mirror of
https://github.com/lightningnetwork/lnd.git
synced 2024-11-20 02:27:21 +01:00
696 lines
22 KiB
Go
696 lines
22 KiB
Go
package autopilot
|
|
|
|
import (
|
|
"net"
|
|
"sync"
|
|
"sync/atomic"
|
|
|
|
"github.com/btcsuite/btcd/btcec"
|
|
"github.com/btcsuite/btcutil"
|
|
"github.com/davecgh/go-spew/spew"
|
|
"github.com/lightningnetwork/lnd/lnwire"
|
|
)
|
|
|
|
// Config couples all the items that an autopilot agent needs to function.
|
|
// All items within the struct MUST be populated for the Agent to be able to
|
|
// carry out its duties.
|
|
type Config struct {
|
|
// Self is the identity public key of the Lightning Network node that
|
|
// is being driven by the agent. This is used to ensure that we don't
|
|
// accidentally attempt to open a channel with ourselves.
|
|
Self *btcec.PublicKey
|
|
|
|
// Heuristic is an attachment heuristic which will govern to whom we
|
|
// open channels to, and also what those channels look like in terms of
|
|
// desired capacity. The Heuristic will take into account the current
|
|
// state of the graph, our set of open channels, and the amount of
|
|
// available funds when determining how channels are to be opened.
|
|
// Additionally, a heuristic make also factor in extra-graph
|
|
// information in order to make more pertinent recommendations.
|
|
Heuristic AttachmentHeuristic
|
|
|
|
// ChanController is an interface that is able to directly manage the
|
|
// creation, closing and update of channels within the network.
|
|
ChanController ChannelController
|
|
|
|
// ConnectToPeer attempts to connect to the peer using one of its
|
|
// advertised addresses. The boolean returned signals whether the peer
|
|
// was already connected.
|
|
ConnectToPeer func(*btcec.PublicKey, []net.Addr) (bool, error)
|
|
|
|
// DisconnectPeer attempts to disconnect the peer with the given public
|
|
// key.
|
|
DisconnectPeer func(*btcec.PublicKey) error
|
|
|
|
// WalletBalance is a function closure that should return the current
|
|
// available balance of the backing wallet.
|
|
WalletBalance func() (btcutil.Amount, error)
|
|
|
|
// Graph is an abstract channel graph that the Heuristic and the Agent
|
|
// will use to make decisions w.r.t channel allocation and placement
|
|
// within the graph.
|
|
Graph ChannelGraph
|
|
|
|
// MaxPendingOpens is the maximum number of pending channel
|
|
// establishment goroutines that can be lingering. We cap this value in
|
|
// order to control the level of parallelism caused by the autopilot
|
|
// agent.
|
|
MaxPendingOpens uint16
|
|
|
|
// TODO(roasbeef): add additional signals from fee rates and revenue of
|
|
// currently opened channels
|
|
}
|
|
|
|
// channelState is a type that represents the set of active channels of the
|
|
// backing LN node that the Agent should be aware of. This type contains a few
|
|
// helper utility methods.
|
|
type channelState map[lnwire.ShortChannelID]Channel
|
|
|
|
// Channels returns a slice of all the active channels.
|
|
func (c channelState) Channels() []Channel {
|
|
chans := make([]Channel, 0, len(c))
|
|
for _, channel := range c {
|
|
chans = append(chans, channel)
|
|
}
|
|
return chans
|
|
}
|
|
|
|
// ConnectedNodes returns the set of nodes we currently have a channel with.
|
|
// This information is needed as we want to avoid making repeated channels with
|
|
// any node.
