Secrets should not be exposed in-memory at the interface level as it
would be impossible the implement it against a hardware security
module/secure element.
This fixes a crash in the `full_stack_target` fuzz test (found by
Chaincode's generous fuzzing infrastructure!) but ultimately is a
better error code - a peer disconnecting before we can fund a
channel isn't a "misuse error" its an unavailable channel.
hashbrown by default uses ahash, which may be a bit faster, but
more importantly, if we upgrade to hashbrown 0.13/ahash 0.8 we can
make it use a constant randomization factor, making fuzzers happier.
`get_channel_signer` previously had two different responsibilites:
generating unique `channel_keys_id` and using said ID to derive channel
keys. We decide to split it into two methods `generate_channel_keys_id`
and `derive_channel_signer`, such that we can use the latter to fulfill
our goal of re-deriving signers instead of persisting them. There's no
point in storing data that can be easily re-derived.
We increase the `user_channel_id` type from `u64` to `u128`. In order to
maintain backwards compatibility, we have to de-/serialize it as two
separate `u64`s in `Event` as well as in the `Channel` itself.
In c986e52ce8, an `MppId` was added
to `HTLCSource` objects as a way of correlating HTLCs which belong
to the same payment when the `ChannelManager` sees an HTLC
succeed/fail. This allows it to have awareness of the state of all
HTLCs in a payment when it generates the ultimate user-facing
payment success/failure events. This was used in the same PR to
avoid generating duplicative success/failure events for a single
payment.
Because the field was only used as an internal token to correlate
HTLCs, and retries were not supported, it was generated randomly by
calling the `KeysInterface`'s 32-byte random-fetching function.
This also provided a backwards-compatibility story as the existing
HTLC randomization key was re-used for older clients.
In 28eea12bbe `MppId` was renamed to
the current `PaymentId` which was then used expose the
`retry_payment` interface, allowing users to send new HTLCs which
are considered a part of an existing payment.
At no point has the payment-sending API seriously considered
idempotency, a major drawback which leaves the API unsafe in most
deployments. Luckily, there is a simple solution - because the
`PaymentId` must be unique, and because payment information for a
given payment is held for several blocks after a payment
completes/fails, it represents an obvious idempotency token.
Here we simply require the user provide the `PaymentId` directly in
`send_payment`, allowing them to use whatever token they may
already have for a payment's idempotency token.
When a `chain::Watch` `ChannelMonitor` update method is called, the
user has three options:
(a) persist the monitor update immediately and return success,
(b) fail to persist the monitor update immediately and return
failure,
(c) return a flag indicating the monitor update is in progress and
will complete in the future.
(c) is rather harmless, and in some deployments should be expected
to be the return value for all monitor update calls, but currently
requires returning `Err(ChannelMonitorUpdateErr::TemporaryFailure)`
which isn't very descriptive and sounds scarier than it is.
Instead, here, we change the return type used to be a single enum
(rather than a Result) and rename `TemporaryFailure`
`UpdateInProgress`.
Some `NodeFeatures` will, in the future, represent features which
are not enabled by the `ChannelManager`, but by other message
handlers handlers. Thus, it doesn't make sense to determine the
node feature bits in the `ChannelManager`.
The simplest fix for this is to change to generating the
node_announcement in `PeerManager`, asking all the connected
handlers which feature bits they support and simply OR'ing them
together. While this may not be sufficient in the future as it
doesn't consider feature bit dependencies, support for those could
be handled at the feature level in the future.
This commit moves the `broadcast_node_announcement` function to
`PeerHandler` but does not yet implement feature OR'ing.
Adds the boilerplate needed for PeerManager and OnionMessenger to work
together, with some corresponding docs and misc updates mostly due to the
PeerManager public API changing.
This method will help us avoid retrieving our node secret, something we want to
get rid of entirely. It will be used in upcoming commits when decoding the
onion message packet, and in future PRs to help us get rid of
KeysInterface::get_node_secret usages across the codebase
When we send payment probes, we generate the [`PaymentHash`] based on a
probing cookie secret and a random [`PaymentId`]. This allows us to
discern probes from real payments, without keeping additional state.
Because downstream languages are often garbage-collected, having
the user directly allocate a `ReadOnlyNetworkGraph` and pass a
reference to it to `find_route` often results in holding a read
lock long in excess of the `find_route` call. Worse, some languages
(like JavaScript) tend to only garbage collect when other code is
not running, possibly leading to deadlocks.
If a user restores from a backup that they know is stale, they'd
like to force-close all of their channels (or at least the ones
they know are stale) *without* broadcasting the latest state,
asking their peers to do so instead. This simply adds methods to do
so, renaming the existing `force_close_channel` and
`force_close_all_channels` methods to disambiguate further.
In the near future, we plan to allow users to update their
`ChannelConfig` after the initial channel handshake. In order to reuse
the same struct and expose it to users, we opt to move out all static
fields that cannot be updated after the initial channel handshake.
P2PGossipSync logs before delegating to NetworkGraph in its
EventHandler. In order to share this handling with RapidGossipSync,
NetworkGraph needs to take a logger so that it can implement
EventHandler instead.
NetGraphMsgHandler implements RoutingMessageHandler to handle gossip
messages defined in BOLT 7 and maintains a view of the network by
updating NetworkGraph. Rename it to P2PGossipSync, which better
describes its purpose, and to contrast with RapidGossipSync.