mirror of
https://github.com/lightningnetwork/lnd.git
synced 2024-11-20 02:27:21 +01:00
bf4543e2bd
This commit makes all replies in the gossip syncer synchronous, meaning that they will wait for each message to be successfully written to the remote peer before attempting to send the next. This helps throttle messages the remote peer has requested, preventing unintended disconnects when the remote peer is slow to process messages. This changes also helps out congestion in the peer by forcing the syncer to buffer the messages instead of dumping them into the peer's queue.
652 lines
20 KiB
Go
652 lines
20 KiB
Go
package discovery
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import (
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"errors"
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"sync"
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"time"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/lightningnetwork/lnd/lnpeer"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing"
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"github.com/lightningnetwork/lnd/ticker"
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)
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const (
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// DefaultSyncerRotationInterval is the default interval in which we'll
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// rotate a single active syncer.
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DefaultSyncerRotationInterval = 20 * time.Minute
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// DefaultHistoricalSyncInterval is the default interval in which we'll
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// force a historical sync to ensure we have as much of the public
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// network as possible.
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DefaultHistoricalSyncInterval = time.Hour
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)
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var (
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// ErrSyncManagerExiting is an error returned when we attempt to
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// start/stop a gossip syncer for a connected/disconnected peer, but the
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// SyncManager has already been stopped.
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ErrSyncManagerExiting = errors.New("sync manager exiting")
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)
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// newSyncer in an internal message we'll use within the SyncManager to signal
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// that we should create a GossipSyncer for a newly connected peer.
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type newSyncer struct {
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// peer is the newly connected peer.
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peer lnpeer.Peer
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// doneChan serves as a signal to the caller that the SyncManager's
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// internal state correctly reflects the stale active syncer.
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doneChan chan struct{}
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}
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// staleSyncer is an internal message we'll use within the SyncManager to signal
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// that a peer has disconnected and its GossipSyncer should be removed.
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type staleSyncer struct {
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// peer is the peer that has disconnected.
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peer routing.Vertex
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// doneChan serves as a signal to the caller that the SyncManager's
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// internal state correctly reflects the stale active syncer. This is
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// needed to ensure we always create a new syncer for a flappy peer
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// after they disconnect if they happened to be an active syncer.
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doneChan chan struct{}
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}
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// SyncManagerCfg contains all of the dependencies required for the SyncManager
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// to carry out its duties.
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type SyncManagerCfg struct {
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// ChainHash is a hash that indicates the specific network of the active
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// chain.
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ChainHash chainhash.Hash
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// ChanSeries is an interface that provides access to a time series view
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// of the current known channel graph. Each GossipSyncer enabled peer
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// will utilize this in order to create and respond to channel graph
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// time series queries.
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ChanSeries ChannelGraphTimeSeries
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// NumActiveSyncers is the number of peers for which we should have
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// active syncers with. After reaching NumActiveSyncers, any future
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// gossip syncers will be passive.
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NumActiveSyncers int
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// RotateTicker is a ticker responsible for notifying the SyncManager
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// when it should rotate its active syncers. A single active syncer with
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// a chansSynced state will be exchanged for a passive syncer in order
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// to ensure we don't keep syncing with the same peers.
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RotateTicker ticker.Ticker
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// HistoricalSyncTicker is a ticker responsible for notifying the
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// SyncManager when it should attempt a historical sync with a gossip
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// sync peer.
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HistoricalSyncTicker ticker.Ticker
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}
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// SyncManager is a subsystem of the gossiper that manages the gossip syncers
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// for peers currently connected. When a new peer is connected, the manager will
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// create its accompanying gossip syncer and determine whether it should have an
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// ActiveSync or PassiveSync sync type based on how many other gossip syncers
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// are currently active. Any ActiveSync gossip syncers are started in a
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// round-robin manner to ensure we're not syncing with multiple peers at the
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// same time. The first GossipSyncer registered with the SyncManager will
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// attempt a historical sync to ensure we have as much of the public channel
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// graph as possible.
