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115 lines
3.9 KiB
Go
115 lines
3.9 KiB
Go
package routing
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import (
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/htlcswitch"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// bandwidthHints provides hints about the currently available balance in our
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// channels.
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type bandwidthHints interface {
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// availableChanBandwidth returns the total available bandwidth for a
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// channel and a bool indicating whether the channel hint was found.
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// The amount parameter is used to validate the outgoing htlc amount
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// that we wish to add to the channel against its flow restrictions. If
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// a zero amount is provided, the minimum htlc value for the channel
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// will be used. If the channel is unavailable, a zero amount is
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// returned.
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availableChanBandwidth(channelID uint64,
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amount lnwire.MilliSatoshi) (lnwire.MilliSatoshi, bool)
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}
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// getLinkQuery is the function signature used to lookup a link.
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type getLinkQuery func(lnwire.ShortChannelID) (
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htlcswitch.ChannelLink, error)
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// bandwidthManager is an implementation of the bandwidthHints interface which
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// uses the link lookup provided to query the link for our latest local channel
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// balances.
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type bandwidthManager struct {
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getLink getLinkQuery
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localChans map[lnwire.ShortChannelID]struct{}
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}
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// newBandwidthManager creates a bandwidth manager for the source node provided
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// which is used to obtain hints from the lower layer w.r.t the available
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// bandwidth of edges on the network. Currently, we'll only obtain bandwidth
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// hints for the edges we directly have open ourselves. Obtaining these hints
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// allows us to reduce the number of extraneous attempts as we can skip channels
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// that are inactive, or just don't have enough bandwidth to carry the payment.
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func newBandwidthManager(graph routingGraph, sourceNode route.Vertex,
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linkQuery getLinkQuery) (*bandwidthManager, error) {
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manager := &bandwidthManager{
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getLink: linkQuery,
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localChans: make(map[lnwire.ShortChannelID]struct{}),
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}
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// First, we'll collect the set of outbound edges from the target
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// source node and add them to our bandwidth manager's map of channels.
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err := graph.forEachNodeChannel(sourceNode,
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func(channel *channeldb.DirectedChannel) error {
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shortID := lnwire.NewShortChanIDFromInt(
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channel.ChannelID,
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)
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manager.localChans[shortID] = struct{}{}
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return nil
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})
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if err != nil {
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return nil, err
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}
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return manager, nil
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}
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// getBandwidth queries the current state of a link and gets its currently
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// available bandwidth. Note that this function assumes that the channel being
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// queried is one of our local channels, so any failure to retrieve the link
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// is interpreted as the link being offline.
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func (b *bandwidthManager) getBandwidth(cid lnwire.ShortChannelID,
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amount lnwire.MilliSatoshi) lnwire.MilliSatoshi {
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link, err := b.getLink(cid)
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if err != nil {
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// If the link isn't online, then we'll report that it has
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// zero bandwidth.
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return 0
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}
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// If the link is found within the switch, but it isn't yet eligible
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// to forward any HTLCs, then we'll treat it as if it isn't online in
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// the first place.
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if !link.EligibleToForward() {
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return 0
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}
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// If our link isn't currently in a state where it can add another
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// outgoing htlc, treat the link as unusable.
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if err := link.MayAddOutgoingHtlc(amount); err != nil {
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return 0
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}
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// Otherwise, we'll return the current best estimate for the available
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// bandwidth for the link.
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return link.Bandwidth()
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}
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// availableChanBandwidth returns the total available bandwidth for a channel
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// and a bool indicating whether the channel hint was found. If the channel is
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// unavailable, a zero amount is returned.
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func (b *bandwidthManager) availableChanBandwidth(channelID uint64,
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amount lnwire.MilliSatoshi) (lnwire.MilliSatoshi, bool) {
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shortID := lnwire.NewShortChanIDFromInt(channelID)
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_, ok := b.localChans[shortID]
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if !ok {
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return 0, false
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}
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return b.getBandwidth(shortID, amount), true
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}
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