|
|
func (c channelState) ConnectedNodes() map[NodeID]struct{} {
|
|
nodes := make(map[NodeID]struct{})
|
|
for _, channels := range c {
|
|
nodes[channels.Node] = struct{}{}
|
|
}
|
|
|
|
// TODO(roasbeef): add outgoing, nodes, allow incoming and outgoing to
|
|
// per node
|
|
// * only add node is chan as funding amt set
|
|
|
|
return nodes
|
|
}
|
|
|
|
// Agent implements a closed-loop control system which seeks to autonomously
|
|
// optimize the allocation of satoshis within channels throughput the network's
|
|
// channel graph. An agent is configurable by swapping out different
|
|
// AttachmentHeuristic strategies. The agent uses external signals such as the
|
|
// wallet balance changing, or new channels being opened/closed for the local
|
|
// node as an indicator to re-examine its internal state, and the amount of
|
|
// available funds in order to make updated decisions w.r.t the channel graph.
|
|
// The Agent will automatically open, close, and splice in/out channel as
|
|
// necessary for it to step closer to its optimal state.
|
|
//
|
|
// TODO(roasbeef): prob re-word
|
|
type Agent struct {
|
|
// Only to be used atomically.
|
|
started uint32
|
|
stopped uint32
|
|
|
|
// cfg houses the configuration state of the Ant.
|
|
cfg Config
|
|
|
|
// chanState tracks the current set of open channels.
|
|
chanState channelState
|
|
|
|
// stateUpdates is a channel that any external state updates that may
|
|
// affect the heuristics of the agent will be sent over.
|
|
stateUpdates chan interface{}
|
|
|
|
// balanceUpdates is a channel where notifications about updates to the
|
|
// wallet's balance will be sent. This channel will be buffered to
|
|
// ensure we have at most one pending update of this type to handle at
|
|
// a given time.
|
|
balanceUpdates chan *balanceUpdate
|
|
|
|
// nodeUpdates is a channel that changes to the graph node landscape
|
|
// will be sent over. This channel will be buffered to ensure we have
|
|
// at most one pending update of this type to handle at a given time.
|
|
nodeUpdates chan *nodeUpdates
|
|
|
|
// pendingOpenUpdates is a channel where updates about channel pending
|
|
// opening will be sent. This channel will be buffered to ensure we
|
|
// have at most one pending update of this type to handle at a given
|
|
// time.
|
|
pendingOpenUpdates chan *chanPendingOpenUpdate
|
|
|
|
// chanOpenFailures is a channel where updates about channel open
|
|
// failures will be sent. This channel will be buffered to ensure we
|
|
// have at most one pending update of this type to handle at a given
|
|
// time.
|
|
chanOpenFailures chan *chanOpenFailureUpdate
|
|
|
|
// totalBalance is the total number of satoshis the backing wallet is
|
|
// known to control at any given instance. This value will be updated
|
|
// when the agent receives external balance update signals.
|
|
totalBalance btcutil.Amount
|
|
|
|
quit chan struct{}
|
|
wg sync.WaitGroup
|
|
}
|
|
|
|
// New creates a new instance of the Agent instantiated using the passed
|
|
// configuration and initial channel state. The initial channel state slice
|
|
// should be populated with the set of Channels that are currently opened by
|
|
// the backing Lightning Node.
|
|
func New(cfg Config, initialState []Channel) (*Agent, error) {
|
|
a := &Agent{
|
|
cfg: cfg,
|
|
chanState: make(map[lnwire.ShortChannelID]Channel),
|
|
quit: make(chan struct{}),
|
|
stateUpdates: make(chan interface{}),
|
|
balanceUpdates: make(chan *balanceUpdate, 1),
|
|
nodeUpdates: make(chan *nodeUpdates, 1),
|
|
chanOpenFailures: make(chan *chanOpenFailureUpdate, 1),
|
|
pendingOpenUpdates: make(chan *chanPendingOpenUpdate, 1),
|
|
}
|
|
|
|
for _, c := range initialState {
|
|
a.chanState[c.ChanID] = c
|
|
}
|
|
|
|
return a, nil
|
|
}
|
|
|
|
// Start starts the agent along with any goroutines it needs to perform its
|
|
// normal duties.
