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Rename ClosingMonitorUpdateRegeneratedOnStartup
to Closed...
Now that we also use the "Closing" `BackgroundEvent` for already-closed channels we need to rename it and tweak the docs.
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1 changed files with 10 additions and 10 deletions
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@ -507,19 +507,19 @@ struct ClaimablePayments {
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/// running normally, and specifically must be processed before any other non-background
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/// running normally, and specifically must be processed before any other non-background
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/// [`ChannelMonitorUpdate`]s are applied.
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/// [`ChannelMonitorUpdate`]s are applied.
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enum BackgroundEvent {
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enum BackgroundEvent {
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/// Handle a ChannelMonitorUpdate which closes the channel. This is only separated from
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/// Handle a ChannelMonitorUpdate which closes the channel or for an already-closed channel.
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/// [`Self::MonitorUpdateRegeneratedOnStartup`] as the maybe-non-closing variant needs a public
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/// This is only separated from [`Self::MonitorUpdateRegeneratedOnStartup`] as the
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/// key to handle channel resumption, whereas if the channel has been force-closed we do not
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/// maybe-non-closing variant needs a public key to handle channel resumption, whereas if the
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/// need the counterparty node_id.
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/// channel has been force-closed we do not need the counterparty node_id.
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///
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///
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/// Note that any such events are lost on shutdown, so in general they must be updates which
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/// Note that any such events are lost on shutdown, so in general they must be updates which
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/// are regenerated on startup.
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/// are regenerated on startup.
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ClosingMonitorUpdateRegeneratedOnStartup((OutPoint, ChannelMonitorUpdate)),
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ClosedMonitorUpdateRegeneratedOnStartup((OutPoint, ChannelMonitorUpdate)),
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/// Handle a ChannelMonitorUpdate which may or may not close the channel and may unblock the
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/// Handle a ChannelMonitorUpdate which may or may not close the channel and may unblock the
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/// channel to continue normal operation.
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/// channel to continue normal operation.
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///
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///
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/// In general this should be used rather than
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/// In general this should be used rather than
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/// [`Self::ClosingMonitorUpdateRegeneratedOnStartup`], however in cases where the
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/// [`Self::ClosedMonitorUpdateRegeneratedOnStartup`], however in cases where the
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/// `counterparty_node_id` is not available as the channel has closed from a [`ChannelMonitor`]
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/// `counterparty_node_id` is not available as the channel has closed from a [`ChannelMonitor`]
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/// error the other variant is acceptable.
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/// error the other variant is acceptable.
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///
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///
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@ -4103,7 +4103,7 @@ where
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for event in background_events.drain(..) {
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for event in background_events.drain(..) {
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match event {
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match event {
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BackgroundEvent::ClosingMonitorUpdateRegeneratedOnStartup((funding_txo, update)) => {
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BackgroundEvent::ClosedMonitorUpdateRegeneratedOnStartup((funding_txo, update)) => {
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// The channel has already been closed, so no use bothering to care about the
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// The channel has already been closed, so no use bothering to care about the
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// monitor updating completing.
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// monitor updating completing.
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let _ = self.chain_monitor.update_channel(funding_txo, &update);
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let _ = self.chain_monitor.update_channel(funding_txo, &update);
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@ -4763,7 +4763,7 @@ where
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// If we're running during init we cannot update a monitor directly - they probably
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// If we're running during init we cannot update a monitor directly - they probably
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// haven't actually been loaded yet. Instead, push the monitor update as a background
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// haven't actually been loaded yet. Instead, push the monitor update as a background
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// event.
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// event.
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// Note that while its safe to use `ClosingMonitorUpdateRegeneratedOnStartup` here (the
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// Note that while it's safe to use `ClosedMonitorUpdateRegeneratedOnStartup` here (the
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// channel is already closed) we need to ultimately handle the monitor update
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// channel is already closed) we need to ultimately handle the monitor update
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// completion action only after we've completed the monitor update. This is the only
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// completion action only after we've completed the monitor update. This is the only
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// way to guarantee this update *will* be regenerated on startup (otherwise if this was
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// way to guarantee this update *will* be regenerated on startup (otherwise if this was
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@ -4771,7 +4771,7 @@ where
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// upstream). Thus, we need to transition to some new `BackgroundEvent` type which will
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// upstream). Thus, we need to transition to some new `BackgroundEvent` type which will
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// complete the monitor update completion action from `completion_action`.
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// complete the monitor update completion action from `completion_action`.
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self.pending_background_events.lock().unwrap().push(
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self.pending_background_events.lock().unwrap().push(
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BackgroundEvent::ClosingMonitorUpdateRegeneratedOnStartup((
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BackgroundEvent::ClosedMonitorUpdateRegeneratedOnStartup((
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prev_hop.outpoint, preimage_update,
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prev_hop.outpoint, preimage_update,
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)));
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)));
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}
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}
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@ -8262,7 +8262,7 @@ where
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update_id: CLOSED_CHANNEL_UPDATE_ID,
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update_id: CLOSED_CHANNEL_UPDATE_ID,
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updates: vec![ChannelMonitorUpdateStep::ChannelForceClosed { should_broadcast: true }],
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updates: vec![ChannelMonitorUpdateStep::ChannelForceClosed { should_broadcast: true }],
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};
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};
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close_background_events.push(BackgroundEvent::ClosingMonitorUpdateRegeneratedOnStartup((*funding_txo, monitor_update)));
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close_background_events.push(BackgroundEvent::ClosedMonitorUpdateRegeneratedOnStartup((*funding_txo, monitor_update)));
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}
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}
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}
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}
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