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3aaf32dc2e
When the (virtual) payment attempt cost is set to zero, probabilities are no longer a factor in determining the best route. In case of routes with equal costs, we'd just go with the first one found. This commit refines this behavior by picking the route with the highest probability. So even though probability doesn't affect the route cost, it is still used as a tie breaker.
133 lines
4.2 KiB
Go
133 lines
4.2 KiB
Go
package routing
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import (
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"container/heap"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// nodeWithDist is a helper struct that couples the distance from the current
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// source to a node with a pointer to the node itself.
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type nodeWithDist struct {
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// dist is the distance to this node from the source node in our
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// current context.
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dist int64
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// node is the vertex itself. This can be used to explore all the
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// outgoing edges (channels) emanating from a node.
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node route.Vertex
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// amountToReceive is the amount that should be received by this node.
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// Either as final payment to the final node or as an intermediate
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// amount that includes also the fees for subsequent hops.
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amountToReceive lnwire.MilliSatoshi
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// incomingCltv is the expected cltv value for the incoming htlc of this
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// node. This value does not include the final cltv.
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incomingCltv uint32
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// probability is the probability that from this node onward the route
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// is successful.
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probability float64
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// weight is the cost of the route from this node to the destination.
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// Includes the routing fees and a virtual cost factor to account for
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// time locks.
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weight int64
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// nextHop is the edge this route comes from.
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nextHop *channeldb.ChannelEdgePolicy
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}
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// distanceHeap is a min-distance heap that's used within our path finding
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// algorithm to keep track of the "closest" node to our source node.
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type distanceHeap struct {
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nodes []*nodeWithDist
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// pubkeyIndices maps public keys of nodes to their respective index in
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// the heap. This is used as a way to avoid db lookups by using heap.Fix
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// instead of having duplicate entries on the heap.
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pubkeyIndices map[route.Vertex]int
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}
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// newDistanceHeap initializes a new distance heap. This is required because
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// we must initialize the pubkeyIndices map for path-finding optimizations.
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func newDistanceHeap(numNodes int) distanceHeap {
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distHeap := distanceHeap{
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pubkeyIndices: make(map[route.Vertex]int, numNodes),
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nodes: make([]*nodeWithDist, 0, numNodes),
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}
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return distHeap
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}
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// Len returns the number of nodes in the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Len() int { return len(d.nodes) }
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// Less returns whether the item in the priority queue with index i should sort
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// before the item with index j.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Less(i, j int) bool {
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// If distances are equal, tie break on probability.
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if d.nodes[i].dist == d.nodes[j].dist {
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return d.nodes[i].probability > d.nodes[j].probability
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}
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return d.nodes[i].dist < d.nodes[j].dist
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}
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// Swap swaps the nodes at the passed indices in the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Swap(i, j int) {
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d.nodes[i], d.nodes[j] = d.nodes[j], d.nodes[i]
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d.pubkeyIndices[d.nodes[i].node] = i
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d.pubkeyIndices[d.nodes[j].node] = j
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}
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// Push pushes the passed item onto the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Push(x interface{}) {
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n := x.(*nodeWithDist)
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d.nodes = append(d.nodes, n)
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d.pubkeyIndices[n.node] = len(d.nodes) - 1
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}
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// Pop removes the highest priority item (according to Less) from the priority
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// queue and returns it.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Pop() interface{} {
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n := len(d.nodes)
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x := d.nodes[n-1]
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d.nodes[n-1] = nil
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d.nodes = d.nodes[0 : n-1]
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delete(d.pubkeyIndices, x.node)
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return x
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}
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// PushOrFix attempts to adjust the position of a given node in the heap.
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// If the vertex already exists in the heap, then we must call heap.Fix to
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// modify its position and reorder the heap. If the vertex does not already
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// exist in the heap, then it is pushed onto the heap. Otherwise, we will end
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// up performing more db lookups on the same node in the pathfinding algorithm.
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func (d *distanceHeap) PushOrFix(dist *nodeWithDist) {
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index, ok := d.pubkeyIndices[dist.node]
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if !ok {
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heap.Push(d, dist)
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return
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}
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// Change the value at the specified index.
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d.nodes[index] = dist
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// Call heap.Fix to reorder the heap.
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heap.Fix(d, index)
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}
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