lnd/protofsm/state_machine.go
2024-11-18 20:48:59 -08:00

529 lines
16 KiB
Go

package protofsm
import (
"fmt"
"sync"
"time"
"github.com/btcsuite/btcd/btcec/v2"
"github.com/btcsuite/btcd/chaincfg/chainhash"
"github.com/btcsuite/btcd/wire"
"github.com/lightningnetwork/lnd/chainntnfs"
"github.com/lightningnetwork/lnd/fn"
"github.com/lightningnetwork/lnd/lnwire"
)
const (
// pollInterval is the interval at which we'll poll the SendWhen
// predicate if specified.
pollInterval = time.Millisecond * 100
)
// EmittedEvent is a special type that can be emitted by a state transition.
// This can container internal events which are to be routed back to the state,
// or external events which are to be sent to the daemon.
type EmittedEvent[Event any] struct {
// InternalEvent is an optional internal event that is to be routed
// back to the target state. This enables state to trigger one or many
// state transitions without a new external event.
InternalEvent fn.Option[Event]
// ExternalEvent is an optional external event that is to be sent to
// the daemon for dispatch. Usually, this is some form of I/O.
ExternalEvents fn.Option[DaemonEventSet]
}
// StateTransition is a state transition type. It denotes the next state to go
// to, and also the set of events to emit.
type StateTransition[Event any, Env Environment] struct {
// NextState is the next state to transition to.
NextState State[Event, Env]
// NewEvents is the set of events to emit.
NewEvents fn.Option[EmittedEvent[Event]]
}
// Environment is an abstract interface that represents the environment that
// the state machine will execute using. From the PoV of the main state machine
// executor, we just care about being able to clean up any resources that were
// allocated by the environment.
type Environment interface {
// Name returns the name of the environment. This is used to uniquely
// identify the environment of related state machines.
Name() string
}
// State defines an abstract state along, namely its state transition function
// that takes as input an event and an environment, and returns a state
// transition (next state, and set of events to emit). As state can also either
// be terminal, or not, a terminal event causes state execution to halt.
type State[Event any, Env Environment] interface {
// ProcessEvent takes an event and an environment, and returns a new
// state transition. This will be iteratively called until either a
// terminal state is reached, or no further internal events are
// emitted.
ProcessEvent(event Event, env Env) (*StateTransition[Event, Env], error)
// IsTerminal returns true if this state is terminal, and false otherwise.
IsTerminal() bool
// TODO(roasbeef): also add state serialization?
}
// DaemonAdapters is a set of methods that server as adapters to bridge the
// pure world of the FSM to the real world of the daemon. These will be used to
// do things like broadcast transactions, or send messages to peers.
type DaemonAdapters interface {
// SendMessages sends the target set of messages to the target peer.
SendMessages(btcec.PublicKey, []lnwire.Message) error
// BroadcastTransaction broadcasts a transaction with the target label.
BroadcastTransaction(*wire.MsgTx, string) error
// RegisterConfirmationsNtfn registers an intent to be notified once
// txid reaches numConfs confirmations. We also pass in the pkScript as
// the default light client instead needs to match on scripts created
// in the block. If a nil txid is passed in, then not only should we
// match on the script, but we should also dispatch once the
// transaction containing the script reaches numConfs confirmations.
// This can be useful in instances where we only know the script in
// advance, but not the transaction containing it.
//
// TODO(roasbeef): could abstract further?
RegisterConfirmationsNtfn(txid *chainhash.Hash, pkScript []byte,
numConfs, heightHint uint32,
opts ...chainntnfs.NotifierOption,
) (*chainntnfs.ConfirmationEvent, error)
// RegisterSpendNtfn registers an intent to be notified once the target
// outpoint is successfully spent within a transaction. The script that
// the outpoint creates must also be specified. This allows this
// interface to be implemented by BIP 158-like filtering.