|
|
func (a *Agent) Start() error {
|
|
if !atomic.CompareAndSwapUint32(&a.started, 0, 1) {
|
|
return nil
|
|
}
|
|
|
|
log.Infof("Autopilot Agent starting")
|
|
|
|
a.wg.Add(1)
|
|
go a.controller()
|
|
|
|
return nil
|
|
}
|
|
|
|
// Stop signals the Agent to gracefully shutdown. This function will block
|
|
// until all goroutines have exited.
|
|
func (a *Agent) Stop() error {
|
|
if !atomic.CompareAndSwapUint32(&a.stopped, 0, 1) {
|
|
return nil
|
|
}
|
|
|
|
log.Infof("Autopilot Agent stopping")
|
|
|
|
close(a.quit)
|
|
a.wg.Wait()
|
|
|
|
return nil
|
|
}
|
|
|
|
// balanceUpdate is a type of external state update that reflects an
|
|
// increase/decrease in the funds currently available to the wallet.
|
|
type balanceUpdate struct {
|
|
}
|
|
|
|
// nodeUpdates is a type of external state update that reflects an addition or
|
|
// modification in channel graph node membership.
|
|
type nodeUpdates struct{}
|
|
|
|
// chanOpenUpdate is a type of external state update that indicates a new
|
|
// channel has been opened, either by the Agent itself (within the main
|
|
// controller loop), or by an external user to the system.
|
|
type chanOpenUpdate struct {
|
|
newChan Channel
|
|
}
|
|
|
|
// chanPendingOpenUpdate is a type of external state update that indicates a new
|
|
// channel has been opened, either by the agent itself or an external subsystem,
|
|
// but is still pending.
|
|
type chanPendingOpenUpdate struct{}
|
|
|
|
// chanOpenFailureUpdate is a type of external state update that indicates
|
|
// a previous channel open failed, and that it might be possible to try again.
|
|
type chanOpenFailureUpdate struct{}
|
|
|
|
// chanCloseUpdate is a type of external state update that indicates that the
|
|
// backing Lightning Node has closed a previously open channel.
|
|
type chanCloseUpdate struct {
|
|
closedChans []lnwire.ShortChannelID
|
|
}
|
|
|
|
// OnBalanceChange is a callback that should be executed each time the balance
|
|
// of the backing wallet changes.
|
|
func (a *Agent) OnBalanceChange() {
|
|
select {
|
|
case a.balanceUpdates <- &balanceUpdate{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// OnNodeUpdates is a callback that should be executed each time our channel
|
|
// graph has new nodes or their node announcements are updated.
|
|
func (a *Agent) OnNodeUpdates() {
|
|
select {
|
|
case a.nodeUpdates <- &nodeUpdates{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// OnChannelOpen is a callback that should be executed each time a new channel
|
|
// is manually opened by the user or any system outside the autopilot agent.
|
|
func (a *Agent) OnChannelOpen(c Channel) {
|
|
a.wg.Add(1)
|
|
go func() {
|
|
defer a.wg.Done()
|
|
|
|
select {
|
|
case a.stateUpdates <- &chanOpenUpdate{newChan: c}:
|
|
case <-a.quit:
|
|
}
|
|
}()
|
|
}
|
|
|
|
// OnChannelPendingOpen is a callback that should be executed each time a new
|
|
// channel is opened, either by the agent or an external subsystems, but is
|
|
// still pending.
|
|
func (a *Agent) OnChannelPendingOpen() {
|
|
select {
|
|
case a.pendingOpenUpdates <- &chanPendingOpenUpdate{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// OnChannelOpenFailure is a callback that should be executed when the
|
|
// autopilot has attempted to open a channel, but failed. In this case we can
|
|
// retry channel creation with a different node.
|
|
func (a *Agent) OnChannelOpenFailure() {
|
|
select {
|
|
case a.chanOpenFailures <- &chanOpenFailureUpdate{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// OnChannelClose is a callback that should be executed each time a prior
|
|
// channel has been closed for any reason. This includes regular
|
|
// closes, force closes, and channel breaches.
