sending in the monitor update completion
pipeline, unifying our immediate- and async- `ChannelMonitor`
update and persistence flows.
In the previous commit, we moved all our `ChannelMonitorUpdate`
pipelines to use a new async path via the
`handle_new_monitor_update` macro. This avoids having two message
sending pathways and simply sends messages in the "monitor update
completed" flow, which is shared between sync and async monitor
updates.
Here we reuse the new macro for handling `funding_signed` messages
when doing an initial `ChannelMonitor` persistence. This provides
a similar benefit, simplifying the code a trivial amount, but
importantly allows us to fully remove the original
`handle_monitor_update_res` macro.
We currently have two codepaths on most channel update functions -
most methods return a set of messages to send a peer iff the
`ChannelMonitorUpdate` succeeds, but if it does not we push the
messages back into the `Channel` and then pull them back out when
the `ChannelMonitorUpdate` completes and send them then. This adds
a substantial amount of complexity in very critical codepaths.
Instead, here we swap all our channel update codepaths to
immediately set the channel-update-required flag and only return a
`ChannelMonitorUpdate` to the `ChannelManager`. Internally in the
`Channel` we store a queue of `ChannelMonitorUpdate`s, which will
become critical in future work to surface pending
`ChannelMonitorUpdate`s to users at startup so they can complete.
This leaves some redundant work in `Channel` to be cleaned up
later. Specifically, we still generate the messages which we will
now ignore and regenerate later.
This commit updates the `ChannelMonitorUpdate` pipeline across all
the places we generate them.
The TODO mentioned in `handle_monitor_update_res` about how we
might forget about HTLCs in case of permanent monitor update
failure still applies in spite of all our changes. If a channel is
drop'd in general, monitor-pending updates may be lost if the
monitor update failed to persist.
This was always the case, and is ultimately the general form of the
the specific TODO, so we simply leave comments there
In a previous PR, we added a `MonitorUpdateCompletionAction` enum
which described actions to take after a `ChannelMonitorUpdate`
persistence completes. At the time, it was only used to execute
actions in-line, however in the next commit we'll start (correctly)
leaving the existing actions until after monitor updates complete.
Because we store some (not large, but not zero) state per-peer,
it's useful to limit the number of peers we have connected, at
least with some buffer.
Much more importantly, each channel has a relatively large cost,
especially around the `ChannelMonitor`s we have to build for each.
Thus, here, we limit the number of channels per-peer which aren't
(yet) on-chain, as well as limit the number of (inbound) peers
which don't have a (funded-on-chain) channel.
Fixes#1889
Long ago, we used the `no_connection_possible` to signal that a
peer has some unknown feature set or some other condition prevents
us from ever connecting to the given peer. In that case we'd
automatically force-close all channels with the given peer. This
was somewhat surprising to users so we removed the automatic
force-close, leaving the flag serving no LDK-internal purpose.
Distilling the concept of "can we connect to this peer again in the
future" to a simple flag turns out to be ripe with edge cases, so
users actually using the flag to force-close channels would likely
cause surprising behavior.
Thus, there's really not a lot of reason to keep the flag,
especially given its untested and likely to be broken in subtle
ways anyway.
This fixes new errors in `full_stack_target` pointed out by
Chaincode's generous fuzzing infrastructure. Specifically, there's
no reason to check the error message in the
`funding_transaction_generated` return value - it can only return
a failure if the channel has closed since the funding transaction
was generated (which is fine) or if the signer refuses to sign
(which can't happen in fuzzing).
Over the next few commits, this macro will replace the
`handle_monitor_update_res` macro. It takes a different approach -
instead of receiving the message(s) that need to be re-sent after
the monitor update completes and pushing them back into the
channel, we'll not get the messages from the channel at all until
we're ready for them.
This will unify our message sending into only actually fetching +
sending messages in the common monitor-update-completed code,
rather than both there *and* in the functions that call `Channel`
when new messages are originated.