Stop relying on the *Features::known method in net-tokio

As we move towards specify supported/required feature bits in the
module(s) where they are supported, the global `known` feature set
constructors no longer make sense.

Here we stop relying on the `known` method in the
`lightning-net-tokio` crate.
This commit is contained in:
Matt Corallo 2022-09-09 02:34:27 +00:00
parent 4846570807
commit 10b471d440

View File

@ -582,8 +582,8 @@ mod tests {
fn handle_reply_short_channel_ids_end(&self, _their_node_id: &PublicKey, _msg: ReplyShortChannelIdsEnd) -> Result<(), LightningError> { Ok(()) }
fn handle_query_channel_range(&self, _their_node_id: &PublicKey, _msg: QueryChannelRange) -> Result<(), LightningError> { Ok(()) }
fn handle_query_short_channel_ids(&self, _their_node_id: &PublicKey, _msg: QueryShortChannelIds) -> Result<(), LightningError> { Ok(()) }
fn provided_node_features(&self) -> NodeFeatures { NodeFeatures::known() }
fn provided_init_features(&self, _their_node_id: &PublicKey) -> InitFeatures { InitFeatures::known() }
fn provided_node_features(&self) -> NodeFeatures { NodeFeatures::empty() }
fn provided_init_features(&self, _their_node_id: &PublicKey) -> InitFeatures { InitFeatures::empty() }
}
impl ChannelMessageHandler for MsgHandler {
fn handle_open_channel(&self, _their_node_id: &PublicKey, _their_features: InitFeatures, _msg: &OpenChannel) {}
@ -616,8 +616,8 @@ mod tests {
}
fn handle_channel_reestablish(&self, _their_node_id: &PublicKey, _msg: &ChannelReestablish) {}
fn handle_error(&self, _their_node_id: &PublicKey, _msg: &ErrorMessage) {}
fn provided_node_features(&self) -> NodeFeatures { NodeFeatures::known() }
fn provided_init_features(&self, _their_node_id: &PublicKey) -> InitFeatures { InitFeatures::known() }
fn provided_node_features(&self) -> NodeFeatures { NodeFeatures::empty() }
fn provided_init_features(&self, _their_node_id: &PublicKey) -> InitFeatures { InitFeatures::empty() }
}
impl MessageSendEventsProvider for MsgHandler {
fn get_and_clear_pending_msg_events(&self) -> Vec<MessageSendEvent> {