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type SyncManager struct {
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start sync.Once
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stop sync.Once
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cfg SyncManagerCfg
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// historicalSync allows us to perform an initial historical sync only
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// _once_ with a peer during the SyncManager's startup.
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historicalSync sync.Once
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// newSyncers is a channel we'll use to process requests to create
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// GossipSyncers for newly connected peers.
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newSyncers chan *newSyncer
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// staleSyncers is a channel we'll use to process requests to tear down
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// GossipSyncers for disconnected peers.
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staleSyncers chan *staleSyncer
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// syncersMu guards the read and write access to the activeSyncers and
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// inactiveSyncers maps below.
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syncersMu sync.Mutex
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// activeSyncers is the set of all syncers for which we are currently
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// receiving graph updates from. The number of possible active syncers
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// is bounded by NumActiveSyncers.
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activeSyncers map[routing.Vertex]*GossipSyncer
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// inactiveSyncers is the set of all syncers for which we are not
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// currently receiving new graph updates from.
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inactiveSyncers map[routing.Vertex]*GossipSyncer
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wg sync.WaitGroup
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quit chan struct{}
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}
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// newSyncManager constructs a new SyncManager backed by the given config.
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func newSyncManager(cfg *SyncManagerCfg) *SyncManager {
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return &SyncManager{
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cfg: *cfg,
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newSyncers: make(chan *newSyncer),
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staleSyncers: make(chan *staleSyncer),
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activeSyncers: make(
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map[routing.Vertex]*GossipSyncer, cfg.NumActiveSyncers,
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),
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inactiveSyncers: make(map[routing.Vertex]*GossipSyncer),
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quit: make(chan struct{}),
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}
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}
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// Start starts the SyncManager in order to properly carry out its duties.
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func (m *SyncManager) Start() {
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m.start.Do(func() {
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m.wg.Add(1)
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go m.syncerHandler()
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})
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}
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// Stop stops the SyncManager from performing its duties.
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func (m *SyncManager) Stop() {
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m.stop.Do(func() {
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close(m.quit)
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m.wg.Wait()
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for _, syncer := range m.inactiveSyncers {
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syncer.Stop()
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}
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for _, syncer := range m.activeSyncers {
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syncer.Stop()
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}
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})
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}
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// syncerHandler is the SyncManager's main event loop responsible for:
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//
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// 1. Creating and tearing down GossipSyncers for connected/disconnected peers.
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// 2. Finding new peers to receive graph updates from to ensure we don't only
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// receive them from the same set of peers.
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// 3. Finding new peers to force a historical sync with to ensure we have as
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// much of the public network as possible.
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//
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// NOTE: This must be run as a goroutine.
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func (m *SyncManager) syncerHandler() {
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defer m.wg.Done()
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m.cfg.RotateTicker.Resume()
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defer m.cfg.RotateTicker.Stop()
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m.cfg.HistoricalSyncTicker.Resume()
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defer m.cfg.HistoricalSyncTicker.Stop()
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var (
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// attemptInitialHistoricalSync determines whether we should
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// attempt an initial historical sync when a new peer connects.
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attemptInitialHistoricalSync = true
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// initialHistoricalSyncCompleted serves as a barrier when
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// initializing new active GossipSyncers. If false, the initial
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// historical sync has not completed, so we'll defer
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// initializing any active GossipSyncers. If true, then we can
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// transition the GossipSyncer immediately. We set up this
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// barrier to ensure we have most of the graph before attempting
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// to accept new updates at tip.
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initialHistoricalSyncCompleted = false
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// initialHistoricalSyncer is the syncer we are currently
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// performing an initial historical sync with.
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initialHistoricalSyncer *GossipSyncer
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// initialHistoricalSyncSignal is a signal that will fire once
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// the intiial historical sync has been completed. This is
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// crucial to ensure that another historical sync isn't
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// attempted just because the initialHistoricalSyncer was
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// disconnected.
