lnd/discovery/validation_barrier.go

464 lines
14 KiB
Go

package discovery
import (
"fmt"
"sync"
"sync/atomic"
"github.com/go-errors/errors"
"github.com/lightningnetwork/lnd/fn/v2"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/lightningnetwork/lnd/routing/route"
)
var (
// ErrVBarrierShuttingDown signals that the barrier has been requested
// to shutdown, and that the caller should not treat the wait condition
// as fulfilled.
ErrVBarrierShuttingDown = errors.New("ValidationBarrier shutting down")
)
// JobID identifies an active job in the validation barrier. It is large so
// that we don't need to worry about overflows.
type JobID uint64
// jobInfo stores job dependency info for a set of dependent gossip messages.
type jobInfo struct {
// activeParentJobIDs is the set of active parent job ids.
activeParentJobIDs fn.Set[JobID]
// activeDependentJobs is the set of active dependent job ids.
activeDependentJobs fn.Set[JobID]
}
// ValidationBarrier is a barrier used to enforce a strict validation order
// while concurrently validating other updates for channel edges. It uses a set
// of maps to track validation dependencies. This is needed in practice because
// gossip messages for a given channel may arive in order, but then due to
// scheduling in different goroutines, may be validated in the wrong order.
// With the ValidationBarrier, the dependent update will wait until the parent
// update completes.
type ValidationBarrier struct {
// validationSemaphore is a channel of structs which is used as a
// semaphore. Initially we'll fill this with a buffered channel of the
// size of the number of active requests. Each new job will consume
// from this channel, then restore the value upon completion.
validationSemaphore chan struct{}
// jobInfoMap stores the set of job ids for each channel.
// NOTE: This MUST be used with the mutex.
// NOTE: This currently stores string representations of
// lnwire.ShortChannelID and route.Vertex. Since these are of different
// lengths, collision cannot occur in their string representations.
// N.B.: Check that any new string-converted types don't collide with
// existing string-converted types.
jobInfoMap map[string]*jobInfo
// jobDependencies is a mapping from a child's JobID to the set of
// parent JobID that it depends on.
// NOTE: This MUST be used with the mutex.
jobDependencies map[JobID]fn.Set[JobID]
// childJobChans stores the notification channel that each child job
// listens on for parent job completions.
// NOTE: This MUST be used with the mutex.
childJobChans map[JobID]chan struct{}
// idCtr is an atomic integer that is used to assign JobIDs.
idCtr atomic.Uint64
quit chan struct{}
sync.Mutex
}
// NewValidationBarrier creates a new instance of a validation barrier given
// the total number of active requests, and a quit channel which will be used
// to know when to kill pending, but unfilled jobs.
func NewValidationBarrier(numActiveReqs int,
quitChan chan struct{}) *ValidationBarrier {
v := &ValidationBarrier{
jobInfoMap: make(map[string]*jobInfo),
jobDependencies: make(map[JobID]fn.Set[JobID]),
childJobChans: make(map[JobID]chan struct{}),
quit: quitChan,
}
// We'll first initialize a set of semaphores to limit our concurrency
// when validating incoming requests in parallel.
v.validationSemaphore = make(chan struct{}, numActiveReqs)
for i := 0; i < numActiveReqs; i++ {
v.validationSemaphore <- struct{}{}
}
return v
}
// InitJobDependencies will wait for a new job slot to become open, and then
// sets up any dependent signals/trigger for the new job.
func (v *ValidationBarrier) InitJobDependencies(job interface{}) (JobID,
error) {
// We'll wait for either a new slot to become open, or for the quit
// channel to be closed.
select {
case <-v.validationSemaphore:
case <-v.quit:
}
v.Lock()
defer v.Unlock()
// updateOrCreateJobInfo modifies the set of activeParentJobs for this
// annID and updates jobInfoMap.
updateOrCreateJobInfo := func(annID string, annJobID JobID) {
info, ok := v.jobInfoMap[annID]
if ok {
// If an entry already exists for annID, then a job
// related to it is being validated. Add to the set of
// parent job ids. This addition will only affect
// _later_, _child_ jobs for the annID.
info.activeParentJobIDs.Add(annJobID)
return
}
// No entry exists for annID, meaning that we should create
// one.
parentJobSet := fn.NewSet(annJobID)
info = &jobInfo{
activeParentJobIDs: parentJobSet,
activeDependentJobs: fn.NewSet[JobID](),
}
v.jobInfoMap[annID] = info
}
// populateDependencies populates the job dependency mappings (i.e.
