lnd/autopilot/agent.go
Johan T. Halseth 7524265ab1
autopilot: trigger agent channel open on new scores
This commit adds a new signal to the autopilot agent, meant to signal
when any of the available heuristics has gotten an update.

We currently use this to trigger a new channel opening after the
external scores have been updated.
2019-10-31 10:17:31 +01:00

888 lines
27 KiB
Go

package autopilot
import (
"bytes"
"fmt"
"math/rand"
"net"
"sync"
"time"
"github.com/btcsuite/btcd/btcec"
"github.com/btcsuite/btcutil"
"github.com/davecgh/go-spew/spew"
"github.com/lightningnetwork/lnd/lnwire"
)
// Config couples all the items that an autopilot agent needs to function.
// All items within the struct MUST be populated for the Agent to be able to
// carry out its duties.
type Config struct {
// Self is the identity public key of the Lightning Network node that
// is being driven by the agent. This is used to ensure that we don't
// accidentally attempt to open a channel with ourselves.
Self *btcec.PublicKey
// Heuristic is an attachment heuristic which will govern to whom we
// open channels to, and also what those channels look like in terms of
// desired capacity. The Heuristic will take into account the current
// state of the graph, our set of open channels, and the amount of
// available funds when determining how channels are to be opened.
// Additionally, a heuristic make also factor in extra-graph
// information in order to make more pertinent recommendations.
Heuristic AttachmentHeuristic
// ChanController is an interface that is able to directly manage the
// creation, closing and update of channels within the network.
ChanController ChannelController
// ConnectToPeer attempts to connect to the peer using one of its
// advertised addresses. The boolean returned signals whether the peer
// was already connected.
ConnectToPeer func(*btcec.PublicKey, []net.Addr) (bool, error)
// DisconnectPeer attempts to disconnect the peer with the given public
// key.
DisconnectPeer func(*btcec.PublicKey) error
// WalletBalance is a function closure that should return the current
// available balance of the backing wallet.
WalletBalance func() (btcutil.Amount, error)
// Graph is an abstract channel graph that the Heuristic and the Agent
// will use to make decisions w.r.t channel allocation and placement
// within the graph.
Graph ChannelGraph
// Constraints is the set of constraints the autopilot must adhere to
// when opening channels.
Constraints AgentConstraints
// TODO(roasbeef): add additional signals from fee rates and revenue of
// currently opened channels
}
// channelState is a type that represents the set of active channels of the
// backing LN node that the Agent should be aware of. This type contains a few
// helper utility methods.
type channelState map[lnwire.ShortChannelID]Channel
// Channels returns a slice of all the active channels.
func (c channelState) Channels() []Channel {
chans := make([]Channel, 0, len(c))
for _, channel := range c {
chans = append(chans, channel)
}
return chans
}
// ConnectedNodes returns the set of nodes we currently have a channel with.
// This information is needed as we want to avoid making repeated channels with
// any node.
func (c channelState) ConnectedNodes() map[NodeID]struct{} {
nodes := make(map[NodeID]struct{})
for _, channels := range c {
nodes[channels.Node] = struct{}{}
}
// TODO(roasbeef): add outgoing, nodes, allow incoming and outgoing to
// per node
// * only add node is chan as funding amt set
return nodes
}
// Agent implements a closed-loop control system which seeks to autonomously
// optimize the allocation of satoshis within channels throughput the network's
// channel graph. An agent is configurable by swapping out different
// AttachmentHeuristic strategies. The agent uses external signals such as the
// wallet balance changing, or new channels being opened/closed for the local
// node as an indicator to re-examine its internal state, and the amount of
// available funds in order to make updated decisions w.r.t the channel graph.
// The Agent will automatically open, close, and splice in/out channel as
// necessary for it to step closer to its optimal state.
