mirror of
https://github.com/lightningnetwork/lnd.git
synced 2024-11-19 18:10:34 +01:00
760 lines
21 KiB
Go
760 lines
21 KiB
Go
package routing
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import (
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"fmt"
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"sync"
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"time"
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"github.com/davecgh/go-spew/spew"
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sphinx "github.com/lightningnetwork/lightning-onion"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/htlcswitch"
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"github.com/lightningnetwork/lnd/lntypes"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// paymentLifecycle holds all information about the current state of a payment
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// needed to resume if from any point.
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type paymentLifecycle struct {
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router *ChannelRouter
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totalAmount lnwire.MilliSatoshi
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feeLimit lnwire.MilliSatoshi
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paymentHash lntypes.Hash
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paySession PaymentSession
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timeoutChan <-chan time.Time
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currentHeight int32
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}
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// payemntState holds a number of key insights learned from a given MPPayment
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// that we use to determine what to do on each payment loop iteration.
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type paymentState struct {
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numShardsInFlight int
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remainingAmt lnwire.MilliSatoshi
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remainingFees lnwire.MilliSatoshi
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terminate bool
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}
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// paymentState uses the passed payment to find the latest information we need
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// to act on every iteration of the payment loop.
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func (p *paymentLifecycle) paymentState(payment *channeldb.MPPayment) (
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*paymentState, error) {
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// Fetch the total amount and fees that has already been sent in
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// settled and still in-flight shards.
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sentAmt, fees := payment.SentAmt()
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// Sanity check we haven't sent a value larger than the payment amount.
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if sentAmt > p.totalAmount {
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return nil, fmt.Errorf("amount sent %v exceeds "+
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"total amount %v", sentAmt, p.totalAmount)
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}
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// We'll subtract the used fee from our fee budget, but allow the fees
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// of the already sent shards to exceed our budget (can happen after
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// restarts).
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feeBudget := p.feeLimit
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if fees <= feeBudget {
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feeBudget -= fees
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} else {
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feeBudget = 0
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}
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// Get any terminal info for this payment.
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settle, failure := payment.TerminalInfo()
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// If either an HTLC settled, or the payment has a payment level
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// failure recorded, it means we should terminate the moment all shards
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// have returned with a result.
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terminate := settle != nil || failure != nil
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activeShards := payment.InFlightHTLCs()
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return &paymentState{
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numShardsInFlight: len(activeShards),
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remainingAmt: p.totalAmount - sentAmt,
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remainingFees: feeBudget,
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terminate: terminate,
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}, nil
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}
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// resumePayment resumes the paymentLifecycle from the current state.
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func (p *paymentLifecycle) resumePayment() ([32]byte, *route.Route, error) {
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shardHandler := &shardHandler{
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router: p.router,
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paymentHash: p.paymentHash,
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shardErrors: make(chan error),
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quit: make(chan struct{}),
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}
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// When the payment lifecycle loop exits, we make sure to signal any
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// sub goroutine of the shardHandler to exit, then wait for them to
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// return.
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defer shardHandler.stop()
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// If we had any existing attempts outstanding, we'll start by spinning
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// up goroutines that'll collect their results and deliver them to the
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// lifecycle loop below.
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payment, err := p.router.cfg.Control.FetchPayment(
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p.paymentHash,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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for _, a := range payment.InFlightHTLCs() {
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a := a
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log.Debugf("Resuming payment shard %v for hash %v",
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a.AttemptID, p.paymentHash)
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shardHandler.collectResultAsync(&a.HTLCAttemptInfo)
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}
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// We'll continue until either our payment succeeds, or we encounter a
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// critical error during path finding.
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for {
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// Start by quickly checking if there are any outcomes already
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// available to handle before we reevaluate our state.
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if err := shardHandler.checkShards(); err != nil {
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return [32]byte{}, nil, err
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}
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// We start every iteration by fetching the lastest state of
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// the payment from the ControlTower. This ensures that we will
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// act on the latest available information, whether we are
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// resuming an existing payment or just sent a new attempt.