// which should complete after another) for the (annID, childJobID)
// tuple.
populateDependencies := func(annID string, childJobID JobID) {
// If there is no entry in the jobInfoMap, we don't have to
// wait on any parent jobs to finish.
info, ok := v.jobInfoMap[annID]
if !ok {
return
}
// We want to see a snapshot of active parent jobs for this
// annID that are already registered in activeParentJobIDs. The
// child job identified by childJobID can only run after these
// parent jobs have run. After grabbing the snapshot, we then
// want to persist a slice of these jobs.
// Create the notification chan that parent jobs will send (or
// close) on when they complete.
jobChan := make(chan struct{})
// Add to set of activeDependentJobs for this annID.
info.activeDependentJobs.Add(childJobID)
// Store in childJobChans. The parent jobs will fetch this chan
// to notify on. The child job will later fetch this chan to
// listen on when WaitForParents is called.
v.childJobChans[childJobID] = jobChan
// Copy over the parent job IDs at this moment for this annID.
// This job must be processed AFTER those parent IDs.
parentJobs := info.activeParentJobIDs.Copy()
// Populate the jobDependencies mapping.
v.jobDependencies[childJobID] = parentJobs
}
// Once a slot is open, we'll examine the message of the job, to see if
// there need to be any dependent barriers set up.
switch msg := job.(type) {
case *lnwire.ChannelAnnouncement1:
id := JobID(v.idCtr.Add(1))
updateOrCreateJobInfo(msg.ShortChannelID.String(), id)
updateOrCreateJobInfo(route.Vertex(msg.NodeID1).String(), id)
updateOrCreateJobInfo(route.Vertex(msg.NodeID2).String(), id)
return id, nil
// Populate the dependency mappings for the below child jobs.
case *lnwire.ChannelUpdate1:
childJobID := JobID(v.idCtr.Add(1))
populateDependencies(msg.ShortChannelID.String(), childJobID)
return childJobID, nil
case *lnwire.NodeAnnouncement:
childJobID := JobID(v.idCtr.Add(1))
populateDependencies(
route.Vertex(msg.NodeID).String(), childJobID,
)
return childJobID, nil
case *lnwire.AnnounceSignatures1:
// TODO(roasbeef): need to wait on chan ann?
// - We can do the above by calling populateDependencies. For
// now, while we evaluate potential side effects, don't do
// anything with childJobID and just return it.
childJobID := JobID(v.idCtr.Add(1))
return childJobID, nil
default:
// An invalid message was passed into InitJobDependencies.
// Return an error.
return JobID(0), errors.New("invalid message")
}
}
// CompleteJob returns a free slot to the set of available job slots. This
// should be called once a job has been fully completed. Otherwise, slots may
// not be returned to the internal scheduling, causing a deadlock when a new
// overflow job is attempted.
func (v *ValidationBarrier) CompleteJob() {
select {
case v.validationSemaphore <- struct{}{}:
case <-v.quit:
}
}
// WaitForParents will block until all parent job dependencies have went
// through the validation pipeline. This allows us a graceful way to run jobs
// in goroutines and still have strict ordering guarantees. If this job doesn't
// have any parent job dependencies, then this function will return
// immediately.
func (v *ValidationBarrier) WaitForParents(childJobID JobID,
job interface{}) error {
var (
ok bool
jobDesc string
parentJobIDs fn.Set[JobID]
annID string
jobChan chan struct{}
)
// Acquire a lock to read ValidationBarrier.
v.Lock()
switch msg := job.(type) {
// Any ChannelUpdate or NodeAnnouncement jobs will need to wait on the
// completion of any active ChannelAnnouncement jobs related to them.
case *lnwire.ChannelUpdate1:
annID = msg.ShortChannelID.String()
parentJobIDs, ok = v.jobDependencies[childJobID]
if !ok {
// If ok is false, it means that this child job never
// had any parent jobs to wait on.
v.Unlock()
return nil
}
jobDesc = fmt.Sprintf("job=lnwire.ChannelUpdate, scid=%v",
msg.ShortChannelID.ToUint64())
case *lnwire.NodeAnnouncement:
annID = route.Vertex(msg.NodeID).String()
parentJobIDs, ok = v.jobDependencies[childJobID]
if !ok {
// If ok is false, it means that this child job never
// had any parent jobs to wait on.
v.Unlock()
return nil
}
jobDesc = fmt.Sprintf("job=lnwire.NodeAnnouncement, pub=%s",
route.Vertex(msg.NodeID))
// Other types of jobs can be executed immediately, so we'll just
// return directly.
case *lnwire.AnnounceSignatures1:
// TODO(roasbeef): need to wait on chan ann?