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initialHistoricalSyncSignal chan struct{}
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)
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for {
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select {
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// A new peer has been connected, so we'll create its
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// accompanying GossipSyncer.
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case newSyncer := <-m.newSyncers:
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// If we already have a syncer, then we'll exit early as
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// we don't want to override it.
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if _, ok := m.GossipSyncer(newSyncer.peer.PubKey()); ok {
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close(newSyncer.doneChan)
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continue
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}
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s := m.createGossipSyncer(newSyncer.peer)
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m.syncersMu.Lock()
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switch {
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// If we've exceeded our total number of active syncers,
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// we'll initialize this GossipSyncer as passive.
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case len(m.activeSyncers) >= m.cfg.NumActiveSyncers:
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fallthrough
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// Otherwise, it should be initialized as active. If the
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// initial historical sync has yet to complete, then
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// we'll declare is as passive and attempt to transition
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// it when the initial historical sync completes.
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case !initialHistoricalSyncCompleted:
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s.setSyncType(PassiveSync)
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m.inactiveSyncers[s.cfg.peerPub] = s
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// The initial historical sync has completed, so we can
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// immediately start the GossipSyncer as active.
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default:
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s.setSyncType(ActiveSync)
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m.activeSyncers[s.cfg.peerPub] = s
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}
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m.syncersMu.Unlock()
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s.Start()
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// Once we create the GossipSyncer, we'll signal to the
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// caller that they can proceed since the SyncManager's
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// internal state has been updated.
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close(newSyncer.doneChan)
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// We'll force a historical sync with the first peer we
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// connect to, to ensure we get as much of the graph as
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// possible.
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if !attemptInitialHistoricalSync {
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continue
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}
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log.Debugf("Attempting initial historical sync with "+
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"GossipSyncer(%x)", s.cfg.peerPub)
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if err := s.historicalSync(); err != nil {
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log.Errorf("Unable to attempt initial "+
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"historical sync with "+
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"GossipSyncer(%x): %v", s.cfg.peerPub,
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err)
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continue
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}
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// Once the historical sync has started, we'll get a
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// keep track of the corresponding syncer to properly
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// handle disconnects. We'll also use a signal to know
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// when the historical sync completed.
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attemptInitialHistoricalSync = false
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initialHistoricalSyncer = s
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initialHistoricalSyncSignal = s.ResetSyncedSignal()
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// An existing peer has disconnected, so we'll tear down its
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// corresponding GossipSyncer.
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case staleSyncer := <-m.staleSyncers:
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// Once the corresponding GossipSyncer has been stopped
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// and removed, we'll signal to the caller that they can
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// proceed since the SyncManager's internal state has
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// been updated.
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m.removeGossipSyncer(staleSyncer.peer)
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close(staleSyncer.doneChan)
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// If we don't have an initialHistoricalSyncer, or we do
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// but it is not the peer being disconnected, then we
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// have nothing left to do and can proceed.
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switch {
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case initialHistoricalSyncer == nil:
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fallthrough
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case staleSyncer.peer != initialHistoricalSyncer.cfg.peerPub:
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continue
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}
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// Otherwise, our initialHistoricalSyncer corresponds to
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// the peer being disconnected, so we'll have to find a
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// replacement.
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log.Debug("Finding replacement for intitial " +
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"historical sync")
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s := m.forceHistoricalSync()
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if s == nil {
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log.Debug("No eligible replacement found " +
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"for initial historical sync")
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attemptInitialHistoricalSync = true
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continue
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}
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log.Debugf("Replaced initial historical "+
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"GossipSyncer(%v) with GossipSyncer(%x)",
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staleSyncer.peer, s.cfg.peerPub)
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initialHistoricalSyncer = s
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initialHistoricalSyncSignal = s.ResetSyncedSignal()
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// Our initial historical sync signal has completed, so we'll
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// nil all of the relevant fields as they're no longer needed.