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payment, err := p.router.cfg.Control.FetchPayment(
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p.paymentHash,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// Using this latest state of the payment, calculate
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// information about our active shards and terminal conditions.
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state, err := p.paymentState(payment)
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if err != nil {
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return [32]byte{}, nil, err
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}
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log.Debugf("Payment %v in state terminate=%v, "+
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"active_shards=%v, rem_value=%v, fee_limit=%v",
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p.paymentHash, state.terminate, state.numShardsInFlight,
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state.remainingAmt, state.remainingFees)
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switch {
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// We have a terminal condition and no active shards, we are
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// ready to exit.
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case state.terminate && state.numShardsInFlight == 0:
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// Find the first successful shard and return
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// the preimage and route.
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for _, a := range payment.HTLCs {
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if a.Settle != nil {
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return a.Settle.Preimage, &a.Route, nil
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}
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}
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// Payment failed.
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return [32]byte{}, nil, *payment.FailureReason
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// If we either reached a terminal error condition (but had
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// active shards still) or there is no remaining value to send,
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// we'll wait for a shard outcome.
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case state.terminate || state.remainingAmt == 0:
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// We still have outstanding shards, so wait for a new
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// outcome to be available before re-evaluating our
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// state.
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if err := shardHandler.waitForShard(); err != nil {
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return [32]byte{}, nil, err
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}
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continue
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}
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// Before we attempt any new shard, we'll check to see if
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// either we've gone past the payment attempt timeout, or the
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// router is exiting. In either case, we'll stop this payment
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// attempt short. If a timeout is not applicable, timeoutChan
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// will be nil.
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select {
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case <-p.timeoutChan:
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log.Warnf("payment attempt not completed before " +
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"timeout")
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// By marking the payment failed with the control
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// tower, no further shards will be launched and we'll
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// return with an error the moment all active shards
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// have finished.
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saveErr := p.router.cfg.Control.Fail(
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p.paymentHash, channeldb.FailureReasonTimeout,
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)
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if saveErr != nil {
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return [32]byte{}, nil, saveErr
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}
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continue
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case <-p.router.quit:
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return [32]byte{}, nil, ErrRouterShuttingDown
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// Fall through if we haven't hit our time limit.
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default:
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}
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// Create a new payment attempt from the given payment session.
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rt, err := p.paySession.RequestRoute(
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state.remainingAmt, state.remainingFees,
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uint32(state.numShardsInFlight), uint32(p.currentHeight),
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)
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if err != nil {
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log.Warnf("Failed to find route for payment %v: %v",
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p.paymentHash, err)
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routeErr, ok := err.(noRouteError)
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if !ok {
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return [32]byte{}, nil, err
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}
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// There is no route to try, and we have no active
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// shards. This means that there is no way for us to
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// send the payment, so mark it failed with no route.
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if state.numShardsInFlight == 0 {
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failureCode := routeErr.FailureReason()
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log.Debugf("Marking payment %v permanently "+
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"failed with no route: %v",
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p.paymentHash, failureCode)
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saveErr := p.router.cfg.Control.Fail(
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p.paymentHash, failureCode,
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)
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if saveErr != nil {
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return [32]byte{}, nil, saveErr
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}
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continue
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}
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// We still have active shards, we'll wait for an
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// outcome to be available before retrying.
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if err := shardHandler.waitForShard(); err != nil {
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return [32]byte{}, nil, err
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}
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continue
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}
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// We found a route to try, launch a new shard.
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attempt, outcome, err := shardHandler.launchShard(rt)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// If we encountered a non-critical error when launching the
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// shard, handle it.
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if outcome.err != nil {
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log.Warnf("Failed to launch shard %v for "+
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"payment %v: %v", attempt.AttemptID,
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p.paymentHash, outcome.err)
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// We must inspect the error to know whether it was
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// critical or not, to decide whether we should
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// continue trying.
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err := shardHandler.handleSendError(
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attempt, outcome.err,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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// Error was handled successfully, continue to make a
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// new attempt.
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continue
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}
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// Now that the shard was successfully sent, launch a go
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// routine that will handle its result when its back.