//
// TODO(roasbeef): prob re-word
type Agent struct {
started sync.Once
stopped sync.Once
// cfg houses the configuration state of the Ant.
cfg Config
// chanState tracks the current set of open channels.
chanState channelState
chanStateMtx sync.Mutex
// stateUpdates is a channel that any external state updates that may
// affect the heuristics of the agent will be sent over.
stateUpdates chan interface{}
// balanceUpdates is a channel where notifications about updates to the
// wallet's balance will be sent. This channel will be buffered to
// ensure we have at most one pending update of this type to handle at
// a given time.
balanceUpdates chan *balanceUpdate
// nodeUpdates is a channel that changes to the graph node landscape
// will be sent over. This channel will be buffered to ensure we have
// at most one pending update of this type to handle at a given time.
nodeUpdates chan *nodeUpdates
// pendingOpenUpdates is a channel where updates about channel pending
// opening will be sent. This channel will be buffered to ensure we
// have at most one pending update of this type to handle at a given
// time.
pendingOpenUpdates chan *chanPendingOpenUpdate
// chanOpenFailures is a channel where updates about channel open
// failures will be sent. This channel will be buffered to ensure we
// have at most one pending update of this type to handle at a given
// time.
chanOpenFailures chan *chanOpenFailureUpdate
// heuristicUpdates is a channel where updates from active heurstics
// will be sent.
heuristicUpdates chan *heuristicUpdate
// totalBalance is the total number of satoshis the backing wallet is
// known to control at any given instance. This value will be updated
// when the agent receives external balance update signals.
totalBalance btcutil.Amount
// failedNodes lists nodes that we've previously attempted to initiate
// channels with, but didn't succeed.
failedNodes map[NodeID]struct{}
// pendingConns tracks the nodes that we are attempting to make
// connections to. This prevents us from making duplicate connection
// requests to the same node.
pendingConns map[NodeID]struct{}
// pendingOpens tracks the channels that we've requested to be
// initiated, but haven't yet been confirmed as being fully opened.
// This state is required as otherwise, we may go over our allotted
// channel limit, or open multiple channels to the same node.
pendingOpens map[NodeID]Channel
pendingMtx sync.Mutex
quit chan struct{}
wg sync.WaitGroup
}
// New creates a new instance of the Agent instantiated using the passed
// configuration and initial channel state. The initial channel state slice
// should be populated with the set of Channels that are currently opened by
// the backing Lightning Node.
func New(cfg Config, initialState []Channel) (*Agent, error) {
a := &Agent{
cfg: cfg,
chanState: make(map[lnwire.ShortChannelID]Channel),
quit: make(chan struct{}),
stateUpdates: make(chan interface{}),
balanceUpdates: make(chan *balanceUpdate, 1),
nodeUpdates: make(chan *nodeUpdates, 1),
chanOpenFailures: make(chan *chanOpenFailureUpdate, 1),
heuristicUpdates: make(chan *heuristicUpdate, 1),
pendingOpenUpdates: make(chan *chanPendingOpenUpdate, 1),
failedNodes: make(map[NodeID]struct{}),
pendingConns: make(map[NodeID]struct{}),
pendingOpens: make(map[NodeID]Channel),
}
for _, c := range initialState {
a.chanState[c.ChanID] = c
}
return a, nil
}
// Start starts the agent along with any goroutines it needs to perform its
// normal duties.
func (a *Agent) Start() error {
var err error
a.started.Do(func() {
err = a.start()
})
return err
}
func (a *Agent) start() error {
rand.Seed(time.Now().Unix())
log.Infof("Autopilot Agent starting")
a.wg.Add(1)
go a.controller()
return nil
}
// Stop signals the Agent to gracefully shutdown. This function will block
// until all goroutines have exited.
func (a *Agent) Stop() error {
var err error
a.stopped.Do(func() {
err = a.stop()
})
return err
}
func (a *Agent) stop() error {
log.Infof("Autopilot Agent stopping")
close(a.quit)
a.wg.Wait()
return nil
}
// balanceUpdate is a type of external state update that reflects an
// increase/decrease in the funds currently available to the wallet.