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case <-initialHistoricalSyncSignal:
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initialHistoricalSyncer = nil
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initialHistoricalSyncSignal = nil
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initialHistoricalSyncCompleted = true
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log.Debug("Initial historical sync completed")
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// With the initial historical sync complete, we can
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// begin receiving new graph updates at tip. We'll
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// determine whether we can have any more active
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// GossipSyncers. If we do, we'll randomly select some
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// that are currently passive to transition.
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m.syncersMu.Lock()
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numActiveLeft := m.cfg.NumActiveSyncers - len(m.activeSyncers)
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if numActiveLeft <= 0 {
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m.syncersMu.Unlock()
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continue
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}
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log.Debugf("Attempting to transition %v passive "+
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"GossipSyncers to active", numActiveLeft)
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for i := 0; i < numActiveLeft; i++ {
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chooseRandomSyncer(
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m.inactiveSyncers, m.transitionPassiveSyncer,
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)
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}
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m.syncersMu.Unlock()
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// Our RotateTicker has ticked, so we'll attempt to rotate a
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// single active syncer with a passive one.
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case <-m.cfg.RotateTicker.Ticks():
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m.rotateActiveSyncerCandidate()
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// Our HistoricalSyncTicker has ticked, so we'll randomly select
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// a peer and force a historical sync with them.
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case <-m.cfg.HistoricalSyncTicker.Ticks():
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m.forceHistoricalSync()
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case <-m.quit:
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return
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}
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}
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}
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// createGossipSyncer creates the GossipSyncer for a newly connected peer.
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func (m *SyncManager) createGossipSyncer(peer lnpeer.Peer) *GossipSyncer {
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nodeID := routing.Vertex(peer.PubKey())
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log.Infof("Creating new GossipSyncer for peer=%x", nodeID[:])
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encoding := lnwire.EncodingSortedPlain
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s := newGossipSyncer(gossipSyncerCfg{
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chainHash: m.cfg.ChainHash,
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peerPub: nodeID,
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channelSeries: m.cfg.ChanSeries,
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encodingType: encoding,
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chunkSize: encodingTypeToChunkSize[encoding],
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batchSize: requestBatchSize,
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sendToPeer: func(msgs ...lnwire.Message) error {
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return peer.SendMessageLazy(false, msgs...)
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},
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sendToPeerSync: func(msgs ...lnwire.Message) error {
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return peer.SendMessageLazy(true, msgs...)
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},
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})
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// Gossip syncers are initialized by default in a PassiveSync type
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// and chansSynced state so that they can reply to any peer queries or
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// handle any sync transitions.
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s.setSyncState(chansSynced)
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s.setSyncType(PassiveSync)
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return s
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}
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// removeGossipSyncer removes all internal references to the disconnected peer's
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// GossipSyncer and stops it. In the event of an active GossipSyncer being
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// disconnected, a passive GossipSyncer, if any, will take its place.
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func (m *SyncManager) removeGossipSyncer(peer routing.Vertex) {
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m.syncersMu.Lock()
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defer m.syncersMu.Unlock()
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s, ok := m.gossipSyncer(peer)
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if !ok {
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return
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}
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log.Infof("Removing GossipSyncer for peer=%v", peer)
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// We'll stop the GossipSyncer for the disconnected peer in a goroutine
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// to prevent blocking the SyncManager.
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go s.Stop()
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// If it's a non-active syncer, then we can just exit now.
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if _, ok := m.inactiveSyncers[peer]; ok {
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delete(m.inactiveSyncers, peer)
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return
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}
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// Otherwise, we'll need find a new one to replace it, if any.