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shardHandler.collectResultAsync(attempt)
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}
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}
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// shardHandler holds what is necessary to send and collect the result of
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// shards.
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type shardHandler struct {
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paymentHash lntypes.Hash
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router *ChannelRouter
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// shardErrors is a channel where errors collected by calling
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// collectResultAsync will be delivered. These results are meant to be
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// inspected by calling waitForShard or checkShards, and the channel
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// doesn't need to be initiated if the caller is using the sync
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// collectResult directly.
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shardErrors chan error
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// quit is closed to signal the sub goroutines of the payment lifecycle
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// to stop.
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quit chan struct{}
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wg sync.WaitGroup
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}
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// stop signals any active shard goroutine to exit and waits for them to exit.
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func (p *shardHandler) stop() {
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close(p.quit)
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p.wg.Wait()
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}
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// waitForShard blocks until any of the outstanding shards return.
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func (p *shardHandler) waitForShard() error {
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select {
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case err := <-p.shardErrors:
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return err
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case <-p.quit:
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return fmt.Errorf("shard handler quitting")
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case <-p.router.quit:
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return ErrRouterShuttingDown
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}
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}
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// checkShards is a non-blocking method that check if any shards has finished
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// their execution.
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func (p *shardHandler) checkShards() error {
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for {
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select {
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case err := <-p.shardErrors:
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if err != nil {
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return err
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}
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case <-p.quit:
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return fmt.Errorf("shard handler quitting")
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case <-p.router.quit:
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return ErrRouterShuttingDown
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default:
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return nil
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}
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}
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}
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// launchOutcome is a type returned from launchShard that indicates whether the
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// shard was successfully send onto the network.
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type launchOutcome struct {
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// err is non-nil if a non-critical error was encountered when trying
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// to send the shard, and we successfully updated the control tower to
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// reflect this error. This can be errors like not enough local
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// balance for the given route etc.
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err error
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// attempt is the attempt structure as recorded in the database.
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attempt *channeldb.HTLCAttempt
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}
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// launchShard creates and sends an HTLC attempt along the given route,
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// registering it with the control tower before sending it. It returns the
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// HTLCAttemptInfo that was created for the shard, along with a launchOutcome.
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// The launchOutcome is used to indicate whether the attempt was successfully
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// sent. If the launchOutcome wraps a non-nil error, it means that the attempt
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// was not sent onto the network, so no result will be available in the future
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// for it.
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func (p *shardHandler) launchShard(rt *route.Route) (*channeldb.HTLCAttemptInfo,
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*launchOutcome, error) {
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// Using the route received from the payment session, create a new
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// shard to send.
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firstHop, htlcAdd, attempt, err := p.createNewPaymentAttempt(
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rt,
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)
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if err != nil {
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return nil, nil, err
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}
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// Before sending this HTLC to the switch, we checkpoint the fresh
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// paymentID and route to the DB. This lets us know on startup the ID
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// of the payment that we attempted to send, such that we can query the
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// Switch for its whereabouts. The route is needed to handle the result
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// when it eventually comes back.
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err = p.router.cfg.Control.RegisterAttempt(p.paymentHash, attempt)
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if err != nil {
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return nil, nil, err
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}
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// Now that the attempt is created and checkpointed to the DB, we send
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// it.
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sendErr := p.sendPaymentAttempt(attempt, firstHop, htlcAdd)
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if sendErr != nil {
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// TODO(joostjager): Distinguish unexpected internal errors
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// from real send errors.
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htlcAttempt, err := p.failAttempt(attempt, sendErr)
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if err != nil {
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return nil, nil, err
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}
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// Return a launchOutcome indicating the shard failed.
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return attempt, &launchOutcome{
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attempt: htlcAttempt,
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err: sendErr,
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}, nil
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}
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return attempt, &launchOutcome{}, nil
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}
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// shardResult holds the resulting outcome of a shard sent.
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type shardResult struct {
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// attempt is the attempt structure as recorded in the database.
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attempt *channeldb.HTLCAttempt
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// err indicates that the shard failed.