type balanceUpdate struct {
}
// nodeUpdates is a type of external state update that reflects an addition or
// modification in channel graph node membership.
type nodeUpdates struct{}
// chanOpenUpdate is a type of external state update that indicates a new
// channel has been opened, either by the Agent itself (within the main
// controller loop), or by an external user to the system.
type chanOpenUpdate struct {
newChan Channel
}
// chanPendingOpenUpdate is a type of external state update that indicates a new
// channel has been opened, either by the agent itself or an external subsystem,
// but is still pending.
type chanPendingOpenUpdate struct{}
// chanOpenFailureUpdate is a type of external state update that indicates
// a previous channel open failed, and that it might be possible to try again.
type chanOpenFailureUpdate struct{}
// heuristicUpdate is an update sent when one of the autopilot heuristics has
// changed, and prompts the agent to make a new attempt at opening more
// channels.
type heuristicUpdate struct {
heuristic AttachmentHeuristic
}
// chanCloseUpdate is a type of external state update that indicates that the
// backing Lightning Node has closed a previously open channel.
type chanCloseUpdate struct {
closedChans []lnwire.ShortChannelID
}
// OnBalanceChange is a callback that should be executed each time the balance
// of the backing wallet changes.
func (a *Agent) OnBalanceChange() {
select {
case a.balanceUpdates <- &balanceUpdate{}:
default:
}
}
// OnNodeUpdates is a callback that should be executed each time our channel
// graph has new nodes or their node announcements are updated.
func (a *Agent) OnNodeUpdates() {
select {
case a.nodeUpdates <- &nodeUpdates{}:
default:
}
}
// OnChannelOpen is a callback that should be executed each time a new channel
// is manually opened by the user or any system outside the autopilot agent.
func (a *Agent) OnChannelOpen(c Channel) {
a.wg.Add(1)
go func() {
defer a.wg.Done()
select {
case a.stateUpdates <- &chanOpenUpdate{newChan: c}:
case <-a.quit:
}
}()
}
// OnChannelPendingOpen is a callback that should be executed each time a new
// channel is opened, either by the agent or an external subsystems, but is
// still pending.
func (a *Agent) OnChannelPendingOpen() {
select {
case a.pendingOpenUpdates <- &chanPendingOpenUpdate{}:
default:
}
}
// OnChannelOpenFailure is a callback that should be executed when the
// autopilot has attempted to open a channel, but failed. In this case we can
// retry channel creation with a different node.
func (a *Agent) OnChannelOpenFailure() {
select {
case a.chanOpenFailures <- &chanOpenFailureUpdate{}:
default:
}
}
// OnChannelClose is a callback that should be executed each time a prior
// channel has been closed for any reason. This includes regular
// closes, force closes, and channel breaches.
func (a *Agent) OnChannelClose(closedChans ...lnwire.ShortChannelID) {
a.wg.Add(1)
go func() {
defer a.wg.Done()
select {
case a.stateUpdates <- &chanCloseUpdate{closedChans: closedChans}:
case <-a.quit:
}
}()
}
// OnHeuristicUpdate is a method called when a heuristic has been updated, to
// trigger the agent to do a new state assessment.
func (a *Agent) OnHeuristicUpdate(h AttachmentHeuristic) {
select {
case a.heuristicUpdates <- &heuristicUpdate{
heuristic: h,
}:
default:
}
}
// mergeNodeMaps merges the Agent's set of nodes that it already has active
// channels open to, with the other sets of nodes that should be removed from
// consideration during heuristic selection. This ensures that the Agent doesn't
// attempt to open any "duplicate" channels to the same node.