|
|
func (a *Agent) OnChannelClose(closedChans ...lnwire.ShortChannelID) {
|
|
a.wg.Add(1)
|
|
go func() {
|
|
defer a.wg.Done()
|
|
|
|
select {
|
|
case a.stateUpdates <- &chanCloseUpdate{closedChans: closedChans}:
|
|
case <-a.quit:
|
|
}
|
|
}()
|
|
}
|
|
|
|
// mergeNodeMaps merges the Agent's set of nodes that it already has active
|
|
// channels open to, with the other sets of nodes that should be removed from
|
|
// consideration during heuristic selection. This ensures that the Agent doesn't
|
|
// attempt to open any "duplicate" channels to the same node.
|
|
func mergeNodeMaps(c map[NodeID]Channel,
|
|
skips ...map[NodeID]struct{}) map[NodeID]struct{} {
|
|
|
|
numNodes := len(c)
|
|
for _, skip := range skips {
|
|
numNodes += len(skip)
|
|
}
|
|
|
|
res := make(map[NodeID]struct{}, len(c)+numNodes)
|
|
for nodeID := range c {
|
|
res[nodeID] = struct{}{}
|
|
}
|
|
for _, skip := range skips {
|
|
for nodeID := range skip {
|
|
res[nodeID] = struct{}{}
|
|
}
|
|
}
|
|
|
|
return res
|
|
}
|
|
|
|
// mergeChanState merges the Agent's set of active channels, with the set of
|
|
// channels awaiting confirmation. This ensures that the agent doesn't go over
|
|
// the prescribed channel limit or fund allocation limit.
|
|
func mergeChanState(pendingChans map[NodeID]Channel,
|
|
activeChans channelState) []Channel {
|
|
|
|
numChans := len(pendingChans) + len(activeChans)
|
|
totalChans := make([]Channel, 0, numChans)
|
|
|
|
for _, activeChan := range activeChans.Channels() {
|
|
totalChans = append(totalChans, activeChan)
|
|
}
|
|
for _, pendingChan := range pendingChans {
|
|
totalChans = append(totalChans, pendingChan)
|
|
}
|
|
|
|
return totalChans
|
|
}
|
|
|
|
// controller implements the closed-loop control system of the Agent. The
|
|
// controller will make a decision w.r.t channel placement within the graph
|
|
// based on: its current internal state of the set of active channels open,
|
|
// and external state changes as a result of decisions it makes w.r.t channel
|
|
// allocation, or attributes affecting its control loop being updated by the
|
|
// backing Lightning Node.
|
|
func (a *Agent) controller() {
|
|
defer a.wg.Done()
|
|
|
|
// We'll start off by assigning our starting balance, and injecting
|
|
// that amount as an initial wake up to the main controller goroutine.
|
|
a.OnBalanceChange()
|
|
|
|
// TODO(roasbeef): do we in fact need to maintain order?
|
|
// * use sync.Cond if so
|
|
|
|
// failedNodes lists nodes that we've previously attempted to initiate
|
|
// channels with, but didn't succeed.
|
|
failedNodes := make(map[NodeID]struct{})
|
|
|
|
// pendingConns tracks the nodes that we are attempting to make
|
|
// connections to. This prevents us from making duplicate connection
|
|
// requests to the same node.
|
|
pendingConns := make(map[NodeID]struct{})
|
|
|
|
// pendingOpens tracks the channels that we've requested to be
|
|
// initiated, but haven't yet been confirmed as being fully opened.
|
|
// This state is required as otherwise, we may go over our allotted
|
|
// channel limit, or open multiple channels to the same node.