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delete(m.activeSyncers, peer)
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newActiveSyncer := chooseRandomSyncer(
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m.inactiveSyncers, m.transitionPassiveSyncer,
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)
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if newActiveSyncer == nil {
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return
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}
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log.Debugf("Replaced active GossipSyncer(%x) with GossipSyncer(%x)",
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peer, newActiveSyncer.cfg.peerPub)
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}
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// rotateActiveSyncerCandidate rotates a single active syncer. In order to
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// achieve this, the active syncer must be in a chansSynced state in order to
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// process the sync transition.
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func (m *SyncManager) rotateActiveSyncerCandidate() {
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m.syncersMu.Lock()
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defer m.syncersMu.Unlock()
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// If we couldn't find an eligible active syncer to rotate, we can
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// return early.
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activeSyncer := chooseRandomSyncer(m.activeSyncers, nil)
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if activeSyncer == nil {
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log.Debug("No eligible active syncer to rotate")
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return
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}
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// Similarly, if we don't have a candidate to rotate with, we can return
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// early as well.
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candidate := chooseRandomSyncer(m.inactiveSyncers, nil)
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if candidate == nil {
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log.Debug("No eligible candidate to rotate active syncer")
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return
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}
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// Otherwise, we'll attempt to transition each syncer to their
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// respective new sync type.
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log.Debugf("Rotating active GossipSyncer(%x) with GossipSyncer(%x)",
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activeSyncer.cfg.peerPub, candidate.cfg.peerPub)
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if err := m.transitionActiveSyncer(activeSyncer); err != nil {
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log.Errorf("Unable to transition active GossipSyncer(%x): %v",
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activeSyncer.cfg.peerPub, err)
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return
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}
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if err := m.transitionPassiveSyncer(candidate); err != nil {
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log.Errorf("Unable to transition passive GossipSyncer(%x): %v",
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activeSyncer.cfg.peerPub, err)
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return
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}
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}
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// transitionActiveSyncer transitions an active syncer to a passive one.
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//
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// NOTE: This must be called with the syncersMu lock held.
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func (m *SyncManager) transitionActiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning active GossipSyncer(%x) to passive",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(PassiveSync); err != nil {
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return err
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}
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delete(m.activeSyncers, s.cfg.peerPub)
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m.inactiveSyncers[s.cfg.peerPub] = s
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return nil
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}
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// transitionPassiveSyncer transitions a passive syncer to an active one.
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//
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// NOTE: This must be called with the syncersMu lock held.
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func (m *SyncManager) transitionPassiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning passive GossipSyncer(%x) to active",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(ActiveSync); err != nil {
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return err
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}
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delete(m.inactiveSyncers, s.cfg.peerPub)
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m.activeSyncers[s.cfg.peerPub] = s
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return nil
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}
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// forceHistoricalSync chooses a syncer with a remote peer at random and forces
|
|
// a historical sync with it.
|
|
func (m *SyncManager) forceHistoricalSync() *GossipSyncer {
|
|
m.syncersMu.Lock()
|
|
defer m.syncersMu.Unlock()
|
|
|
|
// We'll sample from both sets of active and inactive syncers in the
|
|
// event that we don't have any inactive syncers.
|
|
return chooseRandomSyncer(m.gossipSyncers(), func(s *GossipSyncer) error {
|
|
return s.historicalSync()
|
|
})
|
|
}
|
|
|
|
// chooseRandomSyncer iterates through the set of syncers given and returns the
|
|
// first one which was able to successfully perform the action enclosed in the
|
|
// function closure.
|
|
//
|
|
// NOTE: It's possible for a nil value to be returned if there are no eligible
|
|
// candidate syncers.
|
|
func chooseRandomSyncer(syncers map[routing.Vertex]*GossipSyncer,
|
|
action func(*GossipSyncer) error) *GossipSyncer {
|
|
|
|
for _, s := range syncers {
|
|
// Only syncers in a chansSynced state are viable for sync
|
|
// transitions, so skip any that aren't.