func mergeNodeMaps(c map[NodeID]Channel,
skips ...map[NodeID]struct{}) map[NodeID]struct{} {
numNodes := len(c)
for _, skip := range skips {
numNodes += len(skip)
}
res := make(map[NodeID]struct{}, len(c)+numNodes)
for nodeID := range c {
res[nodeID] = struct{}{}
}
for _, skip := range skips {
for nodeID := range skip {
res[nodeID] = struct{}{}
}
}
return res
}
// mergeChanState merges the Agent's set of active channels, with the set of
// channels awaiting confirmation. This ensures that the agent doesn't go over
// the prescribed channel limit or fund allocation limit.
func mergeChanState(pendingChans map[NodeID]Channel,
activeChans channelState) []Channel {
numChans := len(pendingChans) + len(activeChans)
totalChans := make([]Channel, 0, numChans)
for _, activeChan := range activeChans.Channels() {
totalChans = append(totalChans, activeChan)
}
for _, pendingChan := range pendingChans {
totalChans = append(totalChans, pendingChan)
}
return totalChans
}
// controller implements the closed-loop control system of the Agent. The
// controller will make a decision w.r.t channel placement within the graph
// based on: its current internal state of the set of active channels open,
// and external state changes as a result of decisions it makes w.r.t channel
// allocation, or attributes affecting its control loop being updated by the
// backing Lightning Node.
func (a *Agent) controller() {
defer a.wg.Done()
// We'll start off by assigning our starting balance, and injecting
// that amount as an initial wake up to the main controller goroutine.
a.OnBalanceChange()
// TODO(roasbeef): do we in fact need to maintain order?
// * use sync.Cond if so
updateBalance := func() {
newBalance, err := a.cfg.WalletBalance()
if err != nil {
log.Warnf("unable to update wallet balance: %v", err)
return
}
a.totalBalance = newBalance
}
// TODO(roasbeef): add 10-minute wake up timer
for {
select {
// A new external signal has arrived. We'll use this to update
// our internal state, then determine if we should trigger a
// channel state modification (open/close, splice in/out).
case signal := <-a.stateUpdates:
log.Infof("Processing new external signal")
switch update := signal.(type) {
// A new channel has been opened successfully. This was
// either opened by the Agent, or an external system
// that is able to drive the Lightning Node.
case *chanOpenUpdate:
log.Debugf("New channel successfully opened, "+
"updating state with: %v",
spew.Sdump(update.newChan))
newChan := update.newChan
a.chanStateMtx.Lock()
a.chanState[newChan.ChanID] = newChan
a.chanStateMtx.Unlock()
a.pendingMtx.Lock()
delete(a.pendingOpens, newChan.Node)
a.pendingMtx.Unlock()
updateBalance()
// A channel has been closed, this may free up an
// available slot, triggering a new channel update.
case *chanCloseUpdate:
log.Debugf("Applying closed channel "+
"updates: %v",
spew.Sdump(update.closedChans))
a.chanStateMtx.Lock()
for _, closedChan := range update.closedChans {
delete(a.chanState, closedChan)
}
a.chanStateMtx.Unlock()
updateBalance()
}
// A new channel has been opened by the agent or an external
// subsystem, but is still pending confirmation.
case <-a.pendingOpenUpdates:
updateBalance()
// The balance of the backing wallet has changed, if more funds
// are now available, we may attempt to open up an additional
// channel, or splice in funds to an existing one.
case <-a.balanceUpdates:
log.Debug("Applying external balance state update")
updateBalance()
// The channel we tried to open previously failed for whatever
// reason.
case <-a.chanOpenFailures:
log.Debug("Retrying after previous channel open " +
"failure.")
updateBalance()
// New nodes have been added to the graph or their node
// announcements have been updated. We will consider opening
// channels to these nodes if we haven't stabilized.
case <-a.nodeUpdates:
log.Debugf("Node updates received, assessing " +
"need for more channels")
// Any of the deployed heuristics has been updated, check
// whether we have new channel candidates available.