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err error
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}
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// collectResultAsync launches a goroutine that will wait for the result of the
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// given HTLC attempt to be available then handle its result. Note that it will
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// fail the payment with the control tower if a terminal error is encountered.
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func (p *shardHandler) collectResultAsync(attempt *channeldb.HTLCAttemptInfo) {
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p.wg.Add(1)
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go func() {
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defer p.wg.Done()
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// Block until the result is available.
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result, err := p.collectResult(attempt)
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if err != nil {
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if err != ErrRouterShuttingDown &&
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err != htlcswitch.ErrSwitchExiting {
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log.Errorf("Error collecting result for "+
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"shard %v for payment %v: %v",
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attempt.AttemptID, p.paymentHash, err)
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}
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select {
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case p.shardErrors <- err:
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case <-p.router.quit:
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case <-p.quit:
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}
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return
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}
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// If a non-critical error was encountered handle it and mark
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// the payment failed if the failure was terminal.
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if result.err != nil {
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err := p.handleSendError(attempt, result.err)
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if err != nil {
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select {
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case p.shardErrors <- err:
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case <-p.router.quit:
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case <-p.quit:
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}
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return
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}
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}
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select {
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case p.shardErrors <- nil:
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case <-p.router.quit:
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case <-p.quit:
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}
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}()
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}
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// collectResult waits for the result for the given attempt to be available
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// from the Switch, then records the attempt outcome with the control tower. A
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// shardResult is returned, indicating the final outcome of this HTLC attempt.
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func (p *shardHandler) collectResult(attempt *channeldb.HTLCAttemptInfo) (
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*shardResult, error) {
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// Regenerate the circuit for this attempt.
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_, circuit, err := generateSphinxPacket(
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&attempt.Route, p.paymentHash[:],
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attempt.SessionKey,
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)
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if err != nil {
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return nil, err
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}
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// Using the created circuit, initialize the error decrypter so we can
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// parse+decode any failures incurred by this payment within the
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// switch.
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errorDecryptor := &htlcswitch.SphinxErrorDecrypter{
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OnionErrorDecrypter: sphinx.NewOnionErrorDecrypter(circuit),
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}
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// Now ask the switch to return the result of the payment when
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// available.
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resultChan, err := p.router.cfg.Payer.GetPaymentResult(
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attempt.AttemptID, p.paymentHash, errorDecryptor,
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)
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switch {
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// If this attempt ID is unknown to the Switch, it means it was never
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// checkpointed and forwarded by the switch before a restart. In this
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// case we can safely send a new payment attempt, and wait for its
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// result to be available.
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case err == htlcswitch.ErrPaymentIDNotFound:
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log.Debugf("Payment ID %v for hash %v not found in "+
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"the Switch, retrying.", attempt.AttemptID,
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p.paymentHash)
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attempt, cErr := p.failAttempt(attempt, err)
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if cErr != nil {
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return nil, cErr
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}
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return &shardResult{
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attempt: attempt,
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err: err,
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}, nil
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// A critical, unexpected error was encountered.
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case err != nil:
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log.Errorf("Failed getting result for attemptID %d "+
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"from switch: %v", attempt.AttemptID, err)
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return nil, err
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}
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// The switch knows about this payment, we'll wait for a result to be
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// available.
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var (
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result *htlcswitch.PaymentResult
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ok bool
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)
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select {
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case result, ok = <-resultChan:
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if !ok {
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return nil, htlcswitch.ErrSwitchExiting
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}
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case <-p.router.quit:
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return nil, ErrRouterShuttingDown
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case <-p.quit:
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return nil, fmt.Errorf("shard handler exiting")
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}
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// In case of a payment failure, fail the attempt with the control
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// tower and return.