|
|
if s.syncState() != chansSynced {
|
|
continue
|
|
}
|
|
|
|
if action != nil {
|
|
if err := action(s); err != nil {
|
|
log.Debugf("Skipping eligible candidate "+
|
|
"GossipSyncer(%x): %v", s.cfg.peerPub,
|
|
err)
|
|
continue
|
|
}
|
|
}
|
|
|
|
return s
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// InitSyncState is called by outside sub-systems when a connection is
|
|
// established to a new peer that understands how to perform channel range
|
|
// queries. We'll allocate a new GossipSyncer for it, and start any goroutines
|
|
// needed to handle new queries. The first GossipSyncer registered with the
|
|
// SyncManager will attempt a historical sync to ensure we have as much of the
|
|
// public channel graph as possible.
|
|
//
|
|
// TODO(wilmer): Only mark as ActiveSync if this isn't a channel peer.
|
|
func (m *SyncManager) InitSyncState(peer lnpeer.Peer) error {
|
|
done := make(chan struct{})
|
|
|
|
select {
|
|
case m.newSyncers <- &newSyncer{
|
|
peer: peer,
|
|
doneChan: done,
|
|
}:
|
|
case <-m.quit:
|
|
return ErrSyncManagerExiting
|
|
}
|
|
|
|
select {
|
|
case <-done:
|
|
return nil
|
|
case <-m.quit:
|
|
return ErrSyncManagerExiting
|
|
}
|
|
}
|
|
|
|
// PruneSyncState is called by outside sub-systems once a peer that we were
|
|
// previously connected to has been disconnected. In this case we can stop the
|
|
// existing GossipSyncer assigned to the peer and free up resources.
|
|
func (m *SyncManager) PruneSyncState(peer routing.Vertex) {
|
|
done := make(chan struct{})
|
|
|
|
// We avoid returning an error when the SyncManager is stopped since the
|
|
// GossipSyncer will be stopped then anyway.
|
|
select {
|
|
case m.staleSyncers <- &staleSyncer{
|
|
peer: peer,
|
|
doneChan: done,
|
|
}:
|
|
case <-m.quit:
|
|
return
|
|
}
|
|
|
|
select {
|
|
case <-done:
|
|
case <-m.quit:
|
|
}
|
|
}
|
|
|
|
// GossipSyncer returns the associated gossip syncer of a peer. The boolean
|
|
// returned signals whether there exists a gossip syncer for the peer.
|
|
func (m *SyncManager) GossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
|
|
m.syncersMu.Lock()
|
|
defer m.syncersMu.Unlock()
|
|
return m.gossipSyncer(peer)
|
|
}
|
|
|
|
// gossipSyncer returns the associated gossip syncer of a peer. The boolean
|
|
// returned signals whether there exists a gossip syncer for the peer.
|
|
func (m *SyncManager) gossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
|
|
syncer, ok := m.inactiveSyncers[peer]
|
|
if ok {
|
|
return syncer, true
|
|
}
|
|
syncer, ok = m.activeSyncers[peer]
|
|
if ok {
|
|
return syncer, true
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// GossipSyncers returns all of the currently initialized gossip syncers.
|
|
func (m *SyncManager) GossipSyncers() map[routing.Vertex]*GossipSyncer {
|
|
m.syncersMu.Lock()
|
|
defer m.syncersMu.Unlock()
|
|
return m.gossipSyncers()
|
|
}
|
|
|
|
// gossipSyncers returns all of the currently initialized gossip syncers.
|
|
func (m *SyncManager) gossipSyncers() map[routing.Vertex]*GossipSyncer {
|
|
numSyncers := len(m.inactiveSyncers) + len(m.activeSyncers)
|
|
syncers := make(map[routing.Vertex]*GossipSyncer, numSyncers)
|
|
|
|
for _, syncer := range m.inactiveSyncers {
|
|
syncers[syncer.cfg.peerPub] = syncer
|
|
}
|
|
for _, syncer := range m.activeSyncers {
|
|
syncers[syncer.cfg.peerPub] = syncer
|
|
}
|
|
|
|
return syncers
|
|
}
|