case upd := <-a.heuristicUpdates:
log.Debugf("Heuristic %v updated, assessing need for "+
"more channels", upd.heuristic.Name())
// The agent has been signalled to exit, so we'll bail out
// immediately.
case <-a.quit:
return
}
a.pendingMtx.Lock()
log.Debugf("Pending channels: %v", spew.Sdump(a.pendingOpens))
a.pendingMtx.Unlock()
// With all the updates applied, we'll obtain a set of the
// current active channels (confirmed channels), and also
// factor in our set of unconfirmed channels.
a.chanStateMtx.Lock()
a.pendingMtx.Lock()
totalChans := mergeChanState(a.pendingOpens, a.chanState)
a.pendingMtx.Unlock()
a.chanStateMtx.Unlock()
// Now that we've updated our internal state, we'll consult our
// channel attachment heuristic to determine if we can open
// up any additional channels while staying within our
// constraints.
availableFunds, numChans := a.cfg.Constraints.ChannelBudget(
totalChans, a.totalBalance,
)
switch {
case numChans == 0:
continue
// If the amount is too small, we don't want to attempt opening
// another channel.
case availableFunds == 0:
continue
case availableFunds < a.cfg.Constraints.MinChanSize():
continue
}
log.Infof("Triggering attachment directive dispatch, "+
"total_funds=%v", a.totalBalance)
err := a.openChans(availableFunds, numChans, totalChans)
if err != nil {
log.Errorf("Unable to open channels: %v", err)
}
}
}
// openChans queries the agent's heuristic for a set of channel candidates, and
// attempts to open channels to them.
func (a *Agent) openChans(availableFunds btcutil.Amount, numChans uint32,
totalChans []Channel) error {
// As channel size we'll use the maximum channel size available.
chanSize := a.cfg.Constraints.MaxChanSize()
if availableFunds < chanSize {
chanSize = availableFunds
}
if chanSize < a.cfg.Constraints.MinChanSize() {
return fmt.Errorf("not enough funds available to open a " +
"single channel")
}
// We're to attempt an attachment so we'll obtain the set of
// nodes that we currently have channels with so we avoid
// duplicate edges.
a.chanStateMtx.Lock()
connectedNodes := a.chanState.ConnectedNodes()
a.chanStateMtx.Unlock()
for nID := range connectedNodes {
log.Tracef("Skipping node %x with open channel", nID[:])
}
a.pendingMtx.Lock()
for nID := range a.pendingOpens {
log.Tracef("Skipping node %x with pending channel open", nID[:])
}
for nID := range a.pendingConns {
log.Tracef("Skipping node %x with pending connection", nID[:])
}
for nID := range a.failedNodes {
log.Tracef("Skipping failed node %v", nID[:])
}
nodesToSkip := mergeNodeMaps(a.pendingOpens,
a.pendingConns, connectedNodes, a.failedNodes,
)
a.pendingMtx.Unlock()
// Gather the set of all nodes in the graph, except those we
// want to skip.
selfPubBytes := a.cfg.Self.SerializeCompressed()
nodes := make(map[NodeID]struct{})
addresses := make(map[NodeID][]net.Addr)
if err := a.cfg.Graph.ForEachNode(func(node Node) error {
nID := NodeID(node.PubKey())
// If we come across ourselves, them we'll continue in
// order to avoid attempting to make a channel with
// ourselves.
if bytes.Equal(nID[:], selfPubBytes) {
log.Tracef("Skipping self node %x", nID[:])
return nil
}
// If the node has no known addresses, we cannot connect to it,
// so we'll skip it.
addrs := node.Addrs()
if len(addrs) == 0 {
log.Tracef("Skipping node %x since no addresses known",
nID[:])
return nil
}
addresses[nID] = addrs
// Additionally, if this node is in the blacklist, then
// we'll skip it.