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if result.Error != nil {
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attempt, err := p.failAttempt(attempt, result.Error)
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if err != nil {
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return nil, err
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}
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return &shardResult{
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attempt: attempt,
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err: result.Error,
|
|
}, nil
|
|
}
|
|
|
|
// We successfully got a payment result back from the switch.
|
|
log.Debugf("Payment %v succeeded with pid=%v",
|
|
p.paymentHash, attempt.AttemptID)
|
|
|
|
// Report success to mission control.
|
|
err = p.router.cfg.MissionControl.ReportPaymentSuccess(
|
|
attempt.AttemptID, &attempt.Route,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Error reporting payment success to mc: %v",
|
|
err)
|
|
}
|
|
|
|
// In case of success we atomically store settle result to the DB move
|
|
// the shard to the settled state.
|
|
htlcAttempt, err := p.router.cfg.Control.SettleAttempt(
|
|
p.paymentHash, attempt.AttemptID,
|
|
&channeldb.HTLCSettleInfo{
|
|
Preimage: result.Preimage,
|
|
SettleTime: p.router.cfg.Clock.Now(),
|
|
},
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Unable to succeed payment attempt: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
return &shardResult{
|
|
attempt: htlcAttempt,
|
|
}, nil
|
|
}
|
|
|
|
// createNewPaymentAttempt creates a new payment attempt from the given route.
|
|
func (p *shardHandler) createNewPaymentAttempt(rt *route.Route) (
|
|
lnwire.ShortChannelID, *lnwire.UpdateAddHTLC,
|
|
*channeldb.HTLCAttemptInfo, error) {
|
|
|
|
// Generate a new key to be used for this attempt.
|
|
sessionKey, err := generateNewSessionKey()
|
|
if err != nil {
|
|
return lnwire.ShortChannelID{}, nil, nil, err
|
|
}
|
|
|
|
// Generate the raw encoded sphinx packet to be included along
|
|
// with the htlcAdd message that we send directly to the
|
|
// switch.
|
|
onionBlob, _, err := generateSphinxPacket(
|
|
rt, p.paymentHash[:], sessionKey,
|
|
)
|
|
if err != nil {
|
|
return lnwire.ShortChannelID{}, nil, nil, err
|
|
}
|
|
|
|
// Craft an HTLC packet to send to the layer 2 switch. The
|
|
// metadata within this packet will be used to route the
|
|
// payment through the network, starting with the first-hop.
|
|
htlcAdd := &lnwire.UpdateAddHTLC{
|
|
Amount: rt.TotalAmount,
|
|
Expiry: rt.TotalTimeLock,
|
|
PaymentHash: p.paymentHash,
|
|
}
|
|
copy(htlcAdd.OnionBlob[:], onionBlob)
|
|
|
|
// Attempt to send this payment through the network to complete
|
|
// the payment. If this attempt fails, then we'll continue on
|
|
// to the next available route.
|
|
firstHop := lnwire.NewShortChanIDFromInt(
|
|
rt.Hops[0].ChannelID,
|
|
)
|
|
|
|
// We generate a new, unique payment ID that we will use for
|
|
// this HTLC.
|
|
attemptID, err := p.router.cfg.NextPaymentID()
|
|
if err != nil {
|
|
return lnwire.ShortChannelID{}, nil, nil, err
|
|
}
|
|
|
|
// We now have all the information needed to populate
|
|
// the current attempt information.
|
|
attempt := &channeldb.HTLCAttemptInfo{
|
|
AttemptID: attemptID,
|
|
AttemptTime: p.router.cfg.Clock.Now(),
|
|
SessionKey: sessionKey,
|
|
Route: *rt,
|
|
}
|
|
|
|
return firstHop, htlcAdd, attempt, nil
|
|
}
|
|
|
|
// sendPaymentAttempt attempts to send the current attempt to the switch.
|
|
func (p *shardHandler) sendPaymentAttempt(
|
|
attempt *channeldb.HTLCAttemptInfo, firstHop lnwire.ShortChannelID,
|
|
htlcAdd *lnwire.UpdateAddHTLC) error {
|
|
|
|
log.Tracef("Attempting to send payment %v (pid=%v), "+
|
|
"using route: %v", p.paymentHash, attempt.AttemptID,
|
|
newLogClosure(func() string {
|
|
return spew.Sdump(attempt.Route)
|
|
}),
|
|
)
|
|
|
|
// Send it to the Switch. When this method returns we assume
|
|
// the Switch successfully has persisted the payment attempt,
|
|
// such that we can resume waiting for the result after a
|
|
// restart.