RegisterSpendNtfn(outpoint *wire.OutPoint, pkScript []byte,
heightHint uint32) (*chainntnfs.SpendEvent, error)
}
// stateQuery is used by outside callers to query the internal state of the
// state machine.
type stateQuery[Event any, Env Environment] struct {
// CurrentState is a channel that will be sent the current state of the
// state machine.
CurrentState chan State[Event, Env]
}
// StateMachine represents an abstract FSM that is able to process new incoming
// events and drive a state machine to termination. This implementation uses
// type params to abstract over the types of events and environment. Events
// trigger new state transitions, that use the environment to perform some
// action.
//
// TODO(roasbeef): terminal check, daemon event execution, init?
type StateMachine[Event any, Env Environment] struct {
cfg StateMachineCfg[Event, Env]
// events is the channel that will be used to send new events to the
// FSM.
events chan Event
// newStateEvents is an EventDistributor that will be used to notify
// any relevant callers of new state transitions that occur.
newStateEvents *fn.EventDistributor[State[Event, Env]]
// stateQuery is a channel that will be used by outside callers to
// query the internal state machine state.
stateQuery chan stateQuery[Event, Env]
startOnce sync.Once
stopOnce sync.Once
// TODO(roasbeef): also use that context guard here?
quit chan struct{}
wg sync.WaitGroup
}
// StateMachineCfg is a configuration struct that's used to create a new state
// machine.
type StateMachineCfg[Event any, Env Environment] struct {
// Daemon is a set of adapters that will be used to bridge the FSM to
// the daemon.
Daemon DaemonAdapters
// InitialState is the initial state of the state machine.
InitialState State[Event, Env]
// Env is the environment that the state machine will use to execute.
Env Env
// InitEvent is an optional event that will be sent to the state
// machine as if it was emitted at the onset of the state machine. This
// can be used to set up tracking state such as a txid confirmation
// event.
InitEvent fn.Option[DaemonEvent]
}
// NewStateMachine creates a new state machine given a set of daemon adapters,
// an initial state, an environment, and an event to process as if emitted at
// the onset of the state machine. Such an event can be used to set up tracking
// state such as a txid confirmation event.
func NewStateMachine[Event any, Env Environment](cfg StateMachineCfg[Event, Env],
) StateMachine[Event, Env] {
return StateMachine[Event, Env]{
cfg: cfg,
events: make(chan Event, 1),
stateQuery: make(chan stateQuery[Event, Env]),
quit: make(chan struct{}),
newStateEvents: fn.NewEventDistributor[State[Event, Env]](),
}
}
// Start starts the state machine. This will spawn a goroutine that will drive
// the state machine to completion.
func (s *StateMachine[Event, Env]) Start() {
s.startOnce.Do(func() {
s.wg.Add(1)
go s.driveMachine()
})
}
// Stop stops the state machine. This will block until the state machine has
// reached a stopping point.
func (s *StateMachine[Event, Env]) Stop() {
s.stopOnce.Do(func() {
close(s.quit)
s.wg.Wait()
})
}
// SendEvent sends a new event to the state machine.
//
// TODO(roasbeef): bool if processed?
func (s *StateMachine[Event, Env]) SendEvent(event Event) {
select {
case s.events <- event:
case <-s.quit:
return
}
}
// CurrentState returns the current state of the state machine.
func (s *StateMachine[Event, Env]) CurrentState() (State[Event, Env], error) {
query := stateQuery[Event, Env]{
CurrentState: make(chan State[Event, Env], 1),
}
if !fn.SendOrQuit(s.stateQuery, query, s.quit) {
return nil, fmt.Errorf("state machine is shutting down")
}
return fn.RecvOrTimeout(query.CurrentState, time.Second)
}
// StateSubscriber represents an active subscription to be notified of new
// state transitions.
type StateSubscriber[E any, F Environment] *fn.EventReceiver[State[E, F]]
// RegisterStateEvents registers a new event listener that will be notified of
// new state transitions.