if _, ok := nodesToSkip[nID]; ok {
log.Tracef("Skipping blacklisted node %x", nID[:])
return nil
}
nodes[nID] = struct{}{}
return nil
}); err != nil {
return fmt.Errorf("unable to get graph nodes: %v", err)
}
// Use the heuristic to calculate a score for each node in the
// graph.
log.Debugf("Scoring %d nodes for chan_size=%v", len(nodes), chanSize)
scores, err := a.cfg.Heuristic.NodeScores(
a.cfg.Graph, totalChans, chanSize, nodes,
)
if err != nil {
return fmt.Errorf("unable to calculate node scores : %v", err)
}
log.Debugf("Got scores for %d nodes", len(scores))
// Now use the score to make a weighted choice which nodes to attempt
// to open channels to.
scores, err = chooseN(numChans, scores)
if err != nil {
return fmt.Errorf("Unable to make weighted choice: %v",
err)
}
chanCandidates := make(map[NodeID]*AttachmentDirective)
for nID := range scores {
log.Tracef("Creating attachment directive for chosen node %x",
nID[:])
// Add addresses to the candidates.
addrs := addresses[nID]
// If the node has no known addresses, we cannot connect to it,
// so we'll skip it.
if len(addrs) == 0 {
log.Tracef("Skipping scored node %x with no addresses",
nID[:])
continue
}
// Track the available funds we have left.
if availableFunds < chanSize {
chanSize = availableFunds
}
availableFunds -= chanSize
// If we run out of funds, we can break early.
if chanSize < a.cfg.Constraints.MinChanSize() {
log.Tracef("Chan size %v too small to satisfy min "+
"channel size %v, breaking", chanSize,
a.cfg.Constraints.MinChanSize())
break
}
chanCandidates[nID] = &AttachmentDirective{
NodeID: nID,
ChanAmt: chanSize,
Addrs: addrs,
}
}
if len(chanCandidates) == 0 {
log.Infof("No eligible candidates to connect to")
return nil
}
log.Infof("Attempting to execute channel attachment "+
"directives: %v", spew.Sdump(chanCandidates))
// Before proceeding, check to see if we have any slots
// available to open channels. If there are any, we will attempt
// to dispatch the retrieved directives since we can't be
// certain which ones may actually succeed. If too many
// connections succeed, we will they will be ignored and made
// available to future heuristic selections.
a.pendingMtx.Lock()
defer a.pendingMtx.Unlock()
if uint16(len(a.pendingOpens)) >= a.cfg.Constraints.MaxPendingOpens() {
log.Debugf("Reached cap of %v pending "+
"channel opens, will retry "+
"after success/failure",
a.cfg.Constraints.MaxPendingOpens())
return nil
}
// For each recommended attachment directive, we'll launch a
// new goroutine to attempt to carry out the directive. If any
// of these succeed, then we'll receive a new state update,
// taking us back to the top of our controller loop.
for _, chanCandidate := range chanCandidates {
// Skip candidates which we are already trying
// to establish a connection with.
nodeID := chanCandidate.NodeID
if _, ok := a.pendingConns[nodeID]; ok {
continue
}
a.pendingConns[nodeID] = struct{}{}
a.wg.Add(1)
go a.executeDirective(*chanCandidate)
}
return nil
}
// executeDirective attempts to connect to the channel candidate specified by
// the given attachment directive, and open a channel of the given size.
//
// NOTE: MUST be run as a goroutine.
func (a *Agent) executeDirective(directive AttachmentDirective) {
defer a.wg.Done()
// We'll start out by attempting to connect to the peer in order to
// begin the funding workflow.
nodeID := directive.NodeID
pub, err := btcec.ParsePubKey(nodeID[:], btcec.S256())
if err != nil {
log.Errorf("Unable to parse pubkey %x: %v", nodeID, err)
return
}
connected := make(chan bool)
errChan := make(chan error)
// To ensure a call to ConnectToPeer doesn't block the agent from
// shutting down, we'll launch it in a non-waitgrouped goroutine, that
// will signal when a result is returned.