|
|
pendingOpens := make(map[NodeID]Channel)
|
|
var pendingMtx sync.Mutex
|
|
|
|
updateBalance := func() {
|
|
newBalance, err := a.cfg.WalletBalance()
|
|
if err != nil {
|
|
log.Warnf("unable to update wallet balance: %v", err)
|
|
return
|
|
}
|
|
|
|
a.totalBalance = newBalance
|
|
}
|
|
|
|
// TODO(roasbeef): add 10-minute wake up timer
|
|
for {
|
|
select {
|
|
// A new external signal has arrived. We'll use this to update
|
|
// our internal state, then determine if we should trigger a
|
|
// channel state modification (open/close, splice in/out).
|
|
case signal := <-a.stateUpdates:
|
|
log.Infof("Processing new external signal")
|
|
|
|
switch update := signal.(type) {
|
|
// A new channel has been opened successfully. This was
|
|
// either opened by the Agent, or an external system
|
|
// that is able to drive the Lightning Node.
|
|
case *chanOpenUpdate:
|
|
log.Debugf("New channel successfully opened, "+
|
|
"updating state with: %v",
|
|
spew.Sdump(update.newChan))
|
|
|
|
newChan := update.newChan
|
|
a.chanState[newChan.ChanID] = newChan
|
|
|
|
pendingMtx.Lock()
|
|
delete(pendingOpens, newChan.Node)
|
|
pendingMtx.Unlock()
|
|
|
|
updateBalance()
|
|
// A channel has been closed, this may free up an
|
|
// available slot, triggering a new channel update.
|
|
case *chanCloseUpdate:
|
|
log.Debugf("Applying closed channel "+
|
|
"updates: %v",
|
|
spew.Sdump(update.closedChans))
|
|
|
|
for _, closedChan := range update.closedChans {
|
|
delete(a.chanState, closedChan)
|
|
}
|
|
|
|
updateBalance()
|
|
}
|
|
|
|
// A new channel has been opened by the agent or an external
|
|
// subsystem, but is still pending confirmation.
|
|
case <-a.pendingOpenUpdates:
|
|
updateBalance()
|
|
|
|
// The balance of the backing wallet has changed, if more funds
|
|
// are now available, we may attempt to open up an additional
|
|
// channel, or splice in funds to an existing one.
|
|
case <-a.balanceUpdates:
|
|
log.Debug("Applying external balance state update")
|
|
|
|
updateBalance()
|
|
|
|
// The channel we tried to open previously failed for whatever
|
|
// reason.
|
|
case <-a.chanOpenFailures:
|
|
log.Debug("Retrying after previous channel open " +
|
|
"failure.")
|
|
|
|
updateBalance()
|
|
|
|
// New nodes have been added to the graph or their node
|
|
// announcements have been updated. We will consider opening
|
|
// channels to these nodes if we haven't stabilized.
|
|
case <-a.nodeUpdates:
|
|
log.Infof("Node updates received, assessing " +
|
|
"need for more channels")
|
|
|
|
// The agent has been signalled to exit, so we'll bail out
|
|
// immediately.
|
|
case <-a.quit:
|
|
return
|
|
}
|
|
|
|
pendingMtx.Lock()
|
|
log.Debugf("Pending channels: %v", spew.Sdump(pendingOpens))
|
|
pendingMtx.Unlock()
|
|
|
|
// With all the updates applied, we'll obtain a set of the
|
|
// current active channels (confirmed channels), and also
|
|
// factor in our set of unconfirmed channels.
|
|
confirmedChans := a.chanState
|
|
pendingMtx.Lock()
|
|
totalChans := mergeChanState(pendingOpens, confirmedChans)
|
|
pendingMtx.Unlock()
|
|
|
|
// Now that we've updated our internal state, we'll consult our
|
|
// channel attachment heuristic to determine if we should open
|
|
// up any additional channels or modify existing channels.
|
|
availableFunds, numChans, needMore := a.cfg.Heuristic.NeedMoreChans(
|
|
totalChans, a.totalBalance,
|
|
)
|
|
if !needMore {
|
|
continue
|
|
}
|
|
|
|
log.Infof("Triggering attachment directive dispatch, "+
|
|
"total_funds=%v", a.totalBalance)
|
|
|
|
// We're to attempt an attachment so we'll obtain the set of
|
|
// nodes that we currently have channels with so we avoid
|
|
// duplicate edges.