func (s *StateMachine[Event, Env]) RegisterStateEvents() StateSubscriber[Event, Env] {
subscriber := fn.NewEventReceiver[State[Event, Env]](10)
// TODO(roasbeef): instead give the state and the input event?
s.newStateEvents.RegisterSubscriber(subscriber)
return subscriber
}
// RemoveStateSub removes the target state subscriber from the set of active
// subscribers.
func (s *StateMachine[Event, Env]) RemoveStateSub(sub StateSubscriber[Event, Env]) {
s.newStateEvents.RemoveSubscriber(sub)
}
// executeDaemonEvent executes a daemon event, which is a special type of event
// that can be emitted as part of the state transition function of the state
// machine. An error is returned if the type of event is unknown.
func (s *StateMachine[Event, Env]) executeDaemonEvent(event DaemonEvent) error {
switch daemonEvent := event.(type) {
// This is a send message event, so we'll send the event, and also mind
// any preconditions as well as post-send events.
case *SendMsgEvent[Event]:
sendAndCleanUp := func() error {
err := s.cfg.Daemon.SendMessages(
daemonEvent.TargetPeer, daemonEvent.Msgs,
)
if err != nil {
return fmt.Errorf("unable to send msgs: %w", err)
}
// If a post-send event was specified, then we'll
// funnel that back into the main state machine now as
// well.
daemonEvent.PostSendEvent.WhenSome(func(event Event) {
s.wg.Add(1)
go func() {
defer s.wg.Done()
s.SendEvent(event)
}()
})
return nil
}
// If this doesn't have a SendWhen predicate, then we can just
// send it off right away.
if !daemonEvent.SendWhen.IsSome() {
return sendAndCleanUp()
}
// Otherwise, this has a SendWhen predicate, so we'll need
// launch a goroutine to poll the SendWhen, then send only once
// the predicate is true.
s.wg.Add(1)
go func() {
defer s.wg.Done()
predicateTicker := time.NewTicker(pollInterval)
defer predicateTicker.Stop()
for {
select {
case <-predicateTicker.C:
canSend := fn.MapOptionZ(
daemonEvent.SendWhen,
func(pred SendPredicate) bool {
return pred()
},
)
if canSend {
sendAndCleanUp()
return
}
case <-s.quit:
return
}
}
}()
return nil
// If this is a broadcast transaction event, then we'll broadcast with
// the label attached.
case *BroadcastTxn:
err := s.cfg.Daemon.BroadcastTransaction(
daemonEvent.Tx, daemonEvent.Label,
)
if err != nil {
// TODO(roasbeef): hook has channel read event event is
// hit?
return fmt.Errorf("unable to broadcast txn: %w", err)
}
return nil
// The state machine has requested a new event to be sent once a
// transaction spending a specified outpoint has confirmed.
case *RegisterSpend[Event]:
spendEvent, err := s.cfg.Daemon.RegisterSpendNtfn(
&daemonEvent.OutPoint, daemonEvent.PkScript,
daemonEvent.HeightHint,
)
if err != nil {
return fmt.Errorf("unable to register spend: %w", err)
}
s.wg.Add(1)
go func() {
defer s.wg.Done()
for {
select {
case <-spendEvent.Spend:
// If there's a post-send event, then
// we'll send that into the current
// state now.
postSpend := daemonEvent.PostSpendEvent
postSpend.WhenSome(func(e Event) {
s.SendEvent(e)
})
return
case <-s.quit:
return
}
}
}()
return nil
// The state machine has requested a new event to be sent once a
// specified txid+pkScript pair has confirmed.
case *RegisterConf[Event]:
numConfs := daemonEvent.NumConfs.UnwrapOr(1)
confEvent, err := s.cfg.Daemon.RegisterConfirmationsNtfn(
&daemonEvent.Txid, daemonEvent.PkScript,
numConfs, daemonEvent.HeightHint,
)
if err != nil {
return fmt.Errorf("unable to register conf: %w", err)
}
s.wg.Add(1)
go func() {
defer s.wg.Done()
for {
select {
case <-confEvent.Confirmed:
// If there's a post-conf event, then
// we'll send that into the current
// state now.