// TODO(halseth): use DialContext to cancel on transport level.
go func() {
alreadyConnected, err := a.cfg.ConnectToPeer(
pub, directive.Addrs,
)
if err != nil {
select {
case errChan <- err:
case <-a.quit:
}
return
}
select {
case connected <- alreadyConnected:
case <-a.quit:
return
}
}()
var alreadyConnected bool
select {
case alreadyConnected = <-connected:
case err = <-errChan:
case <-a.quit:
return
}
if err != nil {
log.Warnf("Unable to connect to %x: %v",
pub.SerializeCompressed(), err)
// Since we failed to connect to them, we'll mark them as
// failed so that we don't attempt to connect to them again.
a.pendingMtx.Lock()
delete(a.pendingConns, nodeID)
a.failedNodes[nodeID] = struct{}{}
a.pendingMtx.Unlock()
// Finally, we'll trigger the agent to select new peers to
// connect to.
a.OnChannelOpenFailure()
return
}
// The connection was successful, though before progressing we must
// check that we have not already met our quota for max pending open
// channels. This can happen if multiple directives were spawned but
// fewer slots were available, and other successful attempts finished
// first.
a.pendingMtx.Lock()
if uint16(len(a.pendingOpens)) >= a.cfg.Constraints.MaxPendingOpens() {
// Since we've reached our max number of pending opens, we'll
// disconnect this peer and exit. However, if we were
// previously connected to them, then we'll make sure to
// maintain the connection alive.
if alreadyConnected {
// Since we succeeded in connecting, we won't add this
// peer to the failed nodes map, but we will remove it
// from a.pendingConns so that it can be retried in the
// future.
delete(a.pendingConns, nodeID)
a.pendingMtx.Unlock()
return
}
err = a.cfg.DisconnectPeer(pub)
if err != nil {
log.Warnf("Unable to disconnect peer %x: %v",
pub.SerializeCompressed(), err)
}
// Now that we have disconnected, we can remove this node from
// our pending conns map, permitting subsequent connection
// attempts.
delete(a.pendingConns, nodeID)
a.pendingMtx.Unlock()
return
}
// If we were successful, we'll track this peer in our set of pending
// opens. We do this here to ensure we don't stall on selecting new
// peers if the connection attempt happens to take too long.
delete(a.pendingConns, nodeID)
a.pendingOpens[nodeID] = Channel{
Capacity: directive.ChanAmt,
Node: nodeID,
}
a.pendingMtx.Unlock()
// We can then begin the funding workflow with this peer.
err = a.cfg.ChanController.OpenChannel(pub, directive.ChanAmt)
if err != nil {
log.Warnf("Unable to open channel to %x of %v: %v",
pub.SerializeCompressed(), directive.ChanAmt, err)
// As the attempt failed, we'll clear the peer from the set of
// pending opens and mark them as failed so we don't attempt to
// open a channel to them again.
a.pendingMtx.Lock()
delete(a.pendingOpens, nodeID)
a.failedNodes[nodeID] = struct{}{}
a.pendingMtx.Unlock()
// Trigger the agent to re-evaluate everything and possibly
// retry with a different node.
a.OnChannelOpenFailure()
// Finally, we should also disconnect the peer if we weren't
// already connected to them beforehand by an external
// subsystem.
if alreadyConnected {
return
}
err = a.cfg.DisconnectPeer(pub)
if err != nil {
log.Warnf("Unable to disconnect peer %x: %v",
pub.SerializeCompressed(), err)
}
}
// Since the channel open was successful and is currently pending,
// we'll trigger the autopilot agent to query for more peers.
// TODO(halseth): this triggers a new loop before all the new channels
// are added to the pending channels map. Should add before executing
// directive in goroutine?
a.OnChannelPendingOpen()
}