|
|
err := p.router.cfg.Payer.SendHTLC(
|
|
firstHop, attempt.AttemptID, htlcAdd,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Failed sending attempt %d for payment "+
|
|
"%v to switch: %v", attempt.AttemptID,
|
|
p.paymentHash, err)
|
|
return err
|
|
}
|
|
|
|
log.Debugf("Payment %v (pid=%v) successfully sent to switch, route: %v",
|
|
p.paymentHash, attempt.AttemptID, &attempt.Route)
|
|
|
|
return nil
|
|
}
|
|
|
|
// handleSendError inspects the given error from the Switch and determines
|
|
// whether we should make another payment attempt, or if it should be
|
|
// considered a terminal error. Terminal errors will be recorded with the
|
|
// control tower.
|
|
func (p *shardHandler) handleSendError(attempt *channeldb.HTLCAttemptInfo,
|
|
sendErr error) error {
|
|
|
|
reason := p.router.processSendError(
|
|
attempt.AttemptID, &attempt.Route, sendErr,
|
|
)
|
|
if reason == nil {
|
|
return nil
|
|
}
|
|
|
|
log.Debugf("Payment %v failed: final_outcome=%v, raw_err=%v",
|
|
p.paymentHash, *reason, sendErr)
|
|
|
|
err := p.router.cfg.Control.Fail(p.paymentHash, *reason)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// failAttempt calls control tower to fail the current payment attempt.
|
|
func (p *shardHandler) failAttempt(attempt *channeldb.HTLCAttemptInfo,
|
|
sendError error) (*channeldb.HTLCAttempt, error) {
|
|
|
|
log.Warnf("Attempt %v for payment %v failed: %v", attempt.AttemptID,
|
|
p.paymentHash, sendError)
|
|
|
|
failInfo := marshallError(
|
|
sendError,
|
|
p.router.cfg.Clock.Now(),
|
|
)
|
|
|
|
return p.router.cfg.Control.FailAttempt(
|
|
p.paymentHash, attempt.AttemptID,
|
|
failInfo,
|
|
)
|
|
}
|
|
|
|
// marshallError marshall an error as received from the switch to a structure
|
|
// that is suitable for database storage.
|
|
func marshallError(sendError error, time time.Time) *channeldb.HTLCFailInfo {
|
|
response := &channeldb.HTLCFailInfo{
|
|
FailTime: time,
|
|
}
|
|
|
|
switch sendError {
|
|
|
|
case htlcswitch.ErrPaymentIDNotFound:
|
|
response.Reason = channeldb.HTLCFailInternal
|
|
return response
|
|
|
|
case htlcswitch.ErrUnreadableFailureMessage:
|
|
response.Reason = channeldb.HTLCFailUnreadable
|
|
return response
|
|
}
|
|
|
|
rtErr, ok := sendError.(htlcswitch.ClearTextError)
|
|
if !ok {
|
|
response.Reason = channeldb.HTLCFailInternal
|
|
return response
|
|
}
|
|
|
|
message := rtErr.WireMessage()
|
|
if message != nil {
|
|
response.Reason = channeldb.HTLCFailMessage
|
|
response.Message = message
|
|
} else {
|
|
response.Reason = channeldb.HTLCFailUnknown
|
|
}
|
|
|
|
// If the ClearTextError received is a ForwardingError, the error
|
|
// originated from a node along the route, not locally on our outgoing
|
|
// link. We set failureSourceIdx to the index of the node where the
|
|
// failure occurred. If the error is not a ForwardingError, the failure
|
|
// occurred at our node, so we leave the index as 0 to indicate that
|
|
// we failed locally.
|
|
fErr, ok := rtErr.(*htlcswitch.ForwardingError)
|
|
if ok {
|
|
response.FailureSourceIndex = uint32(fErr.FailureSourceIdx)
|
|
}
|
|
|
|
return response
|
|
}
|