mirror of
https://github.com/lightningnetwork/lnd.git
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118 lines
2.7 KiB
Go
118 lines
2.7 KiB
Go
package htlcswitch
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import (
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"container/list"
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"sync"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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// packetQueue represent the wrapper around the original queue plus the
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// functionality for releasing the queue objects in object channel. Such
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// structures allows storing of all pending object in queue before the moment
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// of actual releasing.
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//
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// TODO(andrew.shvv) structure not preserve the order if object failed second
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// time.
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type packetQueue struct {
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*list.List
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sync.Mutex
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// pending channel is needed in order to send the object which should
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// be re-proceed.
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pending chan *htlcPacket
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// grab channel represents the channel-lock which is needed in order to
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// make "release" goroutines block during other release goroutine
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// processing.
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grab chan struct{}
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}
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func newWaitingQueue() *packetQueue {
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// Initialize grab channel and release one slot, otherwise release
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// function will block.
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done := make(chan struct{}, 1)
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done <- struct{}{}
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return &packetQueue{
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pending: make(chan *htlcPacket),
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grab: done,
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List: list.New(),
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}
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}
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// consume function take the given packet and store it in queue till release
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// function will be executed.
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func (q *packetQueue) consume(packet *htlcPacket) {
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q.Lock()
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defer q.Unlock()
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q.PushBack(packet)
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}
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// release function spawn the goroutine which grab the object from pending
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// queue and pass it in processing channel.
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func (q *packetQueue) release() {
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q.Lock()
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defer q.Unlock()
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if q.Len() == 0 {
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return
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}
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go func() {
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// Grab the pending mutex so that other goroutines waits before
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// grabbing the object, otherwise the objects will be send in
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// the pending channel in random sequence.
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<-q.grab
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defer func() {
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// Release the channel-lock and give other goroutines
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// the ability to
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q.grab <- struct{}{}
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}()
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// Fetch object after releasing the pending mutex in order to
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// preserver the order of the stored objects.
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q.Lock()
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e := q.Front()
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q.Unlock()
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if e != nil {
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// Send the object in object queue and wait it to be
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// processed by other side.
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q.pending <- e.Value.(*htlcPacket)
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// After object have been preprocessed remove it from
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// the queue.
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q.Lock()
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q.Remove(e)
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q.Unlock()
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return
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}
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}()
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}
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// length returns the number of pending htlc packets which is stored in queue.
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func (q *packetQueue) length() int {
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q.Lock()
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defer q.Unlock()
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return q.Len()
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}
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// pendingAmount returns the amount of money which is stored in pending queue.
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func (q *packetQueue) pendingAmount() lnwire.MilliSatoshi {
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q.Lock()
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defer q.Unlock()
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var amount lnwire.MilliSatoshi
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for e := q.Front(); e != nil; e = e.Next() {
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packet := e.Value.(*htlcPacket)
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htlc := packet.htlc.(*lnwire.UpdateAddHTLC)
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amount += htlc.Amount
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}
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return amount
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}
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