//
// TODO(roasbeef): refactor to
// dispatchAfterRecv w/ above
postConf := daemonEvent.PostConfEvent
postConf.WhenSome(func(e Event) {
s.SendEvent(e)
})
return
case <-s.quit:
return
}
}
}()
}
return fmt.Errorf("unknown daemon event: %T", event)
}
// applyEvents applies a new event to the state machine. This will continue
// until no further events are emitted by the state machine. Along the way,
// we'll also ensure to execute any daemon events that are emitted.
func (s *StateMachine[Event, Env]) applyEvents(currentState State[Event, Env],
newEvent Event) (State[Event, Env], error) {
eventQueue := fn.NewQueue(newEvent)
// Given the next event to handle, we'll process the event, then add
// any new emitted internal events to our event queue. This continues
// until we reach a terminal state, or we run out of internal events to
// process.
for nextEvent := eventQueue.Dequeue(); nextEvent.IsSome(); nextEvent = eventQueue.Dequeue() {
err := fn.MapOptionZ(nextEvent, func(event Event) error {
// Apply the state transition function of the current
// state given this new event and our existing env.
transition, err := currentState.ProcessEvent(
event, s.cfg.Env,
)
if err != nil {
return err
}
newEvents := transition.NewEvents
err = fn.MapOptionZ(newEvents, func(events EmittedEvent[Event]) error {
// With the event processed, we'll process any
// new daemon events that were emitted as part
// of this new state transition.
err := fn.MapOptionZ(events.ExternalEvents, func(dEvents DaemonEventSet) error {
for _, dEvent := range dEvents {
err := s.executeDaemonEvent(dEvent)
if err != nil {
return err
}
}
return nil
})
if err != nil {
return err
}
// Next, we'll add any new emitted events to
// our event queue.
events.InternalEvent.WhenSome(func(inEvent Event) {
eventQueue.Enqueue(inEvent)
})
return nil
})
if err != nil {
return err
}
// With our events processed, we'll now update our
// internal state.
currentState = transition.NextState
// Notify our subscribers of the new state transition.
//
// TODO(roasbeef): will only give us the outer state?
// * let FSMs choose which state to emit?
s.newStateEvents.NotifySubscribers(currentState)
return nil
})
if err != nil {
return currentState, err
}
}
return currentState, nil
}
// driveMachine is the main event loop of the state machine. It accepts any new
// incoming events, and then drives the state machine forward until it reaches
// a terminal state.
func (s *StateMachine[Event, Env]) driveMachine() {
defer s.wg.Done()
currentState := s.cfg.InitialState
// Before we start, if we have an init daemon event specified, then
// we'll handle that now.
err := fn.MapOptionZ(s.cfg.InitEvent, func(event DaemonEvent) error {
return s.executeDaemonEvent(event)
})
if err != nil {
log.Errorf("unable to execute init event: %w", err)
return
}
// We just started driving the state machine, so we'll notify our
// subscribers of this starting state.
s.newStateEvents.NotifySubscribers(currentState)
for {
select {
// We have a new external event, so we'll drive the state
// machine forward until we either run out of internal events,
// or we reach a terminal state.
case newEvent := <-s.events:
newState, err := s.applyEvents(currentState, newEvent)
if err != nil {
// TODO(roasbeef): hard error?
log.Errorf("unable to apply event: %v", err)
continue
}
currentState = newState
// An outside caller is querying our state, so we'll return the
// latest state.
case stateQuery := <-s.stateQuery:
if !fn.SendOrQuit(stateQuery.CurrentState, currentState, s.quit) {
return
}
case <-s.quit:
// TODO(roasbeef): logs, etc
// * something in env?
return
}
}
}