|
|
connectedNodes := a.chanState.ConnectedNodes()
|
|
pendingMtx.Lock()
|
|
nodesToSkip := mergeNodeMaps(pendingOpens,
|
|
pendingConns, connectedNodes, failedNodes,
|
|
)
|
|
pendingMtx.Unlock()
|
|
|
|
// If we reach this point, then according to our heuristic we
|
|
// should modify our channel state to tend towards what it
|
|
// determines to the optimal state. So we'll call Select to get
|
|
// a fresh batch of attachment directives, passing in the
|
|
// amount of funds available for us to use.
|
|
chanCandidates, err := a.cfg.Heuristic.Select(
|
|
a.cfg.Self, a.cfg.Graph, availableFunds,
|
|
numChans, nodesToSkip,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Unable to select candidates for "+
|
|
"attachment: %v", err)
|
|
continue
|
|
}
|
|
|
|
if len(chanCandidates) == 0 {
|
|
log.Infof("No eligible candidates to connect to")
|
|
continue
|
|
}
|
|
|
|
log.Infof("Attempting to execute channel attachment "+
|
|
"directives: %v", spew.Sdump(chanCandidates))
|
|
|
|
// Before proceeding, check to see if we have any slots
|
|
// available to open channels. If there are any, we will attempt
|
|
// to dispatch the retrieved directives since we can't be
|
|
// certain which ones may actually succeed. If too many
|
|
// connections succeed, we will they will be ignored and made
|
|
// available to future heuristic selections.
|
|
pendingMtx.Lock()
|
|
if uint16(len(pendingOpens)) >= a.cfg.MaxPendingOpens {
|
|
pendingMtx.Unlock()
|
|
log.Debugf("Reached cap of %v pending "+
|
|
"channel opens, will retry "+
|
|
"after success/failure",
|
|
a.cfg.MaxPendingOpens)
|
|
continue
|
|
}
|
|
|
|
// For each recommended attachment directive, we'll launch a
|
|
// new goroutine to attempt to carry out the directive. If any
|
|
// of these succeed, then we'll receive a new state update,
|
|
// taking us back to the top of our controller loop.
|
|
for _, chanCandidate := range chanCandidates {
|
|
// Skip candidates which we are already trying
|
|
// to establish a connection with.
|
|
nodeID := chanCandidate.NodeID
|
|
if _, ok := pendingConns[nodeID]; ok {
|
|
continue
|
|
}
|
|
pendingConns[nodeID] = struct{}{}
|
|
|
|
go func(directive AttachmentDirective) {
|
|
// We'll start out by attempting to connect to
|
|
// the peer in order to begin the funding
|
|
// workflow.
|
|
pub := directive.NodeKey
|
|
alreadyConnected, err := a.cfg.ConnectToPeer(
|
|
pub, directive.Addrs,
|
|
)
|
|
if err != nil {
|
|
log.Warnf("Unable to connect "+
|
|
"to %x: %v",
|
|
pub.SerializeCompressed(),
|
|
err)
|
|
|
|
// Since we failed to connect to them,
|
|
// we'll mark them as failed so that we
|
|
// don't attempt to connect to them
|
|
// again.
|
|
nodeID := NewNodeID(pub)
|
|
pendingMtx.Lock()
|
|
delete(pendingConns, nodeID)
|
|
failedNodes[nodeID] = struct{}{}
|
|
pendingMtx.Unlock()
|
|
|
|
// Finally, we'll trigger the agent to
|
|
// select new peers to connect to.