v.Unlock()
return nil
case *lnwire.ChannelAnnouncement1:
v.Unlock()
return nil
}
// Release the lock once the above read is finished.
v.Unlock()
log.Debugf("Waiting for dependent on %s", jobDesc)
v.Lock()
jobChan, ok = v.childJobChans[childJobID]
if !ok {
v.Unlock()
// The entry may not exist because this job does not depend on
// any parent jobs.
return nil
}
v.Unlock()
for {
select {
case <-v.quit:
return ErrVBarrierShuttingDown
case <-jobChan:
// Every time this is sent on or if it's closed, a
// parent job has finished. The parent jobs have to
// also potentially close the channel because if all
// the parent jobs finish and call SignalDependents
// before the goroutine running WaitForParents has a
// chance to grab the notification chan from
// childJobChans, then the running goroutine will wait
// here for a notification forever. By having the last
// parent job close the notificiation chan, we avoid
// this issue.
// Check and see if we have any parent jobs left. If we
// don't, we can finish up.
v.Lock()
info, found := v.jobInfoMap[annID]
if !found {
v.Unlock()
// No parent job info found, proceed with
// validation.
return nil
}
x := parentJobIDs.Intersect(info.activeParentJobIDs)
v.Unlock()
if x.IsEmpty() {
// The parent jobs have all completed. We can
// proceed with validation.
return nil
}
// If we've reached this point, we are still waiting on
// a parent job to complete.
}
}
}
// SignalDependents signals to any child jobs that this parent job has
// finished.
func (v *ValidationBarrier) SignalDependents(job interface{}, id JobID) error {
v.Lock()
defer v.Unlock()
// removeJob either removes a child job or a parent job. If it is
// removing a child job, then it removes the child's JobID from the set
// of dependent jobs for the announcement ID. If this is removing a
// parent job, then it removes the parentJobID from the set of active
// parent jobs and notifies the child jobs that it has finished
// validating.
removeJob := func(annID string, id JobID, child bool) error {
if child {
// If we're removing a child job, check jobInfoMap and
// remove this job from activeDependentJobs.
info, ok := v.jobInfoMap[annID]
if ok {
info.activeDependentJobs.Remove(id)
}
// Remove the notification chan from childJobChans.
delete(v.childJobChans, id)
// Remove this job's dependency mapping.
delete(v.jobDependencies, id)
return nil
}
// Otherwise, we are removing a parent job.
jobInfo, found := v.jobInfoMap[annID]
if !found {
// NOTE: Some sort of consistency guarantee has been
// broken.
return fmt.Errorf("no job info found for "+
"identifier(%v)", id)
}
jobInfo.activeParentJobIDs.Remove(id)
lastJob := jobInfo.activeParentJobIDs.IsEmpty()
// Notify all dependent jobs that a parent job has completed.
for child := range jobInfo.activeDependentJobs {
notifyChan, ok := v.childJobChans[child]
if !ok {
// NOTE: Some sort of consistency guarantee has
// been broken.
return fmt.Errorf("no job info found for "+
"identifier(%v)", id)
}
// We don't want to block when sending out the signal.
select {
case notifyChan <- struct{}{}:
default:
}
// If this is the last parent job for this annID, also
// close the channel. This is needed because it's
// possible that the parent job cleans up the job
// mappings before the goroutine handling the child job
// has a chance to call WaitForParents and catch the
// signal sent above. We are allowed to close because
// no other parent job will be able to send along the
// channel (or close) as we're removing the entry from
// the jobInfoMap below.
if lastJob {
close(notifyChan)
}
}
// Remove from jobInfoMap if last job.
if lastJob {
delete(v.jobInfoMap, annID)
}
return nil
}
switch msg := job.(type) {
case *lnwire.ChannelAnnouncement1:
// Signal to the child jobs that parent validation has
// finished. We have to call removeJob for each annID
// that this ChannelAnnouncement can be associated with.
err := removeJob(msg.ShortChannelID.String(), id, false)
if err != nil {
return err
}
err = removeJob(route.Vertex(msg.NodeID1).String(), id, false)
if err != nil {
return err
}
err = removeJob(route.Vertex(msg.NodeID2).String(), id, false)
if err != nil {
return err
}
return nil
case *lnwire.NodeAnnouncement:
// Remove child job info.
return removeJob(route.Vertex(msg.NodeID).String(), id, true)
case *lnwire.ChannelUpdate1:
// Remove child job info.
return removeJob(msg.ShortChannelID.String(), id, true)
case *lnwire.AnnounceSignatures1:
// No dependency mappings are stored for AnnounceSignatures1,
// so do nothing.
return nil
}
return errors.New("invalid message - no job dependencies")
}