lnd/fn/conc_queue.go
Olaoluwa Osuntokun 0715e84f04
fn: add new ConcurrentQueue[T] data structure
This is a version of the queue we have elsewhere, but we can get rid of
all the casting and interface usage in favor of a type param.
2024-01-23 19:09:29 -08:00

129 lines
3.3 KiB
Go

package fn
import (
"sync"
"github.com/lightninglabs/neutrino/cache/lru"
)
// ConcurrentQueue is a typed concurrent-safe FIFO queue with unbounded
// capacity. Clients interact with the queue by pushing items into the in
// channel and popping items from the out channel. There is a goroutine that
// manages moving items from the in channel to the out channel in the correct
// order that must be started by calling Start().
type ConcurrentQueue[T any] struct {
started sync.Once
stopped sync.Once
chanIn chan T
chanOut chan T
overflow *lru.List[T]
wg sync.WaitGroup
quit chan struct{}
}
// NewConcurrentQueue constructs a ConcurrentQueue. The bufferSize parameter is
// the capacity of the output channel. When the size of the queue is below this
// threshold, pushes do n[?12;4$yot incur the overhead of the less efficient overflow
// structure.
func NewConcurrentQueue[T any](bufferSize int) *ConcurrentQueue[T] {
return &ConcurrentQueue[T]{
chanIn: make(chan T),
chanOut: make(chan T, bufferSize),
overflow: lru.NewList[T](),
quit: make(chan struct{}),
}
}
// ChanIn returns a channel that can be used to push new items into the queue.
func (cq *ConcurrentQueue[T]) ChanIn() chan<- T {
return cq.chanIn
}
// ChanOut returns a channel that can be used to pop items from the queue.
func (cq *ConcurrentQueue[T]) ChanOut() <-chan T {
return cq.chanOut
}
// Start begins a goroutine that manages moving items from the in channel to the
// out channel. The queue tries to move items directly to the out channel
// minimize overhead, but if the out channel is full it pushes items to an
// overflow queue. This must be called before using the queue.
func (cq *ConcurrentQueue[T]) Start() {
cq.started.Do(cq.start)
}
func (cq *ConcurrentQueue[T]) start() {
cq.wg.Add(1)
go func() {
defer cq.wg.Done()
readLoop:
for {
nextElement := cq.overflow.Front()
if nextElement == nil {
// Overflow queue is empty so incoming items can
// be pushed directly to the output channel. If
// output channel is full though, push to
// overflow.
select {
case item, ok := <-cq.chanIn:
if !ok {
break readLoop
}
select {
case cq.chanOut <- item:
// Optimistically push directly
// to chanOut.
default:
cq.overflow.PushBack(item)
}
case <-cq.quit:
return
}
} else {
// Overflow queue is not empty, so any new items
// get pushed to the back to preserve order.
select {
case item, ok := <-cq.chanIn:
if !ok {
break readLoop
}
cq.overflow.PushBack(item)
case cq.chanOut <- nextElement.Value:
cq.overflow.Remove(nextElement)
case <-cq.quit:
return
}
}
}
// Incoming channel has been closed. Empty overflow queue into
// the outgoing channel.
nextElement := cq.overflow.Front()
for nextElement != nil {
select {
case cq.chanOut <- nextElement.Value:
cq.overflow.Remove(nextElement)
case <-cq.quit:
return
}
nextElement = cq.overflow.Front()
}
// Close outgoing channel.
close(cq.chanOut)
}()
}
// Stop ends the goroutine that moves items from the in channel to the out
// channel. This does not clear the queue state, so the queue can be restarted
// without dropping items.
func (cq *ConcurrentQueue[T]) Stop() {
cq.stopped.Do(func() {
close(cq.quit)
cq.wg.Wait()
})
}