mempool/frontend/src/app/components/difficulty/difficulty.component.ts

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import { ChangeDetectionStrategy, Component, Input, OnInit } from '@angular/core';
import { combineLatest, Observable, timer } from 'rxjs';
import { map, switchMap } from 'rxjs/operators';
import { StateService } from '../..//services/state.service';
interface EpochProgress {
base: string;
change: number;
progress: string;
remainingBlocks: number;
newDifficultyHeight: number;
colorAdjustments: string;
colorPreviousAdjustments: string;
timeAvg: string;
remainingTime: number;
previousRetarget: number;
blocksUntilHalving: number;
timeUntilHalving: number;
}
@Component({
selector: 'app-difficulty',
templateUrl: './difficulty.component.html',
styleUrls: ['./difficulty.component.scss'],
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class DifficultyComponent implements OnInit {
isLoadingWebSocket$: Observable<boolean>;
difficultyEpoch$: Observable<EpochProgress>;
@Input() showProgress = true;
@Input() showHalving = false;
@Input() showTitle = true;
constructor(
public stateService: StateService,
) { }
ngOnInit(): void {
this.isLoadingWebSocket$ = this.stateService.isLoadingWebSocket$;
this.difficultyEpoch$ = timer(0, 1000)
.pipe(
switchMap(() => combineLatest([
this.stateService.blocks$.pipe(map(([block]) => block)),
this.stateService.lastDifficultyAdjustment$,
this.stateService.previousRetarget$
])),
map(([block, DATime, previousRetarget]) => {
const now = new Date().getTime() / 1000;
const diff = now - DATime;
const blocksInEpoch = block.height % 2016;
const progress = (blocksInEpoch >= 0) ? (blocksInEpoch / 2016 * 100).toFixed(2) : `100`;
const remainingBlocks = 2016 - blocksInEpoch;
const newDifficultyHeight = block.height + remainingBlocks;
let change = 0;
if (remainingBlocks < 1870) {
if (blocksInEpoch > 0) {
change = (600 / (diff / blocksInEpoch ) - 1) * 100;
}
if (change > 300) {
change = 300;
}
if (change < -75) {
change = -75;
}
}
const timeAvgDiff = change * 0.1;
let timeAvgMins = 10;
if (timeAvgDiff > 0) {
timeAvgMins -= Math.abs(timeAvgDiff);
} else {
timeAvgMins += Math.abs(timeAvgDiff);
}
const timeAvg = timeAvgMins.toFixed(0);
const remainingTime = (remainingBlocks * timeAvgMins * 60 * 1000) + (now * 1000);
let colorAdjustments = '#ffffff66';
if (change > 0) {
colorAdjustments = '#3bcc49';
}
if (change < 0) {
colorAdjustments = '#dc3545';
}
let colorPreviousAdjustments = '#dc3545';
if (previousRetarget) {
if (previousRetarget >= 0) {
colorPreviousAdjustments = '#3bcc49';
}
if (previousRetarget === 0) {
colorPreviousAdjustments = '#ffffff66';
}
} else {
colorPreviousAdjustments = '#ffffff66';
}
const blocksUntilHalving = block.height % 210000;
const timeUntilHalving = (blocksUntilHalving * timeAvgMins * 60 * 1000) + (now * 1000);
return {
base: `${progress}%`,
change,
progress,
remainingBlocks,
timeAvg,
colorAdjustments,
colorPreviousAdjustments,
blocksInEpoch,
newDifficultyHeight,
remainingTime,
previousRetarget,
blocksUntilHalving,
timeUntilHalving,
};
})
);
}
}