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f3849f5c10
* Structs and wire messages for HTLCs * Wire protocol for a state machine with no blocking(!!!) (I will write the state machine) TL;DR: Can do multiple HTLC modifications in-flight, dead simple wire protocol. Both sides can update their Commitments unliaterally without waiting for the other party's signature. Will have basic/preliminary notes in the README * Added **swp to .gitignore because of vim annoyances
72 lines
1.4 KiB
Go
72 lines
1.4 KiB
Go
package lnwire
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import (
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"fmt"
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"io"
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)
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//Multiple Clearing Requests are possible by putting this inside an array of
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//clearing requests
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type HTLCTimeoutRequest struct {
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//We can use a different data type for this if necessary...
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ChannelID uint64
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//ID of this request
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StagingID uint64
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}
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func (c *HTLCTimeoutRequest) Decode(r io.Reader, pver uint32) error {
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//ChannelID(8)
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//StagingID(8)
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err := readElements(r,
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&c.ChannelID,
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&c.StagingID,
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)
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if err != nil {
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return err
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}
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return nil
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}
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//Creates a new HTLCTimeoutRequest
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func NewHTLCTimeoutRequest() *HTLCTimeoutRequest {
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return &HTLCTimeoutRequest{}
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}
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//Serializes the item from the HTLCTimeoutRequest struct
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//Writes the data to w
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func (c *HTLCTimeoutRequest) Encode(w io.Writer, pver uint32) error {
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err := writeElements(w,
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c.ChannelID,
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c.StagingID,
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)
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if err != nil {
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return err
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}
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return nil
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}
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func (c *HTLCTimeoutRequest) Command() uint32 {
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return CmdHTLCTimeoutRequest
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}
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func (c *HTLCTimeoutRequest) MaxPayloadLength(uint32) uint32 {
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//16
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return 16
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}
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//Makes sure the struct data is valid (e.g. no negatives or invalid pkscripts)
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func (c *HTLCTimeoutRequest) Validate() error {
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//We're good!
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return nil
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}
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func (c *HTLCTimeoutRequest) String() string {
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return fmt.Sprintf("\n--- Begin HTLCTimeoutRequest ---\n") +
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fmt.Sprintf("ChannelID:\t%d\n", c.ChannelID) +
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fmt.Sprintf("StagingID:\t%d\n", c.StagingID) +
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fmt.Sprintf("--- End HTLCTimeoutRequest ---\n")
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}
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