|
|
a.OnChannelOpenFailure()
|
|
|
|
return
|
|
}
|
|
|
|
// The connection was successful, though before
|
|
// progressing we must check that we have not
|
|
// already met our quota for max pending open
|
|
// channels. This can happen if multiple
|
|
// directives were spawned but fewer slots were
|
|
// available, and other successful attempts
|
|
// finished first.
|
|
pendingMtx.Lock()
|
|
if uint16(len(pendingOpens)) >=
|
|
a.cfg.MaxPendingOpens {
|
|
// Since we've reached our max number of
|
|
// pending opens, we'll disconnect this
|
|
// peer and exit. However, if we were
|
|
// previously connected to them, then
|
|
// we'll make sure to maintain the
|
|
// connection alive.
|
|
if alreadyConnected {
|
|
// Since we succeeded in
|
|
// connecting, we won't add this
|
|
// peer to the failed nodes map,
|
|
// but we will remove it from
|
|
// pendingConns so that it can
|
|
// be retried in the future.
|
|
delete(pendingConns, nodeID)
|
|
pendingMtx.Unlock()
|
|
return
|
|
}
|
|
|
|
err = a.cfg.DisconnectPeer(
|
|
pub,
|
|
)
|
|
if err != nil {
|
|
log.Warnf("Unable to "+
|
|
"disconnect peer "+
|
|
"%x: %v",
|
|
pub.SerializeCompressed(),
|
|
err)
|
|
}
|
|
|
|
// Now that we have disconnected, we can
|
|
// remove this node from our pending
|
|
// conns map, permitting subsequent
|
|
// connection attempts.
|
|
delete(pendingConns, nodeID)
|
|
pendingMtx.Unlock()
|
|
return
|
|
}
|
|
|
|
// If we were successful, we'll track this peer
|
|
// in our set of pending opens. We do this here
|
|
// to ensure we don't stall on selecting new
|
|
// peers if the connection attempt happens to
|
|
// take too long.
|
|
nodeID := directive.NodeID
|
|
delete(pendingConns, nodeID)
|
|
pendingOpens[nodeID] = Channel{
|
|
Capacity: directive.ChanAmt,
|
|
Node: nodeID,
|
|
}
|
|
pendingMtx.Unlock()
|
|
|
|
// We can then begin the funding workflow with
|
|
// this peer.
|
|
err = a.cfg.ChanController.OpenChannel(
|
|
pub, directive.ChanAmt,
|
|
)
|
|
if err != nil {
|
|
log.Warnf("Unable to open "+
|
|
"channel to %x of %v: %v",
|
|
pub.SerializeCompressed(),
|
|
directive.ChanAmt, err)
|
|
|
|
// As the attempt failed, we'll clear
|
|
// the peer from the set of pending
|
|
// opens and mark them as failed so we
|
|
// don't attempt to open a channel to
|
|
// them again.
|
|
pendingMtx.Lock()
|
|
delete(pendingOpens, nodeID)
|
|
failedNodes[nodeID] = struct{}{}
|
|
pendingMtx.Unlock()
|
|
|
|
// Trigger the agent to re-evaluate
|
|
// everything and possibly retry with a
|
|
// different node.
|
|
a.OnChannelOpenFailure()
|
|
|
|
// Finally, we should also disconnect
|
|
// the peer if we weren't already
|
|
// connected to them beforehand by an
|
|
// external subsystem.
|
|
if alreadyConnected {
|
|
return
|
|
}
|
|
|
|
err = a.cfg.DisconnectPeer(pub)
|
|
if err != nil {
|
|
log.Warnf("Unable to "+
|
|
"disconnect peer "+
|
|
"%x: %v",
|
|
pub.SerializeCompressed(),
|
|
err)
|
|
}
|
|
}
|
|
|
|
// Since the channel open was successful and is
|
|
// currently pending, we'll trigger the
|
|
// autopilot agent to query for more peers.
|
|
a.OnChannelPendingOpen()
|
|
}(chanCandidate)
|
|
}
|
|
pendingMtx.Unlock()
|
|
|
|
}
